Hey everybody :happybunny: !!
So some big updates are just in!
Both the dropship code and the way sounds are handled in OBEY have been largely rewritten:
The main dropship change is that it no longer relies on the 30 second mark. IT CAN NOW LITERALLY BE CRASHED AT ANY TIME!
Yes, it is even possible to crash it just before it lands as it hovers over the drop area (this is very difficult to do, though). Take a look below:
The dropship monitor shows 3 things:
- the time until drop
- the chance of a normal delivery
- the "weight imbalance"
To be able to crash at any moment, the dropship 'rolls a dice' every 2 seconds to see if it should crash. The "weight imbalance" shows the chance to crash each tick. The 'chance of normal delivery' is that chance, calculated over how many ticks are left until landing.
Another big change to the dropship is that what the robot buys now spawns behind this area here:
The key to this is that anything that is behind that area counts towards the BALANCE of the ship! This area is not easy for the bunnies to reach, and therefore robo can try to counter imbalance caused by bunnies by buying more things!
Some other important changes include major optimizations in sound effects, and also that autopay can now be set up to 200:cent:
To help make clear how much a :cent: directive is worth, green :cent: means 25-100, and cyan :cent: means 125 - 200. Finally, their size helps distinguish their value (bigger = higher value);
Here is a comprehensive list of the changes:
- The dropship can now be crashed at any time if it exists (no more 30 second time limit).
- Items bought by robo are now protected behind a barrier, and serve to BALANCE the dropship.
- increased weight of bunnies (was 2, now 4)
- dropship monitor now displays "chance to successfully deliver" and "weight imbalance".
- robo's dropship timer now turns red if the chance to deliver is less than 70% (used to be red for < 30 secs)
- removed text indicator for bunnies to know if dropship was purchased by robo.
- money directives can now be worth up to 200
- money directives now bigger if worth more, smaller if worth less.
- money directives that are green are worth between 25-100, cyan are worth 125-200
- feedbox can now be set to pay up to 200
- major rework & optimization to audio. Having many sounds play should have much less fps impact
- added roboWeightBias server setting, a weight modifier for things in the balance area (default .4)
- added bunnyWeight server setting. It is now possible to set the weight of bunnies (default 4).
- added dropshipChanceToCrashMod server setting. Higher number = more difficult to crash dropship (default 7000)
- slightly extended dropship time over the drop area by .5 secs
- getting subverted now plays a deactivation sfx
- fixed divide by zero bug in AI calculations
- updated loading screen tip related to crashing the ship
- numerous minor tweaks
OBEY
Dez
The Lo-Fi Apocalypse, Inc.
2020-05-12
Action Indie Strategy
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(269 reviews)
http://www.obeygame.com
https://store.steampowered.com/app/346970 
The Game includes VR Support
OBEY Linux [325 M]
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
NOTES ABOUT GAMEPLAY:
- When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
- When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!
- Processor: Dual Core processorMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalentNetwork: Broadband Internet connection
- Storage: 300 MB available spaceAdditional Notes: OBEY is playable offline via LAN.
- Processor: Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Microphone headset is HIGHLY recommended.
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