Hello, wayfarers! Its time! Curse of Eternity is available right now for PC, Mac, Linux, and Steam Deck! On the fence? Check out our new hype trailer before you take on our tyrannical demigoddess, Midrhada, and her beefiest cronies. But dont wait too long; Curse of Eternity is on a temporary 15% launch discount! Buy Curse of Eternity! [previewyoutube=r1L5n1AF3b4;full][/previewyoutube] Want to say hi? Got feedback? Join the conversation on our Discord!
[ 2022-12-01 12:10:44 CET ] [ Original post ]
Hello, wayfarers! Were pleased to announce Curse of Eternity will be available for PC, Mac, and Linux on Thursday, December 1st, 2022! Be sure to wishlist Curse of Eternity now for a notification when the game releases so you can take advantage of the launch discount! Check out our new gameplay deep dive trailer below. [previewyoutube=Ha1MJvs2SmI;full][/previewyoutube] Join the conversation on our Discord!
[ 2022-11-13 17:23:27 CET ] [ Original post ]
Hello again! The Curse of Eternity Demo is still up for you to try. Please check it out and leave any feedback for us in our Discord: https://discord.curseofeternity.com/ Today we're releasing a small update 1.1. Here are some of the changes that can be seen in the beta demo.
[1.1] 11-11-22
Changed
- Made the Docks boat even more impassable than before. - Smol fence doors / gates in the Docks.
Fixed
- Ship on main menu is no longer invisible - Some areas of the Docks no longer allows level breaks. - Fixed issue where colliders would become dissassociated with breakable boxes and the boxes would no longer be breakable anymore. - Fixed Docks colliders
[ 2022-11-11 05:43:43 CET ] [ Original post ]
Hello again! The Curse of Eternity Demo is still up for you to try. Please check it out and leave any feedback for us in our Discord: https://discord.curseofeternity.com/ Today we're releasing a small update 0.10. Here are some of the changes that can be seen in the beta demo.
[0.10] 10-30-22
Fixed
- Arrows will no longer pok into terrain sitting just behind the shooter - Prevented some cases where enemies would jump to their doom - Added fancy symbols to denote which spells are cantrips and which spells are regular spells.
[ 2022-10-30 23:04:18 CET ] [ Original post ]
Hello! We will be doing a live stream tomorrow, Saturday 10/15 at 2pm ET! Dreamhack Beyond is online!!! Curse of Eternity is part of Dreamhack Beyond Indie Showcase from 10/14 through 10/23! Want to chat with other Curse of Eternity fans? Hop on our Discord to stay up to date on new announcements. Have a great day and hope to see you soon! Thanks for checking out Curse of Eternity =) Colton Imakeda Games
[ 2022-10-14 19:39:42 CET ] [ Original post ]
Hello! Curse of Eternity will be part of Dreamhack Beyond Indie Showcase from 10/14 through 10/23! We want to do a live dev stream so subscribe and/or hop into our Discord to stay up to date on new announcements. Also... we updated the demo to v0.9! (suck it, 0.8)
[0.9] 10-7-22
Changed
- Docks ship improvements - Favorites menu UX improvements - Misc. tutorial tweaks - Stamina and health bars are contextually shown more often - Rebalanced Thedros' Swapshield - Tutorials are permanently dismissed after being shown 3 times - Main menu gladiator pose tweaks - New loading screen images
Fixed
- Rock collider in Docks Caves I'll post up as we iron out dates for live streams. Until then, have a nice day and hope to see you soon! Thanks for checking out Curse of Eternity =) Colton Ramos
[ 2022-10-07 19:26:50 CET ] [ Original post ]
Hello! Curse of Eternity will be part of LatinX Games Festival's Official Arcade Selection! Check out the updated Curse of Eternity demo and so many other cool demos during this celebration of Latinx game development on Sept 25th, right here on Steam! Also... we updated the demo to v0.7!
[0.7] 9-13-22
Added
- Added a new type of magic staff
Changed
- Arrows, mage crystals, and shards of light are shown while the favorites wheel is opened. - Improved attack aim for melee attacks
Fixed
- Fixed issue where arrows would sometimes get caught on fences. Want to say hello? Come chat with us in our Discord! Thanks for checking out Curse of Eternity =) Colton Ramos
[ 2022-09-14 02:43:21 CET ] [ Original post ]
Hello again! The Curse of Eternity Demo is still up for you to try. Please check it out and leave any feedback for us in our Discord: https://discord.curseofeternity.com/ Today we're releasing a small update 0.6. Here are some of the changes that can be seen in the beta demo.
