Name | Deadnaut: Signal Lost | ||
Developer | Screwfly Studios | ||
Publisher | Screwfly Studios | ||
Tags | |||
Release | Coming soon | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [240.94 M] |
We've just released a new patch for Deadnaut: Signal Lost. This update, version 1.2.1, is primarily focused on bug fixes and performance improvements. Below you'll find a detailed list of what's new and what's been changed.
[h3]Balance[/h3]
[h3]Performance[/h3]
[h3]Fixes:[/h3]
[hr][/hr] Thanks to all our players -- we appreciate your continued support and feedback! Join the conversation and share your experiences on our Discord server. |
Oh, I didn't see you there Handler! I was busy trying to rub this hideous mutation off my forearm. No matter what cleaning agent I use -- soap, bleach, acid -- it continues to writhe up my arm like a piece of eldritch spaghetti. But never mind that, let's have a chat about "Derelict Duty," the latest update for Deadnaut: Signal Lost...
[h3]Enhancement[/h3]
[h3]Fixed[/h3]
|
Whether you've been caught in a hallucination storm and lasered phantoms, or tussled with the chaos that the Rip rains can bring, we hope you're enjoying the new newness of the Wild Moons update. Today we're tightening up a few bits and pieces with a small patch.
[h3]Balance[/h3]
[h3]Enhancement[/h3]
[h3]Fixed[/h3]
Join us on the internet super highway via our Discord server. It has just as much highways as the other super internets (or so we're told). |
Welcome back Handler! The ever-shifting unreality of Rip Space awaits, unveiling secrets, threats, and companions in the most unexpected places. In our latest "Wild Moons" update, the cosmos unravels yet another layer of its mystery...
[h3]Balance[/h3]
[h3]Enhancement[/h3]
[h3]Fixed[/h3]
UPDATE: We've just pushed out a hotfix that addresses the following issues:
It can be lonely out there Handler. But never fear, company can be found on the Screwfly Discord server. |
Greetings fellow space... adventurers? Dwellers? Monster fodder? However you classify yourself in the cosmic food chain, anyone can enjoy Deadnaut: Signal Lost's 1.0.6 update. Not sure how it tastes, but your gameplay experience sure loves it!
[h2]On the Horizon: "Settlement" Update 1.1[/h2] Unless we see signs that the world is about to implode, patch 1.0.6 marks the end of smaller updates for the "1.0.x" phase, as it were. We'll be moving our attention to a meatier patch in the form of 1.1.0. The main focus will be on settlements, and we have a few things we're working on:
We may have mentioned once or twice that there's a Screwfly Discord server you can join where things... happen. Talking mostly. OK, it's entirely talking. |
Patch #5 has arrived for Deadnaut: Signal Lost and with it, a bunch of tweaks, fixes and improvements we're sure you'll love. Or at the very least, be keen to pat gently in front of a plasma fire. Warms the chambers, it does.
Be sure to join the Screwfly Studios family on our Discord, where even the most Rip-mutated entities are welcome. Just try to keep your tail to yourself, OK? |
Once again, a big thanks to everyone who's made suggestions, reported bugs, and provided feedback. We want to make sure we're addressing the bits that matter, and the help of our dedicated players has been invaluable in this regard.
Our Discord is always open, so be sure to drop in... just not too hard -- the floor is made of internet. |
Hot on the heels of 1.0.2 is another chunky update for Deadnaut: Signal Lost! We wanted to squeeze in another patch before the Easter break, so you'll have an even grander experience if you have some time to spare over the next few days.
As always, hit us up on Discord if you have any questions, or just want to chew the cosmic fat. Now you're trying to figure out what cosmic fat taste like... do share if you know. |
Another satisfying update for Deadnaut: Signal Lost to brighten your day! We might not be as bright as the sun, but version 1.0.2 is pretty darn luminescent as far as patches go.
The following changes were applied as hotfixes:
Also a quick reminder that our launch discount ends soon (12-ish hours at time of posting), so if you know someone who loves tangling with eldritch space horrors, tap them on the shoulder with your limb of choice (mutated or not). After hints and tips, or just want to chat with other players and the developers? Our Discord awaits. |
Hello all! A big thanks to everyone who's grabbed the game so far and fallen in love with the utterly terrifying abominations that hide in wait in the depths of the Rip.
The following changes were applied as hotfixes:
Again, this is just a small patch aimed at the more pressing concerns that we didn't want to wait for a bigger patch to address. Stay tuned for more info on upcoming content, updates and whatever that giant frog thing I saw outside the cockpit last night was. If you're an expert on enormous space amphibians, or just want to chat about Signal Lost, hit up our official Discord. |
Screwfly Studios' sci-fi horror roguelike set in the world of Deadnaut is finally here! Prepare for an unnerving and tense journey to the edges of the galaxy in search of the source of Rip space. |
Thanks to everyone who tried out the tech demo and gave us feedback. We've now upgraded it to a playable demo, with two suits, more enemies, and additional gear and upgrades. |
We're very close to launching Deadnaut: Signal Lost but we need your help. |
[previewyoutube=b0pswW5arCQ;full][/previewyoutube] How does this relate to the original Deadnaut (2014)? Is this a sequel? Be sure to wishlist the game for updates; it won't be much longer before you'll be able to experience it yourself! https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/ |