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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi Everybody! I am happy to announce the latest update to OBEY! I've been working hard to get this game to a nice polished state. Here are some notable changes that have been added:
Hi everybody!
OBEY's first post-release update is ready!
Some of you may not know that OBEY 1.0 has been tracking many of your gameplay stats!
Yes, your subversions, your epic wins, and your terrible terrible backstabbing corpse deliveries among many other things:
Some on my screenshot here are '0', these will be properly tracked from the current release forward.
The main menu screen will have some mini stats in the upper right hand corner, click on them to see your full stats like this.
Wow, we're finally here.
OBEY was in Steam Early access from May 21, 2015 to May 12, 2020. Five years.
I took a look at the dates of the files in the build to see when the first ones were created. The first test build is dated November 12, 2013. The oldest file in the build is from April 1, 2013.
It's been one hell of a long road!
THANK YOU to all of you who have shared it with me throughout this winding path! happybunny
Hi Everyone!
Were nearly there! Just one week from now, OBEY will hit 1.0 and officially launch out of Early Access!
Looking at the current steam page, it says that OBEY came onto Steam Early Access May 21, 2015. Fully FIVE years ago!! It's been a long road (and consider I had been coding it full time for a year prior to that to get it to the Early Access stage). A massive thank you to everyone thats helped me get the game to this point! happybunny and thank you for sticking with me. It's finally here!
[previewyoutube=lnG2t7O3so4;full][/previewyoutube]
I mentioned this in the post before, but in case you missed it: In preparation for 1.0, Ive lowered the standard price of the game to $7.99. The price of the OBEY 4-pack has also been lowered to $19.99, with both price drops permanently in effect. Please spread the word the team Im working with and I are doing everything we can to have the biggest launch possible, and we need the support of the OBEY community to do it.
If you havent already, jump on our Discord to chat with other players and get together for matches/tournaments! The team and community are collectively making a push over the foreseeable future to populate servers in a way thats welcoming to new and returning players alike starting with our standard tournament times listed below (as well as on OBEYs main menu). Weve had a string of new tournament winners over the past couple of weeks in particular!
(PROTIP: tournament wins will contribute to the incoming achievements!! bunnywink)
Tournament times are as follows:
- Every Saturday @ 8:00 PM Eastern / 5:00 PM Pacific / Midnight GMT
- Every Sunday @ 4:00 PM Eastern / 1:00 Pacific / 8:00 PM GMT
- Every 1st of the month @ 9:30 PM Eastern / 6:30 PM Pacific / 1:30 AM GMT
See you on Discord!! ^ _ ^
Hi Everyone!
The newest version of OBEY is RELEASED! v.46
Something has been missing in OBEY: a viable way to win as a snitch!
Enter the watchtower! Watchtowers are a way that robo can reliably pay a snitch to stay put and watch for attackers. It simply drops the given autopay every 37 seconds. So now there is a way for a snitch to earn a reliable income, and possibly win if he plays his hand right.
NOTE to newer players:
Sometimes new players get frustrated when a a different player plays as a snitch, making it seemingly impossible to subvert. There are ways to counter a snitch:
Something has been missing in OBEY: a viable way to win as a snitch!
Enter the watchtower! Watchtowers are a way that robo can reliably pay a snitch to stay put and watch for attackers. It simply drops the given autopay every 37 seconds. So now there is a way for a snitch to earn a reliable income, and possibly win if he plays his hand right.
NOTE to newer players:
Sometimes new players get frustrated when a a different player plays as a snitch, making it seemingly impossible to subvert. There are ways to counter a snitch:
Hi! Do you have friends that you always wanted to play OBEY with, but they just don't have the game? Well, now's the time! Tell them to grab it now, because it's only going to be on sale for a week!
Hi! Do you have friends that you always wanted to play OBEY with, but they just don't have the game? Well, now's the time! Tell them to grab it now, because it's only going to be on sale for a week!