[0.6] 6-27-22
Changed
- Use object animation no transitions back into itself when interacting with puzzles multiple times - Trinket sell price and shards to next level have been tweaked. - Damage has been tweaked when characters with much higher attack rating attack characters with much lower defense rating. - Shards level up curve has been tweaked - Wind lines are visible from further away - Numerous performance improvements - Reduced effectiveness of cursehand and frosted slows
Removed
- Removed Optimize Animators option
Fixed
- Enemy archers stay locked in place after nocking an arrow - Several lights have been optimized - Save data of the wrong type is now ignored when loading and checking if data is dirty - Enemy Acid Multishot no longer tracks the player as closely - Menu input is delayed when a menu is first opened, preventing user inputs from leaking into the menus from the main game.
[ 2022-06-27 18:55:13 CET ] [ Original post ]
Hello! Curse of Eternity is part of Dreamhack beyond, right now! Come play our demo available right now on our steampage! https://store.steampowered.com/curator/40157993-DreamHack/sale/dreamhack_beyond Want to say hello? Come chat with us in our Discord! Colton
[ 2022-05-31 18:11:15 CET ] [ Original post ]
Hello! Curse of Eternity will be premiered in INDIE Live Expo on Sunday 5/22 at 5:30 ET! The show will cover a whole lot of indie games, so please check it out and support indie devs from across the world! INDIE Live Expo [previewyoutube=atuCubyAgjo;leftthumb][/previewyoutube]
[ 2022-05-21 17:43:52 CET ] [ Original post ]
Hello gang! The Curse of Eternity Demo is still up for you to try. Please check it out and leave any feedback for us in our Discord: https://discord.curseofeternity.com/ Today we're releasing a small update 0.5. Here are some of the changes that can be seen in the beta demo.
[0.5] 3-26-22
Changed
- Enemies now have their own unique bows - Tweaked Shard Keeper scaling to be weak in the beginning but quickly grow stronger. - Enemies will no longer aggro while hero is talking to NPCs. - Spells will no longer detonate if they don't hit a target - Attacks and spells can be aligned to the camera
Removed
- Removed stow buttons & stow toggle
Fixed
- Several small issues with level geometry in Docks - Sell all button is now disabled at the appropriate time
[ 2022-03-26 05:47:19 CET ] [ Original post ]
Hello gang! We're going to leave the Curse of Eternity beta demo up for people to continue to play after the recent Steam Next Fest ended. Please feel free to play the demo and drop any feedback into our Discord! Today we're releasing an update 0.4. Here are some of the changes that can be seen in the beta demo.
[0.4] 3-4-22
Changed
- Archer enemies are more accurate - Increased mouse sensitivity setting range - Shard keeper no longer spawns for level one heroes - Fixed stair collider too far off of ground in Docks Shacks - Improved the way the stowed items toggle is shown in the inventory, sell, and upgrade menus. - Made lunge attack easier to trigger when attack button is hit before move forward is hit.
Fixed
- Made improvements to reliability of the display options in the options menu. - Fixed an issue where lock on would break when trying to lock on near Nida - Fixed an issue where hitting "view" on a newly picked up item while dialogue UI was open would cause a conflict
[0.3] 2-28-2022
Added
- New dashing drink consumable item
Changed
- Backtrack in Docks Caves is now shorter & more rewarding - Slowly stouter now caps out at 80 stacks - Black/Ear knights are now called "Fallen Knights" - Reduced likelihood of enemies circling the player - In lockpicking puzzles, pieces no longer have random traits they don't need (e.g. color or outline) - A hero's starting items and spells are favorited by default
Fixed
- Enemy ambushes no longer automatically die from falling damage - Performance issues in scenes with a lot of breakables - Nav mesh holes were filled in Echelon near the Fallen Knight - TutorialUI now waits for other UIs to close before prompt appears
[ 2022-03-04 22:10:16 CET ] [ Original post ]
[previewyoutube=ztRGeoJzNtw;full][/previewyoutube] Curse of Eternity is a stylized action RPG with flexible multiclassing, diverse combat, and epic boss fights. Choose your hero: gladiator, assassin, or mage; then, make your build your own with custom character proficiencies that let you do cool stuff like suck health away from enemies or wield incredibly huge weapons with ease. The devs will be playing a live stream at the top of our steam page on Feb 22nd steam.curseofeternity.com. Come hang out with us! Play the Curse of Eternity beta demo for a limited time during the Steam Next Fest, from February 21st - 28th! Wishlist the game: steam.curseofeternity.com Join our Discord! discord.curseofeternity.com Subscribe to our newsletter: newsletter.imakedagames.com Check out our website: curseofeternity.com Twitter: twitter.com/ImakedaGames
