Heads up everyone!
Evertried and other great games in DANGEN Entertainment's catalogue are currently on sale with their deepest discounts ever!
Check out the sale page to get in on the sweet deals before it ends on September 16th!
Hey guys, Today we have yet another hotfix from the Floor Builder Beta block. We have received reports from you about softlocks when interacting with NPCs, and we managed to find the source of the issue thanks to you. Next up, some players found a problem when switching certain skills in the shop, so we are working on that fix next. Thank you, and keep the reports coming!
The new bug report seems to be working wonderfully, and thanks to all of you we are able to find some pesky issues and take care of them as soon as we can. With that said, you can expect a battery of hot fixes as we tackle the reports sent by all of you. Please keep them coming! <3
Fixes
- Fixed an issue where skill masteries were reverting to lv 1 when a custom floor is restarted
- Fixed an issue that caused skills to trigger their mastery evolution animation sequence every time they were cast during custom floors.
- Added a work around to prevent players from interacting with buttons while they are still not showing, which caused some issues with dialog interactions before.
- Fixed an issue with Light Feet trying to store its effect while the effect was null.
- Improved detection for the Shock modifier, so it does not trigger if enemies that could not receive stun or damage by any reason.
Fixed an issue that was preventing proper communication between server-saved custom floors in the Floor Builder
Hey everyone. Just yesterday we released our new bug reporting tool and we already got great feedback from the community, that not only send us logs with their discoveries, but also have written descriptions to the issues, which greatly helped us fixing them! Here is the first batch of fixes based on the reports:
Fixes
- Fixed an error that appeared when navigating through the Towerpedia while in an empty save slot
- The background of some enemies in the Towerpedia was solid white. Fixed to display the correct background image.
- Fixed a bug where the Ekin (explosive) was not updating its explosive tiles after it was defeated.
- Fixed an issue when visualizing Strong Breeze hazard in Towerpedia.
Floor Builder [BETA] is LIVE!
Hey guys! We have been working hard to bring the latest update of Evertried to all of you, and we could not be more excited to share the new feature with everyone: The FLOOR BUILDER [Beta]
Create your own Trial/h2]
Through the Floor Builder [Beta] option in the main menu, players can now access the Floor Editor mode, where they can create their own challenges by combining Enemies and Hazards and saving it to their own unique floors. Besides electing their enemies, players can also set the warrior's loadout and choose which skills and modifiers are equipped, how much health the warrior has and even how high the focus should start at!
Share Floors with Friends
The new Floor Builder [Beta] also comes with Friend Search options, to allow players to save and share their creations through the internet. Just search for a friend ID in the Friend Search menu to take a look at that player's gallery. You can even save their floors to your own gallery and edit it to your liking! We can't wait to see what you can come up with!
New reporting tools
Aside from the Floor Builder [Beta] contents, we are also introducing a new reporting tool in the pause menu. We hope that through this new tool payers are able to send us reports directly when they see something odd. Just press [L shift] + [A] in the pause menu to open the log report, and we'll get a copy of whatever went wrong inside the game.
We know that the Floor Builder [Beta] is not yet finished, as some hazards are absent from selection, but we wanted to make sure to have everything working the best it could while we continue developing more content for the game. With that said, we are really looking forward to your feedback on the new features, and we hope you have a lot of fun with it.
Bug fixes
As usual, here are some of the bugs we tackled for this update too:
- Created a work-around for complex teleporter triggers to prevent softlocks. This was believed to be the main issue that made softlocks in the last area more frequent.
- Fixed an issue that was causing the poison trail in Avsladi fight to visually disappear.
- Fixed a softlock trigger when pausing the game at the exact moment damage was taken.
Next steps
We are working to have the Mac and Linux builds of the current patch ready asap. Following this release, we are going to include the localization files for the new Floor Builder update, as well as introduce more content to the Floor Builder, with these already planned:
[olist]
Bug Fixes
- Fixed an issue where players could move without being bound by turn rules if they mashed the DASH during special floors.
- Fixed a visual bug where Firewalk tiles would look like they are falling through Unstable Grounds, but were still active.
- Fixed a bug where players became unable to purchase Ultimate Charges refills at shops.
- Fixed a visual bug where the crosshair of Mark would get stuck during Avsladi fight
Visual Changes
The visuals for the following VFX were update to provide better clarity:
- Flamethrower Hazard
- Frostbite Hazard
- Spokin's poison trail
Hey everyone! This year's Steam Awards are right around the corner! If you are a fan of Evertried, please kindly consider giving it a nomination! We know the game is challenging, so please excuse our recommended category, ha ha! :) Cheers!
