New OBEY Version! .34 r0
- added electric field to robo that kills all nearby bunnies on subversions (also acts as a subversion notification). - power plants now release bursts of energy when activated that burn any bunnies on or next to it. - subversion penalty now does not occur if robo does not have a power plant - subversion penalty is now a percentage of the player's funds, not a hard payment (default: .15) - included Unity's fix for Linux input - changed autoDropship to default to 'true' again. - added "roboChargeForAutoDropship" server setting. It bills the robo player when a "dropShipOnStart" is granted. (default: -1500) - added "minSubversionPenalty" server setting. Since subversion penalty is now a %, a min payout can now be set. (default: 100) - added sounds to power plants - added a power plant to the tutorial - fixed broken flamethrower in tutorial - added "/reset" mod command as alternative to "/restart" - added "/map mapName" mod command to switch to a specific map. "/cycle mapName" can also work this way now. - fixed bug where version mismatch would sometimes occur due to culture settings set to floats with commas - added -config launch option to allow server admins to specify a custom server settings file for a given server - lobby chat now displays channel topic - default bunny suicide penalty (playerSuicidePenalty) increased to 200 - playerSuicidePenalty is no longer enforced if minPlayers is not yet met (to allow free /kill in low player count hide and seek mode) - in maps with multiple robots, it is no longer possible for a robot to toggle a different robot's power plant - added "serverID" server setting. A randomly generated string to id servers from each other on a leaderboard (default: "") - added "leaderboardPostURL" server setting. If set, the server will post scorable events to the leaderboard at the URL. (default: "") - added "leaderboardPostPassword" server setting. The password that the web stats db will verify to know this is a server allowed to post to it. - added "leaderboardStatsURL" server setting. Can point to special URL that can be used to show stats in the server browser. (not fully implemented yet) - added "/cancelrecord" "/cancelstats" mod command that will turn off stats recording for the current round - added "/resetstats" "/clearstats" "/removestats" command. It resets personal stats on a leaderboard. Also used as "/clearStats #" by a mod - spectators can now teleport to and from the dropship with 'hop' key - spectators can no longer /kill - spectators will by default now chat only to other spectators. If they wish to speak to non-spectators they use /w - fixed bug where dropship would crash if only spectators were in the game - fixed bug where marked trolls could tell they were trolled by using /w - added "profileID" playerPref: a randomly generated id that is used to track player score and events for server stats. - if a player leaves or drops, and returns to a server their score will be recovered if the same round is still in session. - servers now track player stats (this is still very alpha) - added at the end of the match (before the map cycles), the server will tell you how many times you were corpsed and by who. - uraniumOnStart now occurs independently of dropshipOnStart - various translation fixes and improvements - fixed bugs where connecting to a wrong version server, or full server would not yield proper feedback as to why the connection failed - the server list will no longer supply the IP address for servers of differing versions, preventing incompatible connection attempts(to be reverted later) - better aligned dropship sounds with the animations - updates to maps (including adding power plant to zoneOne) - added tributary map to build
[ 2015-07-18 05:43:48 CET ] [ Original post ]
HI EVERYONE! HERE IS THE LATEST CHANGES THAT YOU NOW HAVE:
- added electric field to robo that kills all nearby bunnies on subversions (also acts as a subversion notification). - power plants now release bursts of energy when activated that burn any bunnies on or next to it. - subversion penalty now does not occur if robo does not have a power plant - subversion penalty is now a percentage of the player's funds, not a hard payment (default: .15) - included Unity's fix for Linux input - changed autoDropship to default to 'true' again. - added "roboChargeForAutoDropship" server setting. It bills the robo player when a "dropShipOnStart" is granted. (default: -1500) - added "minSubversionPenalty" server setting. Since subversion penalty is now a %, a min payout can now be set. (default: 100) - added sounds to power plants - added a power plant to the tutorial - fixed broken flamethrower in tutorial - added "/reset" mod command as alternative to "/restart" - added "/map mapName" mod command to switch to a specific map. "/cycle mapName" can also work this way now. - fixed bug where version mismatch would sometimes occur due to culture settings set to floats with commas - added -config launch option to allow server admins to specify a custom server settings file for a given server - lobby chat now displays channel topic - default bunny suicide penalty (playerSuicidePenalty) increased to 200 - playerSuicidePenalty is no longer enforced if minPlayers is not yet met (to allow free /kill in low player count hide and seek mode) - in maps with multiple robots, it is no longer possible for a robot to toggle a different robot's power plant - added "serverID" server setting. A randomly generated string to id servers from each other on a leaderboard (default: "") - added "leaderboardPostURL" server setting. If set, the server will post scorable events to the leaderboard at the URL. (default: "") - added "leaderboardPostPassword" server setting. The password that the web stats db will verify to know this is a server allowed to post to it. - added "leaderboardStatsURL" server setting. Can point to special URL that can be used to show stats in the server browser. (not fully implemented yet) - added "/cancelrecord" "/cancelstats" mod command that will turn off stats recording for the current round - added "/resetstats" "/clearstats" "/removestats" command. It resets personal stats on a leaderboard. Also used as "/clearStats #" by a mod - spectators can now teleport to and from the dropship with 'hop' key - spectators can no longer /kill - spectators will by default now chat only to other spectators. If they wish to speak to non-spectators they use /w - fixed bug where dropship would crash if only spectators were in the game - fixed bug where marked trolls could tell they were trolled by using /w - added "profileID" playerPref: a randomly generated id that is used to track player score and events for server stats. - if a player leaves or drops, and returns to a server their score will be recovered if the same round is still in session. - servers now track player stats (this is still very alpha) - added at the end of the match (before the map cycles), the server will tell you how many times you were corpsed and by who. - uraniumOnStart now occurs independently of dropshipOnStart - various translation fixes and improvements - fixed bugs where connecting to a wrong version server, or full server would not yield proper feedback as to why the connection failed - the server list will no longer supply the IP address for servers of differing versions, preventing incompatible connection attempts(to be reverted later) - better aligned dropship sounds with the animations - updates to maps (including adding power plant to zoneOne) - added tributary map to build
OBEY
Dez
The Lo-Fi Apocalypse, Inc.
2020-05-12
Action Indie Strategy
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(269 reviews)
http://www.obeygame.com
https://store.steampowered.com/app/346970 
The Game includes VR Support
OBEY Linux [325 M]
OBEY is a highly asymmetrical multiplayer game.
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
NOTES ABOUT GAMEPLAY:
- When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
- When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!
MINIMAL SETUP
- Processor: Dual Core processorMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalentNetwork: Broadband Internet connection
- Storage: 300 MB available spaceAdditional Notes: OBEY is playable offline via LAN.
- Processor: Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Microphone headset is HIGHLY recommended.
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