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We've just released a new patch for Deadnaut: Signal Lost. This update, version 1.2.1, is primarily focused on bug fixes and performance improvements. Below you'll find a detailed list of what's new and what's been changed. [hr][/hr]
Oh, I didn't see you there Handler! I was busy trying to rub this hideous mutation off my forearm. No matter what cleaning agent I use -- soap, bleach, acid -- it continues to writhe up my arm like a piece of eldritch spaghetti. But never mind that, let's have a chat about "Derelict Duty," the latest update for Deadnaut: Signal Lost... [hr][/hr]Note: Like the "Wild Moons" update, "Derelict Duty" includes new bits and pieces that may require additional adjustments and fixes. As such, we consider 1.2.0 experimental. If you run into any game-breaking bugs, the Derelict Duty content can be disabled via the Gameplay menu. [hr][/hr]With Signal Lost's latest update, we've given ships a lot more personality. And by personality, we mean danger! Imagine finding yourself in a deck plunged into complete darkness, devoid of the Watchers' eerie glow, with your hack tool rendered useless. Elsewhere, you might contend with freezing conditions or be faced with overly aggressive Watchers that compromise the ship's airlocks. Fear not! Solutions lie within reach -- specific computer terminals can restore systems. But tread lightly, for the ships now harbour Chimerae, genetically-tailored entities birthed from the sinister depths of Rip Space, each possessing formidable abilities. As part of the Purge mission, the Wayfarers will call upon you to exterminate these marked chimerae. Should you succeed, they'll aid in your subsequent endeavours. Furthermore, in your battles against the Chimerae, loyal Wayfarer crew members, armed and prepared, will stand by your side. [hr][/hr]Alright, don't mind the horror crawling up my body. Let's dive into the patch notes! Argh!
Whether you've been caught in a hallucination storm and lasered phantoms, or tussled with the chaos that the Rip rains can bring, we hope you're enjoying the new newness of the Wild Moons update. Today we're tightening up a few bits and pieces with a small patch. Notes? Oh, notes. Yep, got those right here:
Welcome back Handler! The ever-shifting unreality of Rip Space awaits, unveiling secrets, threats, and companions in the most unexpected places. In our latest "Wild Moons" update, the cosmos unravels yet another layer of its mystery... [hr][/hr]Note: This update includes a fair chunk of new content, mechanics and systems for settlements -- especially the procedural nature of fauna -- which will almost certainly require ongoing tweaking. As such, we consider 1.1.0 experimental; we'll be quick to balance and update in the coming days. If for whatever reason you run into serious issues, the Wild Moons content can be disabled via the Gameplay menu. [hr][/hr]Settlements are the focus of 1.1.0, the core of which is a new, unique mission type offered by "Wayfarers". Your Deadnaut will be tasked with eliminating dangerous megafauna and in return for your assistance, the Wayfarers will shield you from the watchful eyes of the Benefactors. Wayfarers are a resilient faction of scavengers living off the land, who do not harbor ill will towards the Handler or your Deadnaut. Their aid can prove invaluable as they transform into guerilla warriors, aiding you in your next mission against the Benefactors. Their technology is also at your disposal -- powerful autonomous drones that pack a whole lot of ballistic firepower. Settlements are now teeming with fauna, new entities that coexist in groups, non-aggressive until provoked. Be wary, for their behavior escalates in intensity at higher tiers and once turned hostile, they'll spare neither your Deadnaut nor your enemies. Finally, prepare for the arrival of storms on settlements. While a planet with a storm system will be clear of a toxic atmosphere, the storms themselves may prove dangerous. Your atmospheric hazard meter will warn you of their approach. Brace yourself, for as the storms rage, anything can happen. [hr][/hr] Alright! With that out of the way, here are the patch notes for 1.1.0:
Greetings fellow space... adventurers? Dwellers? Monster fodder? However you classify yourself in the cosmic food chain, anyone can enjoy Deadnaut: Signal Lost's 1.0.6 update. Not sure how it tastes, but your gameplay experience sure loves it! We're trying a new format for patch notes today, because we felt we weren't making enough use of the Markdown options available. Thanks Steam!
Patch #5 has arrived for Deadnaut: Signal Lost and with it, a bunch of tweaks, fixes and improvements we're sure you'll love. Or at the very least, be keen to pat gently in front of a plasma fire. Warms the chambers, it does. Huh, what? Patch notes? Oh yeah, we got those!