Hello everyone, this is Pedro "Myganic" bringing you the patch notes for our latest update. This time, we focused mainly on fixing bugs and addressing unwanted behaviors. If you still find a bug, weird scenario or have questions about the game, be sure to send us a message, join us on Discord, or send us a DM on Twitter @EvertriedGame.
Bug Fixes
- Fixed an issue where Ruskins were sometime displaying their facing direction incorrectly before moving.
- Fixed an issue where the Towerpedia % completion was not being correctly displayed in the Load Data menu.
- Fixed an issue where Avsladi would stop to spawn valid targets to hit when damaged by AoE skills, like Bomb and Curse.
- Fixed an issue where the game would softlock when stepping on a damaging tile while Ghost Walk was active.
- Fixed an issue where attempting to leave the shop floors too fast resulting in the player getting stuck in the shop floor.
- Fixed an issue with the dialogue system where sometimes no button option appeared.
- Fixed an issue where it was possible to move (and fall) into pitfalls by using the mouse cursor to move.
- Fixed an issue where getting an Ultimate through casting Wild Conjuration locked the Towerpedia menu.
- Fixed an issue where some floors in Hard Mode would spawn with no enemies.
- Removed the scenario where using Grappling Hook on a wall near the player would result in an auto-stun.
- Fixed an issue where some hazards could be pushed into an occupied tile.
- Fixed an issue where Sudden Gale's banner would appear in the Towerpedia enemy displays.
- Fixed a bug where Thunder Orb did not spread damage to adjacent units in certain situations
Adjustments
- Focus Timer does not drop during Teleporter sequences, or while enemies are casting effects, anymore.
- Skipping a boss cutscene will no longer skip the animation of sub-subsequent boss cutscenes.
Hey everyone!
Who doesn't love Halloween? We sure do! And we're happy to announce that we've added a special "Jack-o'-Warrior" skin to Evertried with our latest update! Simply enter the code "trickortreat" to unlock the new skin.
Happy Halloween!
In addition, we have a HUGE update for Version 1.1.0! We've made a separate Patch Notes post, but we'll share the details here as well. Please see below!
Patch Notes: Version 1.1.0
Added a Save Point on Shop Floors
When exiting a shop floor, you will now have the option to suspend your run and get back to the main menu. This means that the shops now double as a checkpoint for you to exit the game and continue later on, so you don't have to beat the game in one sitting.
Added Disable Focus Timer Cheat
We heard you, and some players are feeling pressured to interact with the Focus Timer. We want you all to know that you dont need to play with the Focus Timer in order to beat the game, alas, it is an important mechanic of the game and we dont want other players to be turned away from experiencing it. So, in the Setting Menu you will find a new option to Enable or Disable the Focus Timer. We encourage you all to test it out if you want, but do try to play with this setting disabled to experience the full game!
Added Change Starting Floor Cheat
You can now change which floor to start from by inserting cheat codes. Remember: In order for the cheat code to work, you must have defeated that areas boss. Here are the cheats to be inputted in the Enter Code option of the Main Menu, followed by their starting floor:
avsladi - start on floor 11
ilskgar - start on floor 21
forskydda - start on floor 31
wanderer - start on floor 41
PS: This is cheating, hahaha!
Achievements are now Implemented on Steam
Achievements can now be unlocked on Steam. Right now they are unlocked at the end of your play session, but we are working on the overlay function to improve on that.
Skill Balancing
- Disperse: Enemy stun duration increased to 2 turns at all levels.
- Curse: Curse duration increased to 5 turns.
- Tame: Effect duration increased to 5 turns.
- Divine Blade: Cost reduced to 3 at levels 1 and 2.
- Transmutation: Success chance increased to 80%. Cost increased to 4.
- Third boss energy consumptions were lower, and max energy was increased. This should make it harder to unintentionally trigger its survival win condition.
- Some of the more complex conveyor layouts were redesigned.
- Roulette Lv2 now properly allows you to recast it for free if it kills an enemy.
- Removed persistent SFX after defeating the third boss.
- Re-implemented SFX for the 3rd boss conveyor belts moving.
- Fixed Laden (NPC) display name to match how he introduces himself.
