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Name | Valor | ||
Developer | Open Mid Interactive | ||
Publisher | Open Mid Interactive | ||
Tags | |||
Release | 2021-10-22 | ||
Steam | 3,99€ 3,99£ 4,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Valor Linux [855.89 M] |
LINUX STREAMERS (0)
Gauntlet Mode
There's a catch, though! Should you choose to continue, and die in the next round, you'll gain no rewards at all. This means you'll have to get to know your own limits, and stop before you lose it all. The level selection menu will always show you the highest round you've reached for each Gauntlet: On top of that, you can earn new achievements, along with new game-wide rewards by playing Gauntlet: Of course, these achievements were also added to the Steam Achievements. Balance [h2]Experience gains[/h2] Experience and gold rewards no longer depend on how much damage you took during the game, because this negatively impacts tank playstyles, like Krogar and Ember's Ability Heal build. Instead, experience gained is now set per level, but still with a modifier for each difficulty level. Rewards are still reduced when you lose, and experience multipliers from achievements still apply. The average experience gained in early levels is still the same, but the change above allows us to tweak experience gains per level. We have slightly increased experience gains in later levels (Taikaan Jungle and Neonwave City) as a result. [h2]Gladiator difficulty[/h2] Gladiator difficulty should be hard, but not unfair. We're reducing missile and movements speed multipliers to make things feel a little more fair.
[h2]Supremacy[/h2] Losing points when you're getting hit is fine and interactive, but taking a breather shouldn't penalize you so much. We've reduced t he score drain speed in Supremacy in higher difficulty levels.
[h2]Gladiator stats[/h2] Gladiators base stats increase more quickly in later levels. Previously, base stats would increase linearly as a gladiator's level increased. Now, all levels gained above level 5 increase stats by an additional 40%, and all levels gained above 10 increase stats by an additional 100%. In practice, this means that gladiators with a higher level will now be stronger than they used to be, with the difference in strength increasing as the level goes up. This will make the later levels feel more useful than they currently do. [h2]Taikaan Jungle[/h2] Panthers are annoying, and especially punishing if you don't instantly kill them. We're toning down their stats to make them a little more forgiving.
[h2]Raven[/h2] For how easy it is to stack damage using Recall, it did a lot of damage. We're cutting back a little bit here.
[h2]Ember[/h2] Ember needed some more identity, so we decided to focus some more on her strengths and fiery fantasy!
[h2]Krogar[/h2] Krogar takes a lot of unintended damage, due to his melee range. This change effectively means Krogar will have fewer penalties for taking damage, helping him out in Supremacy.
Other
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