
Sup, humans!
It's time to announce the results of the mutation contest we held to [strike]give humanity false hope for survival[/strike] let you help us add more cool abilities to the game. We have to say; you blew our minds with how many ideas you came up with:
two hundred and fifty! We almost died getting them all into a spreadsheet and assessing them. Holy smokes, hums. You're legit savages!
Okay, so now let's get to the point and announce the winner. Or rather
the WINNERS. There were too many awesome ideas to limit this thing to only one. So, without further ado, let's hear the names of the puny humans who will be immortalized in the greatest game of all time.
[quote]
[table equalcells=0]
[tr]
[th]
Mutation Name
[/th]
[th]
Imposter
[/th]
[/tr]
[tr]
[td]
Class[/td]
[td]Tricksters[/td]
[/tr]
[tr]
[td]
Description[/td]
[td]At the start of combat, one of your humans teleports to the backline of the enemy's army and disguises themselves as an enemy unit. Their target are ranged damage dealers. Enemies can't detect the imposter until they attack. +50% on the first attack.[/td]
[/tr]
[/table]
[table equalcells=0]
[tr]
[th]
Mutation Name
[/th]
[th]
Newbie's Luck
[/th]
[/tr]
[tr]
[td]
Class[/td]
[td]Newbies[/td]
[/tr]
[tr]
[td]
Description[/td]
[td]Some people say idiots have all the luck, not newbies... That's not the case here.
Feature: The first time a newbie visits a room, they have a 30% chance of finding 5 food and a 10% chance (+10% for each subsequent newbie) to find a random item and obtain a class (independently).
Technical note: 1 newbie = 10%; 5 newbies = 50% and so on, up to 100%. When you have 10+ newbies, all subsequent ones are counted the same. Only one item can be obtained per room. Items that newbies can find do not depend on the store upgrade level.[/td]
[/tr]
[/table]
[table equalcells=0]
[tr]
[th]
Mutation Name
[/th]
[th]
Token Bonus
[/th]
[/tr]
[tr]
[td]
Class[/td]
[td]Multi-class mutation[/td]
[/tr]
[tr]
[td]
Description[/td]
[td]Adds a timer that starts/continues to count during every battle. After you clear an entire floor, grants a number of tokens based on the amount on the timer (the lower, the better).[/td]
[/tr]
[/table]
[/quote]
Congratulations! We'll be adding your mutations to
Despot's Game in the near futuresometime around the start of King of the Hill season 3 or 4 this winter.
Choosing the best mutations was really tough. Some of those were impossible to implement the way they had been described, but the concept itself was really neat. Some ideas were similar to things we've already been planning. And some were just too simple to have their authors announced as the overall winner, but we've still put them in the pipeline. So, if you pay close attention, you'll notice this contest's influence on the game's new mutations for a long time to come. A huge thanks to everyone who entered!
The list of in-game mutations can be found either in the main game menu or in this community-made spreadsheet.
[hr][/hr]
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[ 2022-10-18 16:00:08 CET ] [ Original post ]