Update - OBEY v.36
Thanks!! ^_^ - players killed by the power plant or sentries on a first subversion are now sent to the new dropship - you can now double click a server in the server list to join it - added muzzle vent flashing effect to robo's canon - added "penalizeDisconnect" server setting, whether to penalize returning players if they disconnect. (default false) - added "offsetAI" server setting, that acts as an offset to the desired bot amount (default: -2) - added /addbot or /add mod command that will add a new bot to the round (if maxAI allows) - if a player has negative score and goes to spectator, their old score will be retained - players now receive a suicide penalty if they switch to spectator and back - map authors can now spawn emplacements: mines, sensors, lights - map authors can now spawn objects: batteries, laser walls, mines, sensors, rockets, fuel, uranium, pointers, lights - lots of AI improvements under the hood, but AI changes are not exposed in this build - fixed bugs with missing rock collisions - fixed bug of bunny glitching through floor - fixed lobby chat input bug where text would be hidden after widget width was exceeded - fixed in-game chat input bug where text would be hidden after widget width was exceeded - fixed bouncing caret indicator in in-game chat - fixed bug where AI's would take up slots in the player voip list display - fixed bug with blank profileID not being set automatically to a new one - fixed bug with bunny flying in the air if they were killed mid-hop - fixed bug with 'rock hole' tile where bunny could be totally hidden in it - fixed bug where mic trouble could be inherited by a new player that takes the remote voip slot of a previous player - fixed bug where in between map changes, a temporary gui with placeholder player names would show - fixed 'Text Here' bug that would appear if the chat box and also tab is pressed at the same time - fixed bug where the autopay was not cleared on round /reset - fixed crash bug where if a map had objects misconfigured with 'flipping' on, it will instead throw a warning - fixed bug where it was possible to designate an inactive player as a troll - fixed bug where using /kick on a bot would simply usher in a new bot to replace them. - fixed server error cause by invoking troll while bots are in the match - increased randomness of profileID - minor map adjustments on: airstrip, cornered, zoneFar, zoneOne to nerf 'safe areas' with no collar
[ 2015-09-10 20:21:56 CET ] [ Original post ]
Hi Everyone,
Please enjoy the new update... some improvements and a bunch of bug fixes.
Map authors can now have maps begin with certain items.
..and added some tajazzle to the robot:
Please do report bugs in the forum, or let me know!
Thanks!! ^_^ - players killed by the power plant or sentries on a first subversion are now sent to the new dropship - you can now double click a server in the server list to join it - added muzzle vent flashing effect to robo's canon - added "penalizeDisconnect" server setting, whether to penalize returning players if they disconnect. (default false) - added "offsetAI" server setting, that acts as an offset to the desired bot amount (default: -2) - added /addbot or /add mod command that will add a new bot to the round (if maxAI allows) - if a player has negative score and goes to spectator, their old score will be retained - players now receive a suicide penalty if they switch to spectator and back - map authors can now spawn emplacements: mines, sensors, lights - map authors can now spawn objects: batteries, laser walls, mines, sensors, rockets, fuel, uranium, pointers, lights - lots of AI improvements under the hood, but AI changes are not exposed in this build - fixed bugs with missing rock collisions - fixed bug of bunny glitching through floor - fixed lobby chat input bug where text would be hidden after widget width was exceeded - fixed in-game chat input bug where text would be hidden after widget width was exceeded - fixed bouncing caret indicator in in-game chat - fixed bug where AI's would take up slots in the player voip list display - fixed bug with blank profileID not being set automatically to a new one - fixed bug with bunny flying in the air if they were killed mid-hop - fixed bug with 'rock hole' tile where bunny could be totally hidden in it - fixed bug where mic trouble could be inherited by a new player that takes the remote voip slot of a previous player - fixed bug where in between map changes, a temporary gui with placeholder player names would show - fixed 'Text Here' bug that would appear if the chat box and also tab is pressed at the same time - fixed bug where the autopay was not cleared on round /reset - fixed crash bug where if a map had objects misconfigured with 'flipping' on, it will instead throw a warning - fixed bug where it was possible to designate an inactive player as a troll - fixed bug where using /kick on a bot would simply usher in a new bot to replace them. - fixed server error cause by invoking troll while bots are in the match - increased randomness of profileID - minor map adjustments on: airstrip, cornered, zoneFar, zoneOne to nerf 'safe areas' with no collar
OBEY
Dez
The Lo-Fi Apocalypse, Inc.
2020-05-12
Action Indie Strategy
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(269 reviews)
http://www.obeygame.com
https://store.steampowered.com/app/346970 
The Game includes VR Support
OBEY Linux [325 M]
OBEY is a highly asymmetrical multiplayer game.
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
NOTES ABOUT GAMEPLAY:
- When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
- When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!
MINIMAL SETUP
- Processor: Dual Core processorMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalentNetwork: Broadband Internet connection
- Storage: 300 MB available spaceAdditional Notes: OBEY is playable offline via LAN.
- Processor: Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Microphone headset is HIGHLY recommended.
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