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Deadnaut: Signal Lost - Update 1.0.1

Hello all! A big thanks to everyone who's grabbed the game so far and fallen in love with the utterly terrifying abominations that hide in wait in the depths of the Rip. We've been listening to your feedback, concerns and suggestions, and while we have more plans for features and content, we wanted to turn around a smaller patch to tackle some of the more critical and timely issues. To this end, we've pushed out version 1.0.1, which is live on Steam now (you may need to restart your client in order for it to register the update). Here are the notable changes:

  • Added: Experimental auto-pause feature (available under Options->Controls). This is currently opt-in while we make sure it functions as intended. If you have a movement key held down, auto-pause will stop your Deadnaut from moving if they spot an enemy.
  • Added: More detailed tutorials for ADAD systems -- Watchers on ships and towers on settlements. The tutorials will trigger when appropriate, and appear as red message boxes in the bottom-left that must be viewed. As with other tutorials, they will not appear again unless reset via the Gameplay menu.
  • Balance: Reduced Benefactor spawn rates on Easier and Normal difficulty, decreased damage and armour of Rangers.
  • Balance: Significantly reduced chance of console units being disabled from an EMP blast to a non-puppeted Deadnaut. If Deadnaut is in a doorway, it will not receive a Watcher attack.
  • Enhancement: Levels that have been revealed by a sigil or by discovering a map will no longer show the locations as fully visited.
  • Added: Modifier that indicates if a clone is registered.
  • Fixed: An issue where sigils assigned to custom Deadnauts would not appear in their correct slots.
  • Fixed: Issue that sometimes prevented reached tier X achievements from firing.
  • Fixed: Locking a door with a hack tool now sets its lock strength to maximum.
The following changes were applied as hotfixes:
  • Added: Option to disable the noise effect of the holographic UI in the Video & Audio settings menu.
  • Added: Ability to exit the game during a mission without losing your campaign progress.
Again, this is just a small patch aimed at the more pressing concerns that we didn't want to wait for a bigger patch to address. Stay tuned for more info on upcoming content, updates and whatever that giant frog thing I saw outside the cockpit last night was. If you're an expert on enormous space amphibians, or just want to chat about Signal Lost, hit up our official Discord.


[ 2023-03-31 09:18:15 CET ] [ Original post ]

Deadnaut: Signal Lost
Screwfly Studios Developer
Screwfly Studios Publisher
Coming soon Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
Very Positive (70 reviews)
Public Linux Depots:
  • [240.94 M]
From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.


Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.


Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.


There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?




Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.


Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.


The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.

FAQ

How does this relate to the original Deadnaut (2014)?
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.

Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.

How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.

Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.

MINIMAL SETUP
  • OS: Ubuntu 16.04 or later
  • Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 or similar
  • Storage: 250 MB available space
GAMEBILLET

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GAMERSGATE

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