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Name

 Valor 

 

Developer

 Open Mid Interactive 

 

Publisher

 Open Mid Interactive 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2021-10-22 

 

Steam

 3,99€ 3,99£ 4,99$ / 0 % 

 

News

 26 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1694310 

 
Public Linux depots

 Valor Linux [855.89 M] 




LINUX STREAMERS (0)




Valor 1.5.0: Rebecca

Rebecca

A new gladiator has joined the team. Rebecca features high speed shoot em up gameplay, bringing her skills from Sector 92 and Neonwave City to the game.
*Pew pew!*



Rebecca was born and raised in Neonwave City. Her parents were part of The Revaton 7, an organization that ruled most of the city. Eventually, Jake Castillo took over and the family had to flee, seeking refuge in Spark. Spark's citizens aren't known for being very welcoming towards citizens from "lesser" origins, so their Order Keepers stormed Rebecca's safehouse.
While her parents managed to escape, Rebecca was caught. She was transferred to Revaton's largest prison, Sector 92. Inside, she learned both combat and technical skills from her fellow prisoners, eventually escaping Sector 92, and starting a new life as a Gladiator.




Balance

[h2]Rewards[/h2]
The Training Grounds are a great way of getting more experience. While that's not a bad thing, it removes some incentive from playing higher level zones (if you are a high enough level). To combat that, the experience and gold rewards have been adjusted as follows:


  • The Training Grounds: -20%
  • Taikaan Jungle: no change
  • Neonwave City: +20%
  • Castle Sanguine: +40%
  • The Tinker District: +60%


In addition, exp rewards on defeat have been slightly increased.

[h2]Krogar[/h2]

  • Competence score reduction multiplier: 50% -> 35%

To clarify, this means Krogar will lose fewer points when getting hit in the Competence gamemode.

[h2]Affixes[/h2]

  • Blizzard: effectiveness reduced by +- 15%
  • Blizzard: now also increases maximum movement speed by 15% per stack, which should improve the feeling of slowness
  • The Gift pickup time: 10 seconds, decreased by Affix Amount -> always 10 seconds
  • The Gift cooldown: 12 / Affix Amount -> 13 - Affix Amount, minimum 5


[h2]Evolution[/h2]

  • Aperitive: damage against bosses reduced from 255% to 10%


[h2]Taikaan Jungle[/h2]

  • Spitleaf grow time: 8 seconds -> 10 seconds
  • Vol'kur Shield on Novice Difficulty: 50% damage blocked -> 40% damage blocked


[h2]Castle Sanguine[/h2]

  • Catherine Sanguine Possession damage per potion consumed on Novice Difficulty: 3 -> 2


[h2]Competence[/h2]
Score reduction upon taking damage is now capped at a percentage of the total score:


  • Novice: 10%
  • Brawler: 15%
  • Warrior: 20%
  • Vanquisher: 25%
  • Gladiator: 35%


Other stuff

  • Killing bosses now always removes the Nerve Agent debuff
  • Reanimated skeletons from bosses now have reduced stats
  • Victory/defeat text
  • Ember's Dragon breath now casts light on the environment (only on high quality settings)
  • Slightly changed how glory is calculated. Glory is now the sum of all your records, instead of the sum of the highest level-value for any gladiator. After this change, you might have a little more glory if you play different gladiators at a high level, but never less glory than before.
  • Your glory per level is also displayed under the button for every level.
  • You can now disable ability tooltips ingame so you don't accidentally hover over them, under Settings > Gameplay > Ingame Ability Tooltips
  • Performance improvements on all aimed abilities
  • Rendering performance improvements
  • Performance improvements on enemy unit logic
  • Performance improvements in the menu
  • Two more orb evolutions
  • You can now choose to show your own healthbar above you character's head, under Settings > Gameplay > Player Healthbar
  • Weapon effects are now also listed along their respective gadgets
  • New achievement for 5 Gladiators at level X, achievements now have pages!
  • Ranks refresh much faster than before, so there will be less confusion about your current rank
  • In addition, you'll be able to see how your rank improved after each run!
  • Improved ingame UI scaling on high-resolution devices
  • Ability strength is now properly reflected in ability tooltips. Actual damage remains unchanged.
  • Reduced visibility of plants in the jungle to improve visibility of enemies


Bugfixes

  • Evolution "Hope" now gives the correct effect instead of the Stone Orb effect
  • The Competence score can no longer go below 0
  • Selecting a skin now plays a voiceline
  • Krogar's Tenacity ability now no longer prematurely removes the damage reduction when shields overlap due to high cooldown reduction
  • Fixed some connectivity issues with the Twitch connector
  • Fixed a bug where ability heal would heal based on damage before ability strength was taken into account. This effectively means ability heal will now heal more when you have more than 100% ability strength.


[ 2022-09-17 12:54:29 CET ] [ Original post ]