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Deadnaut: Signal Lost - Update 1.0.2

Another satisfying update for Deadnaut: Signal Lost to brighten your day! We might not be as bright as the sun, but version 1.0.2 is pretty darn luminescent as far as patches go. OK, enough with the light chit-chat. Here are the changes:

  • Added: You can now select your starting fragment during custom Deