OBEY is back in development!
For those of you following OBEY today, thank you for sticking with me happybunny Up until now, I have kept a low profile that I have begun full time dev on OBEY again. But now that you all know, I will say that it is with the intention to wrap up OBEY and finally put out version 1! For me personally, this is a big deal: I have had this project going on in some form in my life since 2002! This latest release involves fixes and improvements to the score tracking system so that it's very easy to track scores if you want to run a tournament, or see scores of past rounds. Also, I added a finalized screen to honor the winners of the round!
Here is the official change list: v .45r0 * added "round has ended" screen with winners of end of round scoreboard. * added server now saves/loads past game scores into a text file latestRoundRecords.json * added "shutDownAfterNumHours" server setting which allows auto refreshing of servers * added "minutesToExpireScoreRecord" server setting to allow the expiry of the above record * improved the /list command now gives you the current map name as well * improved Linux server launch script now restarts the server if it shuts down * improved Linux dedicated server launch script now restarts the server if it shuts down * improved Windows server launch script now restarts the server if it shuts down * fixed watchtower bottom which could be seen as a hole on some maps * fixed ProFlares spamming output log with cull logs * updates to translations * cut 'tagging' player feature Onward! To Development!! happybunny
[ 2019-11-25 23:45:22 CET ] [ Original post ]
Hi All!!!
For those of you following OBEY today, thank you for sticking with me happybunny Up until now, I have kept a low profile that I have begun full time dev on OBEY again. But now that you all know, I will say that it is with the intention to wrap up OBEY and finally put out version 1! For me personally, this is a big deal: I have had this project going on in some form in my life since 2002! This latest release involves fixes and improvements to the score tracking system so that it's very easy to track scores if you want to run a tournament, or see scores of past rounds. Also, I added a finalized screen to honor the winners of the round!
Here is the official change list: v .45r0 * added "round has ended" screen with winners of end of round scoreboard. * added server now saves/loads past game scores into a text file latestRoundRecords.json * added "shutDownAfterNumHours" server setting which allows auto refreshing of servers * added "minutesToExpireScoreRecord" server setting to allow the expiry of the above record * improved the /list command now gives you the current map name as well * improved Linux server launch script now restarts the server if it shuts down * improved Linux dedicated server launch script now restarts the server if it shuts down * improved Windows server launch script now restarts the server if it shuts down * fixed watchtower bottom which could be seen as a hole on some maps * fixed ProFlares spamming output log with cull logs * updates to translations * cut 'tagging' player feature Onward! To Development!! happybunny
OBEY
Dez
The Lo-Fi Apocalypse, Inc.
2020-05-12
Action Indie Strategy
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(269 reviews)
http://www.obeygame.com
https://store.steampowered.com/app/346970 
The Game includes VR Support
OBEY Linux [325 M]
OBEY is a highly asymmetrical multiplayer game.
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
NOTES ABOUT GAMEPLAY:
- When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
- When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!
MINIMAL SETUP
- Processor: Dual Core processorMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalentNetwork: Broadband Internet connection
- Storage: 300 MB available spaceAdditional Notes: OBEY is playable offline via LAN.
- Processor: Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Microphone headset is HIGHLY recommended.
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