BUNNY MADNESS
happybunny I hope you are all staying safe and healthy from the Coronavirus! (Although, I am fairly sure I have it. Seriously.) Anyway, that just means having a cough and staying isolated for me, and more updates for YOU! (if you are worried, I'm alright: so far cough/sore throat/some crap in my chest have been very minor, and am otherwise in excellent health)
The major features I want to share are: [olist] Bunny VOIP whispering! This means bunnies can secretly speak to other nearby bunnies. But, of course, it can't be this simple. Robo, can counter this with sensors. Any whispering done within range of a sensor (either placed, carried, dormant - doesn't matter) will be intercepted and also heard by robo! It's probably best to stay away from them if you are a bunny! Robo can also intercept voice by looking right at a whispering bunny with his light. This can be used to also have a private exchange with a bunny.
One detail to note is that voices intercepted by the light are intercepted anonymously (robo cannot see your name). If you are intercepted by a sensor he will see your name and hear your voice... anyway - try it out, and hopefully you agree it makes sense this way (otherwise robo can just look at you and force you to speak to ID you). The way I made it for now, if robo is trying to ID a bunny by making him speak next to a sensor, that bunny can counter by obtaining his own sensor and sparking confusion. Also, I can't wait to carry a sensor with me and privately taunt robo as I approach hehehe. bunnywink
(you can whisper by using hte R or LSHIFT keys by default)
A brand new title screen! I made this screen using the amazing fan art illustrated by David Mller aka kopfstoff during some of the early days of OBEY development in 2015. Obviously a very talented dude who graciously allowed me to use it to make the assets for the title! David you are a badass... and as I always say: when something is made with love, it ALWAYS shows through!
One last minor gameplay change that might have a gameplay effect are lights: lights have been made brighter and now cast shadows (except on low quality settings). The shadows can potentially give away a moving bunny. Anyway, let's see how this one plays out.
[/olist]
Our new title screen! So yea! I can't wait to see you all in the game and have some matches where we can see what can be done with the new whisper feature, and figure out how sensors can be used creatively to counter! Here's the official changelist v .47r0
[ 2020-03-18 21:59:38 CET ] [ Original post ]
Hi Everyone!
happybunny I hope you are all staying safe and healthy from the Coronavirus! (Although, I am fairly sure I have it. Seriously.) Anyway, that just means having a cough and staying isolated for me, and more updates for YOU! (if you are worried, I'm alright: so far cough/sore throat/some crap in my chest have been very minor, and am otherwise in excellent health)
So right now I am very happy to publish another update to OBEY! I am excited to report that we are getting very close to version 1.0!
The major features I want to share are: [olist]
Our new title screen! So yea! I can't wait to see you all in the game and have some matches where we can see what can be done with the new whisper feature, and figure out how sensors can be used creatively to counter! Here's the official changelist v .47r0
- added local voice whisper. bunnies can now whisper to each other with voice.
- added sensors detect voice whispers and will intercept them for robo!
- added whisper key. Default keys are lshift or R
- added new title screen (special thanks to kopfstoff/David Mller for orignal artwork)
- added /cancelTournament command that a mod can used to cancel a running tournament
- added loading screen tip to teach whispering feature with sensors
- improved if bunny is already carrying a collar, it will bias to pick up something different before picking up another collar
- improved help instruction for laser wall length which said 9 units. Changed to 3. 9 was technically correct but 3 is clearer
- improved quality of loading screen textures
- changed: placeable lights now cast shadows on normal and high settings (movement that can give away a walking bunny)
- changed: increased brightness and range of placeable lights
- changed: slightly lowered the barrier in the dropship
- changed: placed sensors now also intercept both chat and voice whispers
- changed: removed score bonus indicator from tutorial, at this time it is cut from the game, so the tut shouldn't have it.
- changed: added shadows to dropship spotlight in high settings
- fixed bug where robo's reticle could show in the air for bunnies after being subverted
- fixed bug where a player could lose a tournament by coming back as spectator. Winning players now join before others.
- fixed bug where special tournament server name title would not show in the server list
- fixed bug if there is a tournament tie between 2 players, both players will receive the higher trophy
- fixed hack where a player could change their or others gui text color by typing in formatting characters
OBEY
Dez
The Lo-Fi Apocalypse, Inc.
2020-05-12
Action Indie Strategy
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(269 reviews)
http://www.obeygame.com
https://store.steampowered.com/app/346970 
The Game includes VR Support
OBEY Linux [325 M]
OBEY is a highly asymmetrical multiplayer game.
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.
You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.
OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.
To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.
However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…
GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!
NOTES ABOUT GAMEPLAY:
- When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
- When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!
MINIMAL SETUP
- Processor: Dual Core processorMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalentNetwork: Broadband Internet connection
- Storage: 300 MB available spaceAdditional Notes: OBEY is playable offline via LAN.
- Processor: Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Microphone headset is HIGHLY recommended.
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