0.4 March Beta Demo Update
- Archer enemies are more accurate - Increased mouse sensitivity setting range - Shard keeper no longer spawns for level one heroes - Fixed stair collider too far off of ground in Docks Shacks - Improved the way the stowed items toggle is shown in the inventory, sell, and upgrade menus. - Made lunge attack easier to trigger when attack button is hit before move forward is hit.
- Made improvements to reliability of the display options in the options menu. - Fixed an issue where lock on would break when trying to lock on near Nida - Fixed an issue where hitting "view" on a newly picked up item while dialogue UI was open would cause a conflict
- New dashing drink consumable item
- Backtrack in Docks Caves is now shorter & more rewarding - Slowly stouter now caps out at 80 stacks - Black/Ear knights are now called "Fallen Knights" - Reduced likelihood of enemies circling the player - In lockpicking puzzles, pieces no longer have random traits they don't need (e.g. color or outline) - A hero's starting items and spells are favorited by default
- Enemy ambushes no longer automatically die from falling damage - Performance issues in scenes with a lot of breakables - Nav mesh holes were filled in Echelon near the Fallen Knight - TutorialUI now waits for other UIs to close before prompt appears
[ 2022-03-04 22:10:16 CET ] [ Original post ]
Hello gang! We're going to leave the Curse of Eternity beta demo up for people to continue to play after the recent Steam Next Fest ended. Please feel free to play the demo and drop any feedback into our Discord! Today we're releasing an update 0.4. Here are some of the changes that can be seen in the beta demo.
[0.4] 3-4-22
Changed
- Archer enemies are more accurate - Increased mouse sensitivity setting range - Shard keeper no longer spawns for level one heroes - Fixed stair collider too far off of ground in Docks Shacks - Improved the way the stowed items toggle is shown in the inventory, sell, and upgrade menus. - Made lunge attack easier to trigger when attack button is hit before move forward is hit.
Fixed
- Made improvements to reliability of the display options in the options menu. - Fixed an issue where lock on would break when trying to lock on near Nida - Fixed an issue where hitting "view" on a newly picked up item while dialogue UI was open would cause a conflict
[0.3] 2-28-2022
Added
- New dashing drink consumable item
Changed
- Backtrack in Docks Caves is now shorter & more rewarding - Slowly stouter now caps out at 80 stacks - Black/Ear knights are now called "Fallen Knights" - Reduced likelihood of enemies circling the player - In lockpicking puzzles, pieces no longer have random traits they don't need (e.g. color or outline) - A hero's starting items and spells are favorited by default
Fixed
- Enemy ambushes no longer automatically die from falling damage - Performance issues in scenes with a lot of breakables - Nav mesh holes were filled in Echelon near the Fallen Knight - TutorialUI now waits for other UIs to close before prompt appears
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Curse of Eternity
Imakeda Games
Imakeda Games
2022 - WISHLIST NOW!
RPG Adventure Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(20 reviews)
http://www.curseofeternity.com/
https://store.steampowered.com/app/1230000 
[3.47 G]
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. or CentOS 7
- Processor: 2.3 GHz X64 architecture with SSE2 instruction set supportMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: >= 1GB VRAM OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 2 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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