To any old hands who don't know yet, jacksepticeye (a big youtuber) made an awesome video while playing OBEY. The servers are now filled with players! https://youtu.be/pq2-eWnNA7o To all our new players: a big welcome! ːhappybunnyː (Please do help each other learn as it is a known issue that the tutorial is not adequate.) If you need help or find bugs, please do post in the forums: I read all posts. The wiki also has a ton of tips and info on how to ːcentːːcentːːcentː. Meanwhile - I been working on the next update, which will include a special provision to make 'snitching' a more viable game strategy (I don't want to give it away exactly what it is, though! ^_^). Have fun! ːbunnywinkː
To any old hands who don't know yet, jacksepticeye (a big youtuber) made an awesome video while playing OBEY. The servers are now filled with players! https://youtu.be/pq2-eWnNA7o To all our new players: a big welcome! :happybunny: (Please do help each other learn as it is a known issue that the tutorial is not adequate.) If you need help or find bugs, please do post in the forums: I read all posts. The wiki also has a ton of tips and info on how to :cent::cent::cent:. Meanwhile - I been working on the next update, which will include a special provision to make 'snitching' a more viable game strategy (I don't want to give it away exactly what it is, though! ^_^). Have fun! :bunnywink:
Hey everybody ːhappybunnyː !!
So some big updates are just in!
Both the dropship code and the way sounds are handled in OBEY have been largely rewritten:
The main dropship change is that it no longer relies on the 30 second mark. IT CAN NOW LITERALLY BE CRASHED AT ANY TIME!
Yes, it is even possible to crash it just before it lands as it hovers over the drop area (this is very difficult to do, though). Take a look below:
The dropship monitor shows 3 things:
- the time until drop
- the chance of a normal delivery
- the "weight imbalance"
To be able to crash at any moment, the dropship 'rolls a dice' every 2 seconds to see if it should crash. The "weight imbalance" shows the chance to crash each tick. The 'chance of normal delivery' is that chance, calculated over how many ticks are left until landing.
Another big change to the dropship is that what the robot buys now spawns behind this area here:
The key to this is that anything that is behind that area counts towards the BALANCE of the ship! This area is not easy for the bunnies to reach, and therefore robo can try to counter imbalance caused by bunnies by buying more things!
Some other important changes include major optimizations in sound effects, and also that autopay can now be set up to 200ːcentː
To help make clear how much a ːcentː directive is worth, green ːcentː means 25-100, and cyan ːcentː means 125 - 200. Finally, their size helps distinguish their value (bigger = higher value);
Here is a comprehensive list of the changes:
Hey everybody :happybunny: !!
So some big updates are just in!
Both the dropship code and the way sounds are handled in OBEY have been largely rewritten:
The main dropship change is that it no longer relies on the 30 second mark. IT CAN NOW LITERALLY BE CRASHED AT ANY TIME!
Yes, it is even possible to crash it just before it lands as it hovers over the drop area (this is very difficult to do, though). Take a look below:
The dropship monitor shows 3 things:
- the time until drop
- the chance of a normal delivery
- the "weight imbalance"
To be able to crash at any moment, the dropship 'rolls a dice' every 2 seconds to see if it should crash. The "weight imbalance" shows the chance to crash each tick. The 'chance of normal delivery' is that chance, calculated over how many ticks are left until landing.
Another big change to the dropship is that what the robot buys now spawns behind this area here:
The key to this is that anything that is behind that area counts towards the BALANCE of the ship! This area is not easy for the bunnies to reach, and therefore robo can try to counter imbalance caused by bunnies by buying more things!
Some other important changes include major optimizations in sound effects, and also that autopay can now be set up to 200:cent:
To help make clear how much a :cent: directive is worth, green :cent: means 25-100, and cyan :cent: means 125 - 200. Finally, their size helps distinguish their value (bigger = higher value);
Here is a comprehensive list of the changes:
Hi Everybody!
Just wanted to let you know that as of today, playing OBEY will now grant collectible OBEY Steam cards to your Inventory!
Matching a set of OBEY cards can be used to craft OBEY badges, emoticons, and backgrounds.
Creating them required the completion of 55 individual art assets ːbunnywowː ːwarnedː
I made them all myself, just for YOU!
check em out: [url=http://steamcommunity.com/id/dandez/gamecards/346970]
enjoy ːhappybunnyː
-dez ːcentː
Hi Everybody!
