This update includes a lot of quality of life improvements, but no new content changes (I'm still waiting on one last asset for Mars).
Changelog:
Added Anomaly track
Added Mega Storehouses and Signs (can obtain them in the blueprint printer)
Added Locator item, which can show your current position
Dragon ships can now auto-fire like dragons, and be summoned
Vehicles (including the dragon) can no longer be summoned while being piloted
Can now feed lots of blood gems to dragons by holding the feed button
Added floating blocks upgrade to materializer
Added mass placement upgrade to painter tool
Added Free Flight difficulty option
Added chromium mining blueprint to blueprint printer after timeskip (in case you missed the chest)
Can no longer request items through storehouses with priority = none (caused the item to get stuck)
You can now set priority per item, not just type. The list can be searched, and click a type to filter the list by that type.
Added tooltip to show whether bulk placing walls or floors
If auto-eat is enabled, it will automatically eat if you fail to cast a spell due to being hungry (after releasing the cast button)
Item counts are now shown when requesting items (so you know how many total you have connected via belts when requesting). It still requests up to 99 (1 stack) per request.
Added setting to adjust padding of UI relative to edges (more padding for ultra wide)
As you can see, this update adds a lot of changes, although many of them are kind of small. [ 2024-12-10 17:20:45 CET ][ Original post ]
Aground Zero is a 3D spinoff of Aground - taking place during the same timeline of the main game. As one of the few survivors deep underground on Earth, you will have to mine, craft and build a bunker with only your protosuit and a cheerful AI as a companion.
Did other humans survive the bombardment? Perhaps together you can make someplace livable, and even try to return to the surface - but who knows what you'll find when you get there!