Name | Valor | ||
Developer | Open Mid Interactive | ||
Publisher | Open Mid Interactive | ||
Tags | |||
Release | 2021-10-22 | ||
Steam | 3,99€ 3,99£ 4,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Valor Linux [855.89 M] |
Resistance
[h2]Bosses[/h2] Some bosses had autoattack that dealt an unfair amount of damage. Bosses should be challenging because of their mechanics, not because they oneshot-whack you.
[h2]Prestige[/h2] After the data from the Prestige system has come in, it's time for some balance changes. Picking damage shouldn't be the best choice 100% of the time!
[h2]Runes[/h2] The release gave us a good opportunity to spot unpopular runes, and runes that are a little too popular. Here's a list of balance changes to address that! [h3]Buffs[/h3]
[h3]Nerfs[/h3]
Bugfixes
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New Evolutions
[h2]Affliction[/h2]
Other stuff
Bugfixes
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Affliction
[h2]Rebecca[/h2]
[h2]Runes[/h2]
Other stuff
Bugfixes
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As we look forward to the release, and look back at this year's Halloween, a new competition starts!
The November Championship ends November 31st at 23:59. |
The time has (almost) come. Valor will go out of Early Access on November 3rd 2022! To celebrate, a new gamemode will be added, sparking a new competition, the Valor November Championship! |
Prestige Levels
Other stuff
Bugfixes
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Results |
Rebecca
In addition, exp rewards on defeat have been slightly increased. [h2]Krogar[/h2]
To clarify, this means Krogar will lose fewer points when getting hit in the Competence gamemode. [h2]Affixes[/h2]
[h2]Evolution[/h2]
[h2]Taikaan Jungle[/h2]
[h2]Castle Sanguine[/h2]
[h2]Competence[/h2] Score reduction upon taking damage is now capped at a percentage of the total score:
Other stuff
Bugfixes
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Hello everyone, and welcome to the September Championship!
This will be Valor's first championship, so we'll try out some new things, keep what's fun and throw away what isn't. If you have feedback, please let me know on our Discord! |
(R)evolution
[h3]Evolutions[/h3] Lots of new evolutions have been added! In total, 20 new evolutions have been added, along with another 11 that will only appear in the streamer mode, as they are ...not exactly "upgrades"! In total, this means the total amount of evolutions has [b]almost tripled. Runes Runes are a great way to add additional stats to your character, customizing the way you want to play them. However, up until now, they have always been "just stats". That's why a total of eight new rune effects have been added, all of which actually enhance your character in cool ways, more that just stats. You'll be able to receive these new rune stats just like before, so I won't spoil all of them here in this post. Affixes Two new Affixes have been added to the pool:
As always, a few gadgets have been added to help with these new Affxes. Balance [h3]Novice Difficulty[/h3] Some playtests and feedback rounds have pointed out that the game starts off with a learning curve that's too steep. That's why the Novice difficulty will now serve more as an entry-level difficulty.
[h3]The Training Grounds[/h3] Along with the changes mentioned above, The Training Grounds also becomes more of a ...training ground, rather than a pit for new players to die in.
[h3]The Tinker District[/h3]
[h3]Gamemode: Endurance[/h3]
[h3]Gold rewards[/h3]
[h3]Nerve Agent[/h3]
Other stuff
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New Weapons
Leaderboards The leaderboards have been expanded with few new features. First of all, you now get assigned a rank based on your position in every leaderboard. Earning these ranks will also grant you some extra bragging rights in the form of new achievements! Finally, It is now also possible to compare yourself directly to the people on your friends list! Balance Hold on tight, there's quite a lot to go over here! [h2]Krogar[/h2]
[h2]Ember[/h2]
[h2]BOSS: The Training Master[/h2]
[h2]BOSS: Vol'Kur[/h2]
[h2]ZONE: Taikaan Jungle[/h2]
[h2]AFFIX: Soul Transfer[/h2]
[h2]DIFFICULTY: Novice[/h2]
[h2]Crowd level[/h2]
Other stuff
Bugfixes
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Hi everyone, |
The Tinker District
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Balance
[h2]Runes[/h2] The bonus values of runes you receive have been altered slightly. Note that these values only apply to new runes. Runes you already have remain unchanged!