Just wanted to let you know that as of today, playing OBEY will now grant collectible OBEY Steam cards to your Inventory!
Matching a set of OBEY cards can be used to craft OBEY badges, emoticons, and backgrounds.
Creating them required the completion of 55 individual art assets :bunnywow: :warned:
I made them all myself, just for YOU!
check em out: [url=http://steamcommunity.com/id/dandez/gamecards/346970]
enjoy :happybunny:
-dez :cent:
Hi everybody, This is a small update with some bug fixes and improvements. The important fix was for the tutorial which was broken in the last build: - when there is no dropship, robo's dropship timer now shows a red 00:00 - drop zone now has directional indicator in robo GUI - feed box now has directional indicator in robo GUI - power plant now has directional indicator in robo GUI - robo now has an on-site indicator for the drop area and dropship direction - fixed broken tutorial popups - fixed bug where mouse option menu would appear by default in tutorial - fixed bug where corpses appeared to stack in the inventory slots - fixed broken feed box lights - fixed broken hint "depositing corpses severely penalizes robo" - fixed bug where if robo was kicked or quit, the robot would not be properly reset - fixed terrain in the back of doublel where it was easy to get stuck at the top of a ridge
Hey everybody!
As some of you may have noticed an update went out earlier today!
The main changes include:
- robo now starts with 2 rockets, and 2 fuel (beware double subverters!)
- robo now has indicators to every collar in the map so they can see if there are collars out of view (robo also has indicators to sensors that go off outside the view)
- Italian and Czech have been added to languages (thanks Peppins and AladinCZ! :D)
- bunches of bug fixes (see complete list below ^_^)
full changelist:
- added indicator so robo can know about off-screen collars
- added indicator to robo that shows off-screen sensors
- added roboStartBattery server setting (default 0)
- added roboStartFuel server setting (default 2)
- added roboStartRockets server setting (default 2)
- added 1-time help tip: You deposited something for 0 autopay
- added 1-time help tip: you were fried, don't go near flashing sentries without a collar
- added 1-time help tip: you were shot, try not to be seen disobeying
- added Czech to languages - Thank you Filip Konvičný!
- added Italian to languages - Thank you Peppins!
- tweaks to explosion effects
- improved notification "Bob was forced to buy a dropship (first subversion)."
- changed error handling in join game screen so that it displays human readable feedback.
- moved the master server to a new service
- removed micEnabled player pref
- fixed bug where mines would not disappear after exploding
- fixed airstrip sentries placed too aggressively
- fixed bug where bunny breathing was broken
- fixed bug where not all menus conformed to a minimum 800x600 resolution
- fixed bug in sound menu where setting the mic to OFF would not load the pref properly
- fixed bug in sound menu where exiting with esc or cancel did not properly restore prefs
- fixed bug where sound ducking would activate incorrectly in some cases where mic was OFF
- fixed bad config screen on low res linux
- fixed visual glitches in linux (Unity update)
- fixed bug where some players could not see the light (Unity update)
Many of you have noticed there has been a spate of updates this weekend!
From a dev standpoint these versions 40/41 area big update with some exciting improvements added that I can already tell are making a difference for new players to ease into the game.
Laser sentries are a new map element that can only be toggled on/off directly by robo. Hopefully map authors can use them in some interesting ways ːsteammockingː
The latest patch notes are:
v .39r0
You may notice an update that came in This one is mostly server side fixes to address various issues with the AI that were identified after stretching them out in the real world :) Here are the change notes:
Hi Everyone!
Hi Everyone! Some more bug fixes and AI improvements have been released today ^_^ Outside of AI, the main improvements are in-game hints and loading screen tips... trying to get OBEY as close to self-teaching as possible! ^_^
Hi Everyone! A new update is out! This is an update has some bug fixes but mainly has the bunny AI pretty close to what I think they will ship like. Robo AI is in too, but only in prototype form - it only looks around at key map points.
Hello!! :D So in this latest build, the bunny AI is more advanced... not complete but almost. AI still doesn't know how to use robo, and can sometimes not know what to do in certain situations, but it does seem to already allow for more interesting matches with only 3 or 2 human players. Let me know what you think of them so far :) Below is the complete changelist.
