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Controller Support | Release Plans | 9th King of the Hill Season Results


Do not attempt to understand the machinations of the d'Spot! He is so wise that he himself cannot comprehend them.

Hello everyone!


We have some news that's not really news. We say it's not really news because it doesn't involve dates, numbers, names, or any of that kind of information that fits nicely into news headlines. But we're still going to try and tell you a little about our plans and what's ahead for Despot's Game in the near future. We're getting ready for the full release, version 1.0. It will happen this year maybe even very soon. We really want to get it out before the Despotism reality is replicated in the real world. Ideally, we want as widespread a release as possible: version 1.0 will come out at the same time as we launch on other platforms. And again, we can't say specifically which ones yet that depends more on our publisher, tinyBuild, than on us. But we can say that we're already working on porting the game. We ourselves are mostly PC games, and Steam will always be home to us, but playing Despot's Game while laying on the couch seems like a great idea too! In connection with these plans, part of Konfa Games's work won't be making it into new updates, and as we get closer to 1.0, this will happen more often. We don't want version 1.0 to be drastically different from the early release version, like with the demo version and Early Access release, but at the same time we're planning to pack enough treats into it that all our current players will want to come see what we prepared for the release. Along with this, we're doing a couple of experiments while the "Early Access" tag allows it. [quote]

Answers to questions you might have:


""%RandomGame% gave us a roadmap of features. Why don't you post your development plan? Is your whole studio in chaos and unable to make games?"" We have an internal development plan, but it's so often derailed by circumstances and sudden inspiration that it doesn't make sense to publish one version. And constantly updating the published plan means a lot of extra work. Right now we can share our current plans for version 1.0 that aren't secret: [olist]
  • Expanded Twitch integration. Whatever that means in the end.
  • A ranking system for Brawl. Different from King of the Hill, but with it's own leaderboard.
  • Give one unique ability each to all level 5 items (that is, the most expensive). If it goes well, we'll do the same for level 4 items.
  • A reward for making it to level 5 in the previous round. (We want to make it so it's not advantageous to ""reroll"" level 1.)
  • Statistics after a fight: what classes dealt the most damage, who ""absorbed"" the most damage, how much HP the medics healed, etc.
  • Profiles with settings. First and foremost, profiles let us make lots of different medals, and players can then choose which ones to display in King of the Hill [/olist]Okay, now head to the comment section and complain that none of that is important, and that if we don't do X and Y, we're heading straight for failure, oblivion, and microwave burritos. ""So is that it? Will you be done soon? Are you going to make a new game?"" Not exactly. The release of 1.0 doesn't mean the development process is over: we'll be improving Despot's Game for a while longer. Plus, a lot of the features in the list above will only appear after the full version is out. We haven't heard anything about a new game, except for a few backstage whispers. Why is the [X] class so awful in multiplayer? Why can't you make all the classes balanced?! Don't worry, those who are last will soon come in first, since the balance is always changing. It's incredibly difficult to make all the classes equally strong, and there's no reason to: we're not trying to build a glass tower of balance that we'll be afraid of toppling over with every change. We prefer fun chaos. We'll build a glass tower when we step away from regular game updates. I can't beat the game! Make it easier! No. But we'll try and make it easier to understand how to make the right tactical decisions.[/quote] Have more questions? If you do, ask away in the comments we'll try and answer. And if you don't have any more questions, then keep reading the patch notes.

    UPDATE 0.17


    New Enemy



    Smirch, a trash can with tentacles

    New Mutations


    [olist]

  • Effective Aura: increases Shooter aura effectiveness

  • You Thought: block magic damage every so often

  • Most Dexterous: a dodge aura that has increased chance based on Trickster class ability level

  • Blinding Lightning: mage lightning removes targets from ranged attacks

  • NanoMineSweeper: when attacking, buries a microscopic explosive in the enemy that explodes after they die

  • Last Word: on death, increases a random ally's armor. [/olist]

    Gamepad Support


    We are grateful for any feedback on how intuitive the gamepad controls are! But we don't need feedback on the hints and tutorial yet, okay?=). [hr][/hr]

    It's time to wrap up the ninth King of the Hill season



    WINNERS:


    [olist]
  • Lectrice
  • Izard
  • i [/olist] Lectrice has finally done it! He defeated Izard after being the runner-up for two straight seasons. It seemed like no one would ever be able to beat the almighty (W)Izard but...things change! Congratulations. All three will receive Despotism 3k Steam keys, and the Despots Game soundtrack. To claim your prizes, please contact Antishyr via Steam. The 9th season starts now and ends on May 3 at 18:00 CET. [hr][/hr] Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:

    Discord Twitter Facebook Instagram Reddit




    [ 2022-04-19 16:31:15 CET ] [ Original post ]

  • Despot's Game: Dystopian Army Builder
    Konfa Games Developer
    tinyBuild Publisher
    2021-10-14 Release
    Game News Posts: 131
    🎹🖱️Keyboard + Mouse
    Very Positive (2649 reviews)
    Public Linux Depots:
    • Despot's Game Content: Linux [888.66 M]
    • Gunhouse Content [137.08 K]

    Prepare to die, humans!

    A group of people wake up in a strange post-apocalyptic labyrinth — naked, with no memories and with a bunch of weapons. Is this a joke, a crazy experiment, or... a game? You'll find out soon enough, just try not to die first!

    Get your pretzels ready

    Your puny squad is capable of much more. Choose your loot and transform the squishy humans into wizards, cultists, ninjas and dozens of other heroes, including the mythical stale pretzel throwers. With perks and class combos, there are thousands of ways to build your army. The man-eating cabbage will appreciate the variety in its diet!

    Crush your rivals

    If you can survive the labyrinth, you'll meet THE UNSTOPPABLE END-GAME BUILDS OF OTHER PLAYERS! You'll beat each other to death and only one will be spared by d'Spot. No offense, but in his own game he writes the rules!

    Indirect combat

    Prepare your warriors and let them fight it out on their own! Indirect combat allows you to focus heavily on tactical considerations rather than reflexes. Strengthen your front line with fridge-movers, aim your food-throwers and look after your Forbidden Summoners!

    Endless exploration

    The dungeons are generated from scratch every time, and there is no chance puny humans will ever find the way out! And even if they strike lucky — don't worry, there are endless ways to die in Despot's Game!

    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: Intel i5-7500 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 670 / Radeon HD 7970
    • Storage: 1 GB available space
    GAMEBILLET

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    3.52$ (65%)
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    4.5$ (77%)
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