[h2]Raven[/h2]
[h2]Evolution[/h2]
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Weapons
Balance [h2]Victoria[/h2] Victoria has been overperforming slightly, so we're making her slightly less invincible.
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Evolution |
Map
[h3]Victoria[/h3]
[h3]Gauntlet[/h3]
Other
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Castle Sanguine
[h2]Affixes[/h2]
[h2]Runes[/h2]
Other
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Leaderboards
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Happy Holidays! This smaller patch brings a few new things, while we work on the big 1.3 patch. Expect an 1.2.2 as well!
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Hi everyone! |
Gauntlet Mode
There's a catch, though! Should you choose to continue, and die in the next round, you'll gain no rewards at all. This means you'll have to get to know your own limits, and stop before you lose it all. The level selection menu will always show you the highest round you've reached for each Gauntlet: On top of that, you can earn new achievements, along with new game-wide rewards by playing Gauntlet: Of course, these achievements were also added to the Steam Achievements. Balance [h2]Experience gains[/h2] Experience and gold rewards no longer depend on how much damage you took during the game, because this negatively impacts tank playstyles, like Krogar and Ember's Ability Heal build. Instead, experience gained is now set per level, but still with a modifier for each difficulty level. Rewards are still reduced when you lose, and experience multipliers from achievements still apply. The average experience gained in early levels is still the same, but the change above allows us to tweak experience gains per level. We have slightly increased experience gains in later levels (Taikaan Jungle and Neonwave City) as a result. [h2]Gladiator difficulty[/h2] Gladiator difficulty should be hard, but not unfair. We're reducing missile and movements speed multipliers to make things feel a little more fair.
[h2]Supremacy[/h2] Losing points when you're getting hit is fine and interactive, but taking a breather shouldn't penalize you so much. We've reduced t he score drain speed in Supremacy in higher difficulty levels.
[h2]Gladiator stats[/h2] Gladiators base stats increase more quickly in later levels. Previously, base stats would increase linearly as a gladiator's level increased. Now, all levels gained above level 5 increase stats by an additional 40%, and all levels gained above 10 increase stats by an additional 100%. In practice, this means that gladiators with a higher level will now be stronger than they used to be, with the difference in strength increasing as the level goes up. This will make the later levels feel more useful than they currently do. [h2]Taikaan Jungle[/h2] Panthers are annoying, and especially punishing if you don't instantly kill them. We're toning down their stats to make them a little more forgiving.
[h2]Raven[/h2] For how easy it is to stack damage using Recall, it did a lot of damage. We're cutting back a little bit here.
[h2]Ember[/h2] Ember needed some more identity, so we decided to focus some more on her strengths and fiery fantasy!
[h2]Krogar[/h2] Krogar takes a lot of unintended damage, due to his melee range. This change effectively means Krogar will have fewer penalties for taking damage, helping him out in Supremacy.
Other
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Hi everyone! This smaller update addresses a few issues that were mentioned on our discord server.
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Hi everyone! It's time for the first major Valor update! The main piece of feedback we got was that grinding for experience can often feel pretty tedious, because playing the same level over and over is ... well, the same level over and over. That's solved now!
Now what are these affixes? Upon starting the game, you'll be greeted by a message telling you which affixes were applied. An example: What affixes can you get? Here's a list of the first 6 affixes. Obviously, we'll be adding more with upcoming updates.
Balance Changes [h2]Krogar[/h2] Krogar had some difficulties so far. These changes aim to make him feels less clunky, hopefully increasing his strength as well.
[h2]Experience[/h2] To account for the harder difficulty in Brawler and above, we've also increased the experience and gold multipliers.
Bugfixes & Small Changes
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Features
Balance It's still early and we need more data to assess balance, but Ember and Krogar do need a slight nudge in the positive direction. Ember
Krogar
Bugfixes & Small things
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Bugfixes:
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