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Slime 3K Demake, a New Game in the Despot's Universe, is Available to Play!
Itll hurt, but in a good waylike a plate of spicy wings. [quote]
Beat it and unlock a unique ability for Slime 3K: Rise Against Despot[/quote] Just so there's no confusion: Slime 3K (lets call it just Slime from here on) is our Early Access game set in the Despot's universe, and were officially launching version 1.0 on October 31st on Steam and consoles. It's pixel-art, rogue-lite with meta-progression, inspired by games like Vampire Survivors and auto-chess games. It's not really a retro game, but many people think that "pixel art = retro." However, Slime 3k: Demake (we'll just call it Demake) is a separate game (also in the Despot's universe) made in the Game Boy style, both when it comes to the graphics and sound. Its a free title that's playable right now. Why should you play it, you ask. Well, apart from just having some old-school fun, here's why:
Now, let's talk about how Demake came to be. When Slime was about to launch in Early Access, one of our artists, Arcade Hero, sketched a Demake concept for fun. We asked the team to come up with anything that might bring new players during the 1.0 launch, and that concept is what we came up with. We posted this on X and pretty much forgot about it. A month later, out of nowhere, our tester, neworderseo, posted a fully playable Demake build (!) based on the art from Arcade Hero. And boy, did it look awesome! We gathered as a team and discussed it, and our decision was clear - lets ship it! The art neworderseo had originally done didnt quite match the quality of the initial concept, and there were gameplay elements to tweak as well. Demake went through three gameplay revamps and ended up having similarities to its big brother Slime but with enough differences to stand out as a smaller, minimalist game thats still fun on its own. It took us nearly a year to complete since it was being worked on only on Fridays and not every Friday! The project was entirely led by two members of our small indie dev team. Regardless of how it does upon release, we're proud of the team's work. Here's the takeaway: if neworderseo hadnt built that prototype in their free time, we wouldnt have ever greenlit the development of Demake during work hours there are always more urgent tasks on the main projects. But once youve got something tangible and a great concept in your hands, it's hard to say no to setting aside some time for it. So, even if you dont have a concrete plan, sometimes you just gotta start doing it and see where it takes you. Or maybe it wont work out, but hey, at least you tried! But enough of the inspirational stuff! Here, check out some more screenshots from the game. You may recognize some old puny friends from Despot's Game on them! [quote]
[/quote] Reminder: Slime 3K: Rise Against Despot is exiting Early Access development and getting a Version 1.0 update on October 31st. If you beat the Demake that we just released, you unlock a secret ability for the game. https://store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot/
[ 2024-10-18 17:00:40 CET ] [ Original post ]
[quote]
[/quote]
Yo,
First things first - hop on and try out our new free rogue-lite game called Slime 3K: Demake; it's live on itch.io.
Itll hurt, but in a good waylike a plate of spicy wings. [quote]
PLAY ON ITCH.IO
Beat it and unlock a unique ability for Slime 3K: Rise Against Despot[/quote] Just so there's no confusion: Slime 3K (lets call it just Slime from here on) is our Early Access game set in the Despot's universe, and were officially launching version 1.0 on October 31st on Steam and consoles. It's pixel-art, rogue-lite with meta-progression, inspired by games like Vampire Survivors and auto-chess games. It's not really a retro game, but many people think that "pixel art = retro." However, Slime 3k: Demake (we'll just call it Demake) is a separate game (also in the Despot's universe) made in the Game Boy style, both when it comes to the graphics and sound. Its a free title that's playable right now. Why should you play it, you ask. Well, apart from just having some old-school fun, here's why:
If you beat the Demake, you'll get a code for unlocking a secret ability in the main game, Slime 3K!
Now, let's talk about how Demake came to be. When Slime was about to launch in Early Access, one of our artists, Arcade Hero, sketched a Demake concept for fun. We asked the team to come up with anything that might bring new players during the 1.0 launch, and that concept is what we came up with. We posted this on X and pretty much forgot about it. A month later, out of nowhere, our tester, neworderseo, posted a fully playable Demake build (!) based on the art from Arcade Hero. And boy, did it look awesome! We gathered as a team and discussed it, and our decision was clear - lets ship it! The art neworderseo had originally done didnt quite match the quality of the initial concept, and there were gameplay elements to tweak as well. Demake went through three gameplay revamps and ended up having similarities to its big brother Slime but with enough differences to stand out as a smaller, minimalist game thats still fun on its own. It took us nearly a year to complete since it was being worked on only on Fridays and not every Friday! The project was entirely led by two members of our small indie dev team. Regardless of how it does upon release, we're proud of the team's work. Here's the takeaway: if neworderseo hadnt built that prototype in their free time, we wouldnt have ever greenlit the development of Demake during work hours there are always more urgent tasks on the main projects. But once youve got something tangible and a great concept in your hands, it's hard to say no to setting aside some time for it. So, even if you dont have a concrete plan, sometimes you just gotta start doing it and see where it takes you. Or maybe it wont work out, but hey, at least you tried! But enough of the inspirational stuff! Here, check out some more screenshots from the game. You may recognize some old puny friends from Despot's Game on them! [quote]
[/quote] Reminder: Slime 3K: Rise Against Despot is exiting Early Access development and getting a Version 1.0 update on October 31st. If you beat the Demake that we just released, you unlock a secret ability for the game. https://store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot/
[ 2024-10-18 17:00:40 CET ] [ Original post ]
Despot's Game: Dystopian Army Builder
Konfa Games
Developer
tinyBuild
Publisher
2021-10-14
Release
Game News Posts:
131
🎹🖱️Keyboard + Mouse
Very Positive
(2649 reviews)
Public Linux Depots:
- Despot's Game Content: Linux [888.66 M]
- Gunhouse Content [137.08 K]
Prepare to die, humans!
A group of people wake up in a strange post-apocalyptic labyrinth — naked, with no memories and with a bunch of weapons. Is this a joke, a crazy experiment, or... a game? You'll find out soon enough, just try not to die first!Get your pretzels ready
Your puny squad is capable of much more. Choose your loot and transform the squishy humans into wizards, cultists, ninjas and dozens of other heroes, including the mythical stale pretzel throwers. With perks and class combos, there are thousands of ways to build your army. The man-eating cabbage will appreciate the variety in its diet!Crush your rivals
If you can survive the labyrinth, you'll meet THE UNSTOPPABLE END-GAME BUILDS OF OTHER PLAYERS! You'll beat each other to death and only one will be spared by d'Spot. No offense, but in his own game he writes the rules!Indirect combat
Prepare your warriors and let them fight it out on their own! Indirect combat allows you to focus heavily on tactical considerations rather than reflexes. Strengthen your front line with fridge-movers, aim your food-throwers and look after your Forbidden Summoners!Endless exploration
The dungeons are generated from scratch every time, and there is no chance puny humans will ever find the way out! And even if they strike lucky — don't worry, there are endless ways to die in Despot's Game!MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Intel i5-7500 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 670 / Radeon HD 7970
- Storage: 1 GB available space
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