- Crumbling Skies is now properly resetting between uses.
- Energy Mantle is now properly requiring 5 charges to trigger.
- Marks crosshair is not appearing on unmarked enemies anymore.
- 3rd Boss receptors are now playing their correct SFX.
- You can now properly block 2nd Bosss axes with Ice Pillar.
- You can no longer lock your game by isolating the 2nd boss around pitfalls.
- Players movement markers now disappear when you cannot make an action. We hope this serves as an additional visual feedback for when you can act or not, so you dont need to keep button mashing your keys (you still can , though).
- A Healing VFX now plays every time your health recovers. We hope this helps to convey when you are healed by other sources, like after defeating a boss.
- Implemented FPS cap to the game to 360. We welcome feedback on this topic.
Hey everyone!
Happy Halloween! We have a HUGE update for Version 1.1.0! Please see below!
Patch Notes: Version 1.1.0
Halloween Skin
Enter the code "trickortreat" to unlock the "Jack-o'-Warrior" skin.
Added a Save Point on Shop Floors
When exiting a shop floor, you will now have the option to suspend your run and get back to the main menu. This means that the shops now double as a checkpoint for you to exit the game and continue later on, so you don't have to beat the game in one sitting.
Added Disable Focus Timer Cheat
We heard you, and some players are feeling pressured to interact with the Focus Timer. We want you all to know that you dont need to play with the Focus Timer in order to beat the game, alas, it is an important mechanic of the game and we dont want other players to be turned away from experiencing it. So, in the Setting Menu you will find a new option to Enable or Disable the Focus Timer. We encourage you all to test it out if you want, but do try to play with this setting disabled to experience the full game!
Added Change Starting Floor Cheat
You can now change which floor to start from by inserting cheat codes. Remember: In order for the cheat code to work, you must have defeated that areas boss. Here are the cheats to be inputted in the Enter Code option of the Main Menu, followed by their starting floor:
avsladi - start on floor 11
ilskgar - start on floor 21
forskydda - start on floor 31
wanderer - start on floor 41
PS: This is cheating, hahaha!
Achievements are now Implemented on Steam
Achievements can now be unlocked on Steam. Right now they are unlocked at the end of your play session, but we are working on the overlay function to improve on that.
Skill Balancing
- Disperse: Enemy stun duration increased to 2 turns at all levels.
- Curse: Curse duration increased to 5 turns.
- Tame: Effect duration increased to 5 turns.
- Divine Blade: Cost reduced to 3 at levels 1 and 2.
- Transmutation: Success chance increased to 80%. Cost increased to 4.
- Third boss energy consumptions were lower, and max energy was increased. This should make it harder to unintentionally trigger its survival win condition.
- Some of the more complex conveyor layouts were redesigned.
- Roulette Lv2 now properly allows you to recast it for free if it kills an enemy.
- Removed persistent SFX after defeating the third boss.
- Re-implemented SFX for the 3rd boss conveyor belts moving.
- Fixed Laden (NPC) display name to match how he introduces himself.
- Crumbling Skies is now properly resetting between uses.
- Energy Mantle is now properly requiring 5 charges to trigger.
- Marks crosshair is not appearing on unmarked enemies anymore.
- 3rd Boss receptors are now playing their correct SFX.
- You can now properly block 2nd Bosss axes with Ice Pillar.
- You can no longer lock your game by isolating the 2nd boss around pitfalls.
- Players movement markers now disappear when you cannot make an action. We hope this serves as an additional visual feedback for when you can act or not, so you dont need to keep button mashing your keys (you still can , though).
- A Healing VFX now plays every time your health recovers. We hope this helps to convey when you are healed by other sources, like after defeating a boss.
- Implemented FPS cap to the game to 360. We welcome feedback on this topic.
Hey everyone! In case you haven't noticed, the Evertried Soundtrack is also available for purchase on Steam! This includes a whopping 28 original tracks for only $4.99.
You can also get the Evertried Game & Soundtrack Bundle at a discounted price of 10%!
Tune in to the Evertried Steam page on October 20th at 7PM PDT (11PM Brazil Time) to catch an exclusive live stream with the developers!
Hey everyone!
The Evertried release is right around the corner, coming to Steam this Thursday, October 21st, just a matter of days away! We hope you're all excited as we are.
In case you missed it on our Twitter, we've created an Evertried Calendar with some key dates that can be used as a desktop wall paper. Check it out!
