Name | Plinko Panic! | ||
Developer | AcidicDuck | ||
Publisher | AcidicDuck | ||
Tags | |||
Release | 2022 | ||
Steam | 4,55€ 4,15£ 5,59$ / 20 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Plinko Panic! Depot [176.9 M] |
[h3]Hello Everyone! I hope that you're all well and have had a lovely start to the new year. It's been a WHILE since my last update, and I wanted to bring you up to speed on the game's progress.[/h3] |
HELLO! |
Fixes |
Hello! :D Been pretty busy these last few months that has led me to have let this update be delayed and delayed, but I'm glad to finally be getting it released! I'd love to hear thoughts, but to me, the game is really starting to feel more complete... More levels will come with time, but from here on I believe I'm going to be making polishing and balancing the game a priority in it's current state and am already admiring all of the feedback already currently given over in the discord! It's been really exciting for me to see the recognition that the game has recieved and am equally excited to see where I take it! Thank y'all <3 |
I am excited to release what is easily the biggest game-changing update, and probably the most overdue one... Since the release of 'Plinko Panic!' it's been evident that more needs to be done with the enemies besides the 'Deal X damage in Y turns' (scaling up) like it initially had during the game jam version of the game all the way back in October of last year. I've finally gotten around to putting most of my focus into the game now and decided that this is the best use of my development time at the very moment to REALLY keep games feeling as new and unique as possible allowing build-strategies to not only focus on what pinballs they're hoping to find based on the state of the board, but as well as what enemy they're currently against (on top of what enemies may be to come based on the area you're playing in). |
Additions |
Fixes |
Hi all! :D Been a little while since I've been able to get an update out being a little busy with other life-happenings, but it's been nice to get back into it recently and I'm sure there's plenty more to come!! This is easily the biggest update the game has had to date, so it's pretty exciting to hear feedback on any of the new additions and changes, feel more than free to let me know what you think! :) Anywho...: |
Hi all! new area seems pretty well received :D I'm glad you're enjoying it and I hope we can get everything up to scratch in order to keep the game as good as it physically can be, with so much room for added content! :D |
Hello! :D INTRODUCING - The Desert. A whole new set of levels has now dropped into the game with a new array of enemies and bosses to fight your way through alongside 5 new difficulty modifiers for each level... Can you beat them? |
Renamed the 3 new 'Chest' pinballs to 'Small Chest Pinball', 'Medium Chest Pinball' and 'Large Chest Pinball'. |
Hello! :D I realise the games been out a while and I haven't done much in terms of additional content... This is the first one here with a few changes allowing certain capabilities such as a 'highscore' type system that shows you your quickest games for each level individually as well as a few new pinballs and items to play around with! |
Happy New Year!!! I hope everyone is well, I'm back from the holidays now and ready to start getting more stuff done on the game :) If you haven't already, join the Official Discord to watch the development of the game much closer: https://discord.gg/mZ8PmtBxs5 |
Fixed an issue where sound settings do not save. |
Launch Version - Hotfix #1 |