This is a patch release that fixes some bugs and adds a couple of interesting tidbits and possible customizations while I focus on AI.
Hidy ho!! :D A new OBEY version is out!
Hi everyone!
As most of you know there have been many OBEY maps created by you and many map making tournaments, but all those maps are all sitting on people's hard drives and theres no way to know whether you have the latest version or easy way to get other people to try your map.
Hence OBEY was always planned to have a lively workshop! :)
The first version of the "OBEY Workshop Tool" is now available!
It is BETA so please do let me know of any problems or bugs.
If you are a map author please use it to upload your existing maps!! :D
If you want to play in the upcoming MAP MAKERS UNITE this Wednesday also please do use this tool!
Have fun ^_^
-dez
Hi Everyone,
Please enjoy the new update... some improvements and a bunch of bug fixes.
Map authors can now have maps begin with certain items.
..and added some tajazzle to the robot:
So this is the very first version of OBEY that supports AI bunnies.
They are very dumb and simple for now.
They will be refined in the next coming weeks.
NOTE: collar income has been increased from 6 to 10. The idea is to allow winning without using robo a bit more viable. Let's see what this does.
Have fun! ^_^
v .35 r1
- fixed player display on server list
- servers no longer report bots in the player list
- spectators no longer appear above players with negative score on the scoreboard
- increased default 'extraRoundTime' to 45 seconds
- /reset no longer resets spectators into bunnies
- set defaults 'maxAI' to 4 and 'perPlayerAI' to 1
v .35 r0
- bunnies now have hopping!
- primitive AI bunnies that walk around randomly are implemented.
- added 'maxAI' server setting. The server will not allow more than this number of AI to ever occur.
- added 'minAI' server setting. The server will always put in at least this many AI bunnies.
- added 'perPlayerAI' server setting. targetNumberOfAI = (maxPlayers - currentPlayers) * perPlayeraI
- increased money directive lifetime from 17 to 23
- increased in-game log length from 8 to 9
- exposed master server list to outside apps and added server list to chat.obeygame.com
- default collar income increased from 6 to 10
- default minimum subversion penalty increased from 100 to 200
- increased electric field kill radius from 32 to 34
- spectator whispers no longer show as
Hi everybody! Thanks to all the players and map makers who came to Friday's Bunny Madness, Saturday's Map Makers Unite Tournament, and Sunday's -b00t- Tournament.... what an awesome weekend!! :D
Hi Everyone! :D
Recently some holes have been found in the game. I wanted to give you a heads up about what is planned to address them them.
1) The power plants have added some nice spice to the game (in my view) but don't seem quite finished. Bunnies are too easily able to 'troll' the robot by simply hiding behind it or hide in it's doorway to cause trouble (depending on it's location & orientation). However, bunnies should fear the robot player and fear going anywhere near their power plant. In the next build, whenever the power plant is turned on, it will emit an 'ignition flame' that will burn any bunnies hanging out on or near it. Otherwise, it will function as normal.
2) Right now, things can become quite stalemated if there is no dropship and a player with a collar is able to reach robo's base but does not intend to subvert: Robo can then neither safely buy a dropship to get fuel, nor burn the collared player. In the next build this will be addressed. The following will happen on every subversion:
All players near robo will be killed. Sentries will function as normal.
Therefore two things will change:
- if a player wants to hang out on robo, that is still allowed but they will have no chance of survival if someone else subverts.
- subverting the robot will become more dangerous, as hiding behind items right next to robo or behind it's "legs" with or without a collar will no longer be safe if another player subverts.
There are other changes planned too. As usual, you can see them here.
^_^
Hi Everyone! this should fix that annoying mouse bug, and fix some bugs with the power plants. If you are running a server make sure to use this version over the last one! ^_^ - fixed annoying mouse bug where the mouse cursor would show - fixed bug with item blocking power plant vent detection. - changed default subvertedPenalty (money dropped to other players on subversion) from 300 to 800 - increased cents directive life time from 15 to 17 seconds - lights can no longer be placed in range of a sentry - visual changes to power plant - made bunny names bigger to spectators - included Unity updates that allows Linux sku to work again Please post any problems or bugs in the forums Thanks everyone!! ^_^
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