Be sure to check the Twitter feed for other goodies we've been sharing, such as the character profile cards.
We're so thankful for all the continuous support. We hope everyone enjoys playing Evertried on October 21st!
- Lunic Games / Danilo Domingues / DANGEN Entertainment
Hey everyone! Tokyo Game Show 2021 is upon us and we will be demoing three upcoming titles on Steam! Evertried Hunt the Night Tactical Galactical Feel free to check them out and wishlist if you like what you played! - DANGEN Entertainment
We are thrilled to officially announce the release date of Evertried for October 21st, 2021! Please mark your calendars and keep an eye out on the Evertried Twitter page for some cool content reveals leading up to the release! The Evertried demo will be live during Tokyo Game Show 2021, so feel free to practice up before you dive into the full game! See you in the Tower! - Lunic Games / Danilo Domingues / DANGEN Entertainment
Hey everyone!
We are pleased to announce Evertried for release on Steam in the Fall of 2021!
Be sure to check out the new trailer on the Steam page!
AND, a new demo is available for play for a limited time only! Don't miss it!
Thank you all for the support!
Evertried
Lunic Games / Danilo Domingues
DANGEN Entertainment
2021-10-21
Strategy Singleplayer
GameBillet
18.39 /
€
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(31 reviews)
https://lunicgames.com/evertried
https://store.steampowered.com/app/1607040 
Evertried LinuxOS Depot [226.13 M]
"Every Move Matters"
In Evertried, the player’s actions dictate when enemy units move. In other words, everything moves after you. The game plays out as fast or methodical as you want, featuring a free-flowing turn-based action combat system. Alternating between moving, attacking, using your dash, skills and luring enemies into hazards is the key to success.You are the one that decides the pacing of Evertried. Learn to think ahead. Develop intricate strategies to outmaneuver your opponents and follow your path to ascension!
Test Your Strategic Might
Hitting or defeating enemies in succession increases your Focus Level, which determines the shards you receive and unlocks special powers called Modifiers. The Focus Level goes down when you are idle or just moving, so there is incentive to keep up the action. Luring enemies to traps and getting hit by hazards will also affect the gauge, adding to the strategy.Outsmart Enemies with Dashes and Skills
Moving strategically and attacking is vital. Close the gap with a Dash -- a mechanic that allows you to move twice the distance and ignore collision, allowing you to transverse an obstacle or gain a better position. Don’t forget Skills and Modifiers-- abilities and passive effects that can be equipped to create your build. Skills improve and carry over into successive runs, whereas Modifiers become stronger based on your Focus Level.Customize Your Ascent Toward Destiny
The Tower has 50 floors divided into 5 Areas. Each area is unique and introduces new types of enemies. The higher you get in The Tower, the more complex floors will become. Each area has a Shop Floor, where you can spend shards acquired in exchange for health recovery, Skills and Modifiers. Plan accordingly to increase your chance of getting to the top.Overcome the Guardians, Overcome Your Weaknesses
Each area ends with a Floor Guardian, a boss battle to truly prove your strategic might. Upon losing all your health, the Warrior will dissipate and lose previously acquired powers, reappearing at the First Floor to start ascending again. However, mastery in Skills will carry over into following runs. Rise again Warrior, and face your destiny.STORY
In a world of unflinching order, The Tower is the beacon for lost souls that cannot be assigned to either eternal penitence or the afterlife. Its purpose is to provide lost souls the opportunity to prove their fate by climbing to the very top as a way of peregrinating.Without a clear memory of what happened, you know one thing: You did not prove your worth while alive. Through your first steps in The Tower, you are faced with a mindless beast, a wolf-like creature that looks aggressive and confused. As it rushes to attack you, you find an eerie Scythe and slay the beast where it stood. You feel a strange connection to your memories getting back. The weight of the weapon. The cold decision on how to wield it. There is no doubt: You were a warrior in your past life.
Dying as a warrior is nothing strange, but warriors are received in the afterlife with glorious celebrations as they die honorably. Being tested after death could mean that your death wasn’t usual. Your death was without honor.
The quickest way to prove your value as a warrior is through combat. And the clearest way to your past is seeking the one that oversees it all, The Tower’s creator. Determined to get your answers, you begin your climb, feeling your bond with your past life strengthening as you battle, searching for your past while fighting for your uncertain future.
- Memory: 1 GB RAMStorage: 700 MB available space
- Storage: 700 MB available space
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