Community Mutation Contest Results
It's time to announce the results of the mutation contest we held to [strike]give humanity false hope for survival[/strike] let you help us add more cool abilities to the game. We have to say; you blew our minds with how many ideas you came up with: two hundred and fifty! We almost died getting them all into a spreadsheet and assessing them. Holy smokes, hums. You're legit savages! Okay, so now let's get to the point and announce the winner. Or ratherthe WINNERS. There were too many awesome ideas to limit this thing to only one. So, without further ado, let's hear the names of the puny humans who will be immortalized in the greatest game of all time. [quote]
[table equalcells=0] [tr] [th]
[/th] [th]
[/th] [/tr] [tr] [td]Class[/td] [td]Tricksters[/td] [/tr] [tr] [td]Description[/td] [td]At the start of combat, one of your humans teleports to the backline of the enemy's army and disguises themselves as an enemy unit. Their target are ranged damage dealers. Enemies can't detect the imposter until they attack. +50% on the first attack.[/td] [/tr] [/table]
[table equalcells=0] [tr] [th]
[/th] [th]
[/th] [/tr] [tr] [td]Class[/td] [td]Newbies[/td] [/tr] [tr] [td]Description[/td] [td]Some people say idiots have all the luck, not newbies... That's not the case here. Feature: The first time a newbie visits a room, they have a 30% chance of finding 5 food and a 10% chance (+10% for each subsequent newbie) to find a random item and obtain a class (independently). Technical note: 1 newbie = 10%; 5 newbies = 50% and so on, up to 100%. When you have 10+ newbies, all subsequent ones are counted the same. Only one item can be obtained per room. Items that newbies can find do not depend on the store upgrade level.[/td] [/tr] [/table]
[table equalcells=0] [tr] [th]
[/th] [th]
[/th] [/tr] [tr] [td]Class[/td] [td]Multi-class mutation[/td] [/tr] [tr] [td]Description[/td] [td]Adds a timer that starts/continues to count during every battle. After you clear an entire floor, grants a number of tokens based on the amount on the timer (the lower, the better).[/td] [/tr] [/table] [/quote] Congratulations! We'll be adding your mutations to Despot's Game in the near futuresometime around the start of King of the Hill season 3 or 4 this winter. Choosing the best mutations was really tough. Some of those were impossible to implement the way they had been described, but the concept itself was really neat. Some ideas were similar to things we've already been planning. And some were just too simple to have their authors announced as the overall winner, but we've still put them in the pipeline. So, if you pay close attention, you'll notice this contest's influence on the game's new mutations for a long time to come. A huge thanks to everyone who entered! The list of in-game mutations can be found either in the main game menu or in this community-made spreadsheet. [hr][/hr] Join the community to share feedback with us and chat with other puny humans just like you: Discord Twitter Facebook Instagram Reddit
[ 2022-10-18 16:00:08 CET ] [ Original post ]
Sup, humans!
It's time to announce the results of the mutation contest we held to [strike]give humanity false hope for survival[/strike] let you help us add more cool abilities to the game. We have to say; you blew our minds with how many ideas you came up with: two hundred and fifty! We almost died getting them all into a spreadsheet and assessing them. Holy smokes, hums. You're legit savages! Okay, so now let's get to the point and announce the winner. Or ratherthe WINNERS. There were too many awesome ideas to limit this thing to only one. So, without further ado, let's hear the names of the puny humans who will be immortalized in the greatest game of all time. [quote]
WINNER 1: The real GOW
[table equalcells=0] [tr] [th]
Mutation Name
[/th] [th]
Imposter
[/th] [/tr] [tr] [td]Class[/td] [td]Tricksters[/td] [/tr] [tr] [td]Description[/td] [td]At the start of combat, one of your humans teleports to the backline of the enemy's army and disguises themselves as an enemy unit. Their target are ranged damage dealers. Enemies can't detect the imposter until they attack. +50% on the first attack.[/td] [/tr] [/table]
WINNER 2: Knifehunter
[table equalcells=0] [tr] [th]
Mutation Name
[/th] [th]
Newbie's Luck
[/th] [/tr] [tr] [td]Class[/td] [td]Newbies[/td] [/tr] [tr] [td]Description[/td] [td]Some people say idiots have all the luck, not newbies... That's not the case here. Feature: The first time a newbie visits a room, they have a 30% chance of finding 5 food and a 10% chance (+10% for each subsequent newbie) to find a random item and obtain a class (independently). Technical note: 1 newbie = 10%; 5 newbies = 50% and so on, up to 100%. When you have 10+ newbies, all subsequent ones are counted the same. Only one item can be obtained per room. Items that newbies can find do not depend on the store upgrade level.[/td] [/tr] [/table]
WINNER 3: spudiiman
[table equalcells=0] [tr] [th]
Mutation Name
[/th] [th]
Token Bonus
[/th] [/tr] [tr] [td]Class[/td] [td]Multi-class mutation[/td] [/tr] [tr] [td]Description[/td] [td]Adds a timer that starts/continues to count during every battle. After you clear an entire floor, grants a number of tokens based on the amount on the timer (the lower, the better).[/td] [/tr] [/table] [/quote] Congratulations! We'll be adding your mutations to Despot's Game in the near futuresometime around the start of King of the Hill season 3 or 4 this winter. Choosing the best mutations was really tough. Some of those were impossible to implement the way they had been described, but the concept itself was really neat. Some ideas were similar to things we've already been planning. And some were just too simple to have their authors announced as the overall winner, but we've still put them in the pipeline. So, if you pay close attention, you'll notice this contest's influence on the game's new mutations for a long time to come. A huge thanks to everyone who entered! The list of in-game mutations can be found either in the main game menu or in this community-made spreadsheet. [hr][/hr] Join the community to share feedback with us and chat with other puny humans just like you: Discord Twitter Facebook Instagram Reddit
Despot's Game: Dystopian Army Builder
Konfa Games
tinyBuild
2021-10-14
Strategy RPG Singleplayer Multiplayer EA
Game News Posts 129
🎹🖱️Keyboard + Mouse
Very Positive
(2622 reviews)
https://www.despotsgame.com/
https://store.steampowered.com/app/1227280 
Despot's Game Content: Linux [888.66 M]Gunhouse Content [137.08 K]
Prepare to die, humans!
A group of people wake up in a strange post-apocalyptic labyrinth — naked, with no memories and with a bunch of weapons. Is this a joke, a crazy experiment, or... a game? You'll find out soon enough, just try not to die first!Get your pretzels ready
Your puny squad is capable of much more. Choose your loot and transform the squishy humans into wizards, cultists, ninjas and dozens of other heroes, including the mythical stale pretzel throwers. With perks and class combos, there are thousands of ways to build your army. The man-eating cabbage will appreciate the variety in its diet!Crush your rivals
If you can survive the labyrinth, you'll meet THE UNSTOPPABLE END-GAME BUILDS OF OTHER PLAYERS! You'll beat each other to death and only one will be spared by d'Spot. No offense, but in his own game he writes the rules!Indirect combat
Prepare your warriors and let them fight it out on their own! Indirect combat allows you to focus heavily on tactical considerations rather than reflexes. Strengthen your front line with fridge-movers, aim your food-throwers and look after your Forbidden Summoners!Endless exploration
The dungeons are generated from scratch every time, and there is no chance puny humans will ever find the way out! And even if they strike lucky — don't worry, there are endless ways to die in Despot's Game!MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Intel i5-7500 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 670 / Radeon HD 7970
- Storage: 1 GB available space
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