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Valor 1.5.2: Affliction |
Affliction
A new gamemode for true endgame players ... Affliction!
Before you start the round, you'll be able to choose between various Afflictions. The more afflictions you choose, the higher the rewards, should you win the challenge.
The challenges themselves will be the hardest you've seen so far in the game, but the rewards will be well worth it. Depending on the amount of selected Afflictions, you'll be able to receive 2 new tiers of runes. Both the Afflicted and Tormented runes are stronger than Gladiator runes!
On top of that, some new achievements have been added that will increase the rate at which you can earn runes. You'll even be able to earn runes from non-bossfights!
Of course, the new gamemode also counts towards the leaderboards, so you'll have some new opportunities to improve your glory!
Balance
[h2]Ember[/h2]
- Flare cooldown: 5 -> 4.5
- Dragon's Base damage: 30 -> 35
- Dragon's Breath damage per level: 2.3 -> 2.5
[h2]Rebecca[/h2]
- Weapon - Photon blasters: also reduces attack damage by 20%.
[h2]Runes[/h2]
- Ability Strength runes: -10% strength (only for new runes)
- Hits from the wisp rune no longer generate crowd level
Other stuff
- Added some Tier 6 achievements!
- Added a new particle customization effect for 1,000 glory.
Bugfixes
- Fixed a bug where Rebecca would not properly benefit from autoattack healing
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[ 2022-11-01 23:53:09 CET ] [ Original post ] |