[ 2022-02-22 13:00:07 CET ] [ Original post ]
[previewyoutube=ztRGeoJzNtw;full][/previewyoutube] Curse of Eternity is a stylized action RPG with flexible multiclassing, diverse combat, and epic boss fights. Choose your hero: gladiator, assassin, or mage; then, make your build your own with custom character proficiencies that let you do cool stuff like suck health away from enemies or wield incredibly huge weapons with ease. The devs will be playing a live stream at the top of our steam page starting on Feb 21st steam.curseofeternity.com. Come hang out with us! Play the Curse of Eternity beta demo for a limited time during the Steam Next Fest, from February 21st - 28th! Wishlist the game: steam.curseofeternity.com Join our Discord! discord.curseofeternity.com Subscribe to our newsletter: newsletter.imakedagames.com Check out our website: curseofeternity.com Twitter: twitter.com/ImakedaGames
[ 2022-02-03 13:15:37 CET ] [ Original post ]
Hello, gamers! We're still hard at work and are gearing up to get our demo ready for Steam Next Fest, 2022. In the meantime, check out our new trailer! [previewyoutube=ztRGeoJzNtw;full][/previewyoutube] Our new demo will feature a TON of updates since our last showing forever ago, including:
- All three playable character classes: Gladiator, Assassin, and Mage
- The Docks, an entire area of the game that includes several enemy variants and two new boss fights
- New puzzle chests & puzzle systems
- Weapon upgrade system
- Much more; dozens of misc. bugfixes and small updates
[ 2021-12-03 18:10:01 CET ] [ Original post ]
Hello! We will be starting a round of beta testing soon, and would love to get some more feedback from the community! We will be running the beta in the coming months from our Discord; please join us over at https://discord.curseofeternity.com/ and check the announcements section for how to sign up. Have a great day! - Colton, Imakeda Games
[ 2021-11-02 14:44:59 CET ] [ Original post ]
Hello friends and supporters! Were pleased to make our official early announcement of Curse of Eternity! Check out our new trailer below. [previewyoutube=JQc9Qcv6WfE;full][/previewyoutube] Join the conversation on our Discord!
[ 2021-03-23 11:20:57 CET ] [ Original post ]
We're releasing a special weekend demo of Curse of Eternity for GDEX! Download the demo and wishlist from our store page.
[ 2020-10-09 15:56:31 CET ] [ Original post ]
Looking for a core experience? How do you feel brutal combat and epic boss fights? Not your cup of tea? Well, too bad! You're going to get your butt kicked and you're going to like it! Play the Curse of Eternity demo for free for a limited time during the Steam Games Festival, from June 9th - 14th! During this live stream, be inspired and watch in awe while the developers show you how to slice, stab, beat, and sometimes run away from deadly enemies in Curse of Eternity's smoky Fire Caves . We plan to do a commentary over the play-through, and talk about the roots of our game and what inspired the two of us to craft a stylized & ruthless souls-like game. We hope you join us, it will be a fun time! Wishlist the game: steam.curseofeternity.com Subscribe to our newsletter: newsletter.imakedagames.com Check out our website: curseofeternity.com Twitter: twitter.com/ImakedaGames Instagram: instagram.com/ImakedaGames
[ 2020-06-19 22:37:30 CET ] [ Original post ]
Looking for a core experience? How do you feel brutal combat and epic boss fights? Not your cup of tea? Well, too bad! You're going to get your butt kicked and you're going to like it! Play the Curse of Eternity demo for free for a limited time during the Steam Games Festival, from June 9th - 14th! During our fireside chat, come on in, brew a cup of something, and discuss with us the finer points of using pointy objects to defend yourself against the tyranny of an overpowered demigoddess with a penchant for dominating humanity. Oh, and feel free to also talk about your favorite parts of our free demo and inject your thought juices into the game's development cycle. Talk to you soon! Wishlist the game: steam.curseofeternity.com Subscribe to our newsletter: newsletter.imakedagames.com Check out our website: curseofeternity.com Twitter: twitter.com/ImakedaGames Instagram: instagram.com/ImakedaGames
[ 2020-06-09 00:30:01 CET ] [ Original post ]
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🎮 Full Controller Support
- [3.47 G]
- OS: Ubuntu 16.04. Ubuntu 18.04. or CentOS 7
- Processor: 2.3 GHz X64 architecture with SSE2 instruction set supportMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: >= 1GB VRAM OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 2 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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