Hey everyone!
Happy Halloween! We have a HUGE update for Version 1.1.0! Please see below!
Patch Notes: Version 1.1.0
Halloween Skin
Enter the code "trickortreat" to unlock the "Jack-o'-Warrior" skin.
Added a Save Point on Shop Floors
When exiting a shop floor, you will now have the option to suspend your run and get back to the main menu. This means that the shops now double as a checkpoint for you to exit the game and continue later on, so you don't have to beat the game in one sitting.
Added Disable Focus Timer Cheat
We heard you, and some players are feeling pressured to interact with the Focus Timer. We want you all to know that you dont need to play with the Focus Timer in order to beat the game, alas, it is an important mechanic of the game and we dont want other players to be turned away from experiencing it. So, in the Setting Menu you will find a new option to Enable or Disable the Focus Timer. We encourage you all to test it out if you want, but do try to play with this setting disabled to experience the full game!
Added Change Starting Floor Cheat
You can now change which floor to start from by inserting cheat codes. Remember: In order for the cheat code to work, you must have defeated that areas boss. Here are the cheats to be inputted in the Enter Code option of the Main Menu, followed by their starting floor:
avsladi - start on floor 11
ilskgar - start on floor 21
forskydda - start on floor 31
wanderer - start on floor 41
PS: This is cheating, hahaha!
Achievements are now Implemented on Steam
Achievements can now be unlocked on Steam. Right now they are unlocked at the end of your play session, but we are working on the overlay function to improve on that.
Skill Balancing
- Disperse: Enemy stun duration increased to 2 turns at all levels.
- Curse: Curse duration increased to 5 turns.
- Tame: Effect duration increased to 5 turns.
- Divine Blade: Cost reduced to 3 at levels 1 and 2.
- Transmutation: Success chance increased to 80%. Cost increased to 4.
- Third boss energy consumptions were lower, and max energy was increased. This should make it harder to unintentionally trigger its survival win condition.
- Some of the more complex conveyor layouts were redesigned.
- Roulette Lv2 now properly allows you to recast it for free if it kills an enemy.
- Removed persistent SFX after defeating the third boss.
- Re-implemented SFX for the 3rd boss conveyor belts moving.
- Fixed Laden (NPC) display name to match how he introduces himself.
- Crumbling Skies is now properly resetting between uses.
- Energy Mantle is now properly requiring 5 charges to trigger.
- Marks crosshair is not appearing on unmarked enemies anymore.
- 3rd Boss receptors are now playing their correct SFX.
- You can now properly block 2nd Bosss axes with Ice Pillar.
- You can no longer lock your game by isolating the 2nd boss around pitfalls.
- Players movement markers now disappear when you cannot make an action. We hope this serves as an additional visual feedback for when you can act or not, so you dont need to keep button mashing your keys (you still can , though).
- A Healing VFX now plays every time your health recovers. We hope this helps to convey when you are healed by other sources, like after defeating a boss.
- Implemented FPS cap to the game to 360. We welcome feedback on this topic.
Evertried
Lunic Games / Danilo Domingues
DANGEN Entertainment
2021-10-21
Strategy Singleplayer
GameBillet
18.39 /
€
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(31 reviews)
https://lunicgames.com/evertried
https://store.steampowered.com/app/1607040 
Evertried LinuxOS Depot [226.13 M]
"Every Move Matters"
In Evertried, the player’s actions dictate when enemy units move. In other words, everything moves after you. The game plays out as fast or methodical as you want, featuring a free-flowing turn-based action combat system. Alternating between moving, attacking, using your dash, skills and luring enemies into hazards is the key to success.You are the one that decides the pacing of Evertried. Learn to think ahead. Develop intricate strategies to outmaneuver your opponents and follow your path to ascension!
Test Your Strategic Might
Hitting or defeating enemies in succession increases your Focus Level, which determines the shards you receive and unlocks special powers called Modifiers. The Focus Level goes down when you are idle or just moving, so there is incentive to keep up the action. Luring enemies to traps and getting hit by hazards will also affect the gauge, adding to the strategy.Outsmart Enemies with Dashes and Skills
Moving strategically and attacking is vital. Close the gap with a Dash -- a mechanic that allows you to move twice the distance and ignore collision, allowing you to transverse an obstacle or gain a better position. Don’t forget Skills and Modifiers-- abilities and passive effects that can be equipped to create your build. Skills improve and carry over into successive runs, whereas Modifiers become stronger based on your Focus Level.Customize Your Ascent Toward Destiny
The Tower has 50 floors divided into 5 Areas. Each area is unique and introduces new types of enemies. The higher you get in The Tower, the more complex floors will become. Each area has a Shop Floor, where you can spend shards acquired in exchange for health recovery, Skills and Modifiers. Plan accordingly to increase your chance of getting to the top.Overcome the Guardians, Overcome Your Weaknesses
Each area ends with a Floor Guardian, a boss battle to truly prove your strategic might. Upon losing all your health, the Warrior will dissipate and lose previously acquired powers, reappearing at the First Floor to start ascending again. However, mastery in Skills will carry over into following runs. Rise again Warrior, and face your destiny.STORY
In a world of unflinching order, The Tower is the beacon for lost souls that cannot be assigned to either eternal penitence or the afterlife. Its purpose is to provide lost souls the opportunity to prove their fate by climbing to the very top as a way of peregrinating.Without a clear memory of what happened, you know one thing: You did not prove your worth while alive. Through your first steps in The Tower, you are faced with a mindless beast, a wolf-like creature that looks aggressive and confused. As it rushes to attack you, you find an eerie Scythe and slay the beast where it stood. You feel a strange connection to your memories getting back. The weight of the weapon. The cold decision on how to wield it. There is no doubt: You were a warrior in your past life.
Dying as a warrior is nothing strange, but warriors are received in the afterlife with glorious celebrations as they die honorably. Being tested after death could mean that your death wasn’t usual. Your death was without honor.
The quickest way to prove your value as a warrior is through combat. And the clearest way to your past is seeking the one that oversees it all, The Tower’s creator. Determined to get your answers, you begin your climb, feeling your bond with your past life strengthening as you battle, searching for your past while fighting for your uncertain future.
- Memory: 1 GB RAMStorage: 700 MB available space
- Storage: 700 MB available space
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