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From Setbacks to Progress: Plinko Panic! Update
At the beginning of last year, I had started a new job that has demanded a substantial amount of my time. Balancing this with game development has proven to be a challenge, and progress has been slower than anticipated. However, I want to assure you that the project is still very much active and not abandoned, despite the recent lack of communication.
Unfortunately, around the same time last year, I encountered technical issues with the main game files. Despite multiple attempts to resolve the issue using backups on my PC, I have been unsuccessful. Additionally, the USB drive containing frequent backups of the game is currently somewhere in the abyss... While the situation is less than ideal, I want to assure you that I have not given up. I am actively exploring various avenues to rectify this setback. Admittedly, this did impact my motivation for a period, causing further delays in the envisioned timeline.
On a positive note, the section of the game I have been working on is in a really nice state. It's progressing well and has been developed in a more efficient manner, incorporating valuable lessons learned from the initial version. I am pleased to announce that I am targeting the release of a new playable version by sometime within the month of March. Although it won't be the finished product as initially planned due to the file setback, it will be in excellent shape and, hopefully, surpass the quality of the original. These positive developments are a result of upgrades to the base gameplay, aligning it more closely with its original intention of resembling a deck-builder. While I'll keep additional details under wraps for now, I plan to share some sneak peeks through the Discord and possibly my Twitter to keep everyone engaged and informed. I appreciate your understanding and patience as I navigate through these challenges. I'm looking forward to sharing more exciting updates soon! Happy New Year to you all, AcidicDuck
[ 2024-01-16 15:32:55 CET ] [ Original post ]
Hello Everyone! I hope that you're all well and have had a lovely start to the new year. It's been a WHILE since my last update, and I wanted to bring you up to speed on the game's progress.
General Update:
At the beginning of last year, I had started a new job that has demanded a substantial amount of my time. Balancing this with game development has proven to be a challenge, and progress has been slower than anticipated. However, I want to assure you that the project is still very much active and not abandoned, despite the recent lack of communication.
Bad News:
Unfortunately, around the same time last year, I encountered technical issues with the main game files. Despite multiple attempts to resolve the issue using backups on my PC, I have been unsuccessful. Additionally, the USB drive containing frequent backups of the game is currently somewhere in the abyss... While the situation is less than ideal, I want to assure you that I have not given up. I am actively exploring various avenues to rectify this setback. Admittedly, this did impact my motivation for a period, causing further delays in the envisioned timeline.
Good News:
On a positive note, the section of the game I have been working on is in a really nice state. It's progressing well and has been developed in a more efficient manner, incorporating valuable lessons learned from the initial version. I am pleased to announce that I am targeting the release of a new playable version by sometime within the month of March. Although it won't be the finished product as initially planned due to the file setback, it will be in excellent shape and, hopefully, surpass the quality of the original. These positive developments are a result of upgrades to the base gameplay, aligning it more closely with its original intention of resembling a deck-builder. While I'll keep additional details under wraps for now, I plan to share some sneak peeks through the Discord and possibly my Twitter to keep everyone engaged and informed. I appreciate your understanding and patience as I navigate through these challenges. I'm looking forward to sharing more exciting updates soon! Happy New Year to you all, AcidicDuck
[ 2024-01-16 15:32:55 CET ] [ Original post ]
Plinko Panic!
AcidicDuck
Developer
AcidicDuck
Publisher
2022
Release
Game News Posts:
15
🎹🖱️Keyboard + Mouse
Positive
(37 reviews)
Public Linux Depots:
- Plinko Panic! Depot [176.9 M]
You're journeying through various different dungeons and locations with only a magical pachinko board at hand to use. Pick a pinball each turn from the shop and see just how far you can get!
Features
- Roguelite gameplay - The pinballs you pick from the store each turn are different each time!
- Over 100 different pinballs to choose from and use in the game.
- Over 20 different passive items to choose from at the end of each fight.
- An interactive playing board that changes in accordance to how you play.
- A large amount of enemies and bosses to fight through and defeat.
MINIMAL SETUP
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3458 ]
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