Once again, a big thanks to everyone who's made suggestions, reported bugs, and provided feedback. We want to make sure we're addressing the bits that matter, and the help of our dedicated players has been invaluable in this regard. Please note due to a rework of how keybinds are stored, rebinds will need to be redone. Apologies for the inconvenience. Quite a few notes to get through for this patch, so let's jump right in.
Hot on the heels of 1.0.2 is another chunky update for Deadnaut: Signal Lost! We wanted to squeeze in another patch before the Easter break, so you'll have an even grander experience if you have some time to spare over the next few days. Righto, onto the patch notes!
Another satisfying update for Deadnaut: Signal Lost to brighten your day! We might not be as bright as the sun, but version 1.0.2 is pretty darn luminescent as far as patches go. OK, enough with the light chit-chat. Here are the changes:
Hello all! A big thanks to everyone who's grabbed the game so far and fallen in love with the utterly terrifying abominations that hide in wait in the depths of the Rip. We've been listening to your feedback, concerns and suggestions, and while we have more plans for features and content, we wanted to turn around a smaller patch to tackle some of the more critical and timely issues. To this end, we've pushed out version 1.0.1, which is live on Steam now (you may need to restart your client in order for it to register the update). Here are the notable changes:
Screwfly Studios' sci-fi horror roguelike set in the world of Deadnaut is finally here! Prepare for an unnerving and tense journey to the edges of the galaxy in search of the source of Rip space.
As the Handler, you'll control a single Deadnaut, a treasure hunter navigating hazardous settlements, drifting derelicts, and confronting mysterious creatures, haywire security systems, and dangerous fanatics.
Here's what awaits you...
FAST ROGUELIKE GAMEPLAY
Guide your Deadnaut through procedurally generated missions, from floating cryoships and freighters to abandoned settlements, equipping them with a wide array of weapons, upgrades and gear. Fight when you can, run when you must.
TRUST ISSUES
Keep your Deadnaut loyal or force compliance. Pay them off or turn them into a mindless space golem if necessary, but remember: everything comes at a price.
FIVE DISTINCT SUITS AND PLAYSTYLES
Select from five suits, each with dozens of unique skills and abilities. Customise your Deadnaut with weapons, sensors, shields, cloaks and hack tools. Choose from the heavy-duty Labour suit, the ghostly Sensor suit, or the gravity-bending Energy suit, or other playstyles to match your preferences.
TACTICS, UPGRADES, AND CUSTOMISATION
Develop your Deadnaut and maximise their potential by discovering powerful combinations and synergies among 180+ upgrades. Tailor your armour and damage to face the challenges that await you in the twisted depths of the Rip.
THE HUNT IS ON
Stay one step ahead of the Benefactors, an enigmatic enemy in relentless pursuit, determined to stop you from reaching the Rip's source. Armed with advanced tech, weapons and cunning, you'll need to keep your wits about you to evade their grasp.
CREATE YOUR OWN DEADNAUT
Get started with a premade Deadnaut or create your own unique character. Adjust their stats and even import your own photo to truly make your Deadnaut your own.
Will you reveal the source of Rip space, or keep the knowledge for yourself? The choice is yours in Deadnaut: Signal Lost.
Thanks to everyone who tried out the tech demo and gave us feedback. We've now upgraded it to a playable demo, with two suits, more enemies, and additional gear and upgrades. We will make it available here when Steam approves it, but if you want to try it out now, you can get it from our Discord server: https://discord.gg/BpFG5M3mep [previewyoutube=b0pswW5arCQ;full][/previewyoutube]
We're very close to launching Deadnaut: Signal Lost but we need your help.
We've prepared a technical demo of the first few levels of the game and we'd love to get it running on a wider range of systems. This will give you a taste of the game and help us catch any obvious bugs that have eluded us so far. It's a win-win.
Grab the demo at our freshly launched Discord server.
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[previewyoutube=b0pswW5arCQ;full][/previewyoutube]
We know you're keen to hear/see/inhale more about Screwfly's next game, Deadnaut: Signal Lost, and we're happy to say we can deliver! Check out the first trailer for the game right here.
Along with the trailer, we've also refreshed the screenshots on the Steam page, as well as added a bunch more to give you a better idea of what you're in for.
If this is your first time hearing about Deadnaut: Signal Lost, here are some snippets from the Steam page FAQ to catch you up:
[quote]How does this relate to the original Deadnaut (2014)?
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action at a distance via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades knowledge for gear; and can be cloned upon dying.[/quote][quote]Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.[/quote]
Be sure to wishlist the game for updates; it won't be much longer before you'll be able to experience it yourself!
https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/
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