Name | Aground Zero | ||
Developer | Fancy Fish Games | ||
Publisher | Fancy Fish Games | ||
Tags | |||
Release | TBA | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [NAN ] |
This update adds some optimizations for large bases, mounts to the beetle explorer (although some cannot be unlocked yet), and fixes some bugs. It's a small update, but the mounts are fun to play with and the optimizations make a huge difference in some of the crazy saves I've been sent!
I've started work on Online Multiplayer support - which will take a while, so there will only be small updates like this until it's done. I know a lot of you are looking forward to online multiplayer, and I'm excited to add it! |
This is a very small update that's mostly for some bugfixes with the cryopod/timeskip quest (along with another one no one else noticed where icons would sometimes look greenish). It also has two QOL features:
I'm probably going to work on online multiplayer next - which will take a while, but I might post a few minor updates with bugfixes/quality of life changes during that process. |
A new weekly update, and this one's a big one! You might've seen the in-progress videos of the moon and beetle explorer, but those are now both in game, along with new quests to obtain them!
[previewyoutube=FTjfWfpc_4A;full][/previewyoutube] I hope you enjoy the update - I know some of you have been waiting for the spaceship and moon to be released since I shared the sneak peeks! Unfortunately, it has been somewhat difficult for me to do weekly updates (I often don't have enough to share after only a week and it's been tough to keep the content coming), so I'm going to slow down a bit for the next few months. However, don't worry, progress is still being made! |
I'm not ready to share the moon yet, but I decided to post a small update as I had some minor improvements and bugfixes I figured should go live.
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The Beetle Explorer is not done yet - but as some players noticed, the sub can currently be used in space like a spaceship! So, to do some testing, I decided to use the sub as a spaceship and take it to the moon! |
No, the spaceship isn't done yet - it is still being modelled (and could take some time for a model that big). However, in preparation, I did add an orbit area as shown in my last update, which you can now try out for yourself! This also includes several smaller improvements and bugfixes.
To reach orbit, once you get the anti gravity pack just keep flying up - you can't miss it! I hope you're looking forward to the spaceship - I can't wait to get started putting it in game once the model is done! |
While waiting for the Beetle Explorer to be modeled (it could take some time for a ship that big), I decided to start working on Space - as what is a spaceship without Space? |
While we have nothing in game to share this week, we've been hard at work adding the first spaceship to the game - and it is quite the big one! The Beetle Explorer has a control area with a view at the front, a single fixed laser cannon, and an interior with wall mount slots you can use to customize it as a small mobile base. Able to function in the air, space and underwater, it is quite a versatile vehicle! |
This update has a bunch of minor improvements and ways to decorate and improve your base, as well as dealing with water more effectively. You can see a video of some of the changes in the last video update:
While this doesn't add any content, it does give you a lot more options for base building. I also want to add more tasks you can assign to NPCs (like mining blocks or building blueprints), and the next major content update hopefully wont take too long (we're already working on the spaceship, which is quite exciting). Stay tuned to future updates! |
I'm starting up weekly Tuesday updates again! If there's not a game update, I'll post a video update like I did before, and since I haven't posted any update in a while, I decided to include all the cool new things I've been working on in this update: |
This update has a lot of minor improvements and bugfixes.
None of these changes are major, but combined they add up to a decent sized update, and hopefully they make the game experience smoother and more polished. Look forward to future updates! |
I wanted to add some last minute polish and improvements before the Early Access launch on Thursday. None of the updates here are major, but many of them are quite nice!
Additionally, you might have noticed a small update 0.2.1 that I didn't post a changelog for. For those curious, here were the changes in 0.2.1:
I hope you enjoy, and are excited for the upcoming launch! |
Mark your calendars, Aground Zero is launching into Early Access January 18th, 2024! We also made a new launch trailer: |
Aground Zero launches in Early Access January 18th at 2PM EDT! Join us in stream for chatting about game and hitting the big green launch button! |
I hope everyone is having a great final week of 2023! There's a lot of news about Aground Zero, so lets get to it!
Perhaps the biggest change is the performance optimizations, which will keep the game from grinding to a halt on the biggest bases. Update Videos I've been posting a new progress video for Aground Zero every Tuesday, and will continue to do that between now and our Early Access launch (and possibly throughout Early Access). While I have been adding them to the videos section of our community hub on Steam, it's quite possible you missed them, so here they are: [previewyoutube=v8bDROOh8Bw;full]https://www.youtube.com/watch?v=v8bDROOh8Bw[/previewyoutube] [previewyoutube=2h-1GRlYNQA;full]https://www.youtube.com/watch?v=2h-1GRlYNQA[/previewyoutube] [previewyoutube=LjG407Dhloo;full]https://www.youtube.com/watch?v=LjG407Dhloo[/previewyoutube] [previewyoutube=iBtNfYz3JZM;full]https://www.youtube.com/watch?v=iBtNfYz3JZM[/previewyoutube] [previewyoutube=9l6FPqpYeCw;full]https://www.youtube.com/watch?v=9l6FPqpYeCw[/previewyoutube] I hope you're looking forward to more updates, and if you want to be notified when a new video is added, you can subscribe to us on Youtube, or grab the AgroundUpdates role on our Discord server! I hope you're all excited - 2024 is going to be a very Aground Zero filled year! |
The subways are mostly done now in the playtest, and I also did a lot of quality of life improvements so I decided to update the demo too! While I don't plan to add more content to the demo, I did add a river of water that will spawn in a new save (and shows off the new water mechanic).
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It's been a while since our last public update on Aground Zero, so I figured it was time to update everyone! |
I finally finished the split screen co-op I was testing during the Steam Next Fest - you can now play with up to 4 players on the same computer (or remotely with Steam Remote Play)! You can watch the dev stream where I tested co-op for basically the first time here:
I am still planning to add online multiplayer, but that probably wont be until release. For now, I'm moving on to the next area, the Subways! |
There were a few bugs and issues in the demo, so I decided to post a small update before the Next Fest!
Enjoy! |
Join the devs as we play through Aground Zero and talk about development! |
Another team playthrough - where we continue from where we left off the day before. |
It's been about a year since we posted this coming soon page, and in that time we've made a lot of progress! With our Steam Next Fest coming up for Aground Zero, I figured it was time to update everyone. |