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Update notes for version 1.1.1 - Nov 19th

Hello everyone, this is Pedro "Myganic" bringing you the patch notes for our latest update. This time, we focused mainly on fixing bugs and addressing unwanted behaviors. If you still find a bug, weird scenario or have questions about the game, be sure to send us a message, join us on Discord, or send us a DM on Twitter @EvertriedGame.

Bug Fixes


  • Fixed an issue where Ruskins were sometime displaying their facing direction incorrectly before moving.
  • Fixed an issue where the Towerpedia % completion was not being correctly displayed in the Load Data menu.
  • Fixed an issue where Avsladi would stop to spawn valid targets to hit when damaged by AoE skills, like Bomb and Curse.
  • Fixed an issue where the game would softlock when stepping on a damaging tile while Ghost Walk was active.
  • Fixed an issue where attempting to leave the shop floors too fast resulting in the player getting stuck in the shop floor.
  • Fixed an issue with the dialogue system where sometimes no button option appeared.
  • Fixed an issue where it was possible to move (and fall) into pitfalls by using the mouse cursor to move.
  • Fixed an issue where getting an Ultimate through casting Wild Conjuration locked the Towerpedia menu.
  • Fixed an issue where some floors in Hard Mode would spawn with no enemies.
  • Removed the scenario where using Grappling Hook on a wall near the player would result in an auto-stun.
  • Fixed an issue where some hazards could be pushed into an occupied tile.
  • Fixed an issue where Sudden Gale's banner would appear in the Towerpedia enemy displays.
  • Fixed a bug where Thunder Orb did not spread damage to adjacent units in certain situations

Adjustments


  • Focus Timer does not drop during Teleporter sequences, or while enemies are casting effects, anymore.
  • Skipping a boss cutscene will no longer skip the animation of sub-subsequent boss cutscenes.
We will continue to support the game with fixes and improvements, and we appreciate all the support and help we have been getting from the community. Thank you!


[ 2021-11-19 22:40:07 CET ] [ Original post ]



Evertried
Lunic Games / Danilo Domingues
  • Developer

  • DANGEN Entertainment
  • Publisher

  • 2021-10-21
  • Release

  • Strategy Singleplayer
  • Tags

  • GameBillet

     18.39 /

     

     
    Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (31 reviews)


  • Review Score

  • https://lunicgames.com/evertried
  • Website

  • https://store.steampowered.com/app/1607040 
  • Steam Store



  • Evertried LinuxOS Depot [226.13 M]

  • Public Linux depots

  • "Every Move Matters"

    In Evertried, the player’s actions dictate when enemy units move. In other words, everything moves after you. The game plays out as fast or methodical as you want, featuring a free-flowing turn-based action combat system. Alternating between moving, attacking, using your dash, skills and luring enemies into hazards is the key to success.


    You are the one that decides the pacing of Evertried. Learn to think ahead. Develop intricate strategies to outmaneuver your opponents and follow your path to ascension!

    Test Your Strategic Might

    Hitting or defeating enemies in succession increases your Focus Level, which determines the shards you receive and unlocks special powers called Modifiers. The Focus Level goes down when you are idle or just moving, so there is incentive to keep up the action. Luring enemies to traps and getting hit by hazards will also affect the gauge, adding to the strategy.

    Outsmart Enemies with Dashes and Skills

    Moving strategically and attacking is vital. Close the gap with a Dash -- a mechanic that allows you to move twice the distance and ignore collision, allowing you to transverse an obstacle or gain a better position. Don’t forget Skills and Modifiers-- abilities and passive effects that can be equipped to create your build. Skills improve and carry over into successive runs, whereas Modifiers become stronger based on your Focus Level.


    Customize Your Ascent Toward Destiny

    The Tower has 50 floors divided into 5 Areas. Each area is unique and introduces new types of enemies. The higher you get in The Tower, the more complex floors will become. Each area has a Shop Floor, where you can spend shards acquired in exchange for health recovery, Skills and Modifiers. Plan accordingly to increase your chance of getting to the top.

    Overcome the Guardians, Overcome Your Weaknesses

    Each area ends with a Floor Guardian, a boss battle to truly prove your strategic might. Upon losing all your health, the Warrior will dissipate and lose previously acquired powers, reappearing at the First Floor to start ascending again. However, mastery in Skills will carry over into following runs. Rise again Warrior, and face your destiny.


    STORY

    In a world of unflinching order, The Tower is the beacon for lost souls that cannot be assigned to either eternal penitence or the afterlife. Its purpose is to provide lost souls the opportunity to prove their fate by climbing to the very top as a way of peregrinating.

    Without a clear memory of what happened, you know one thing: You did not prove your worth while alive. Through your first steps in The Tower, you are faced with a mindless beast, a wolf-like creature that looks aggressive and confused. As it rushes to attack you, you find an eerie Scythe and slay the beast where it stood. You feel a strange connection to your memories getting back. The weight of the weapon. The cold decision on how to wield it. There is no doubt: You were a warrior in your past life.

    Dying as a warrior is nothing strange, but warriors are received in the afterlife with glorious celebrations as they die honorably. Being tested after death could mean that your death wasn’t usual. Your death was without honor.

    The quickest way to prove your value as a warrior is through combat. And the clearest way to your past is seeking the one that oversees it all, The Tower’s creator. Determined to get your answers, you begin your climb, feeling your bond with your past life strengthening as you battle, searching for your past while fighting for your uncertain future.

    MINIMAL SETUP
    • Memory: 1 GB RAMStorage: 700 MB available space
    • Storage: 700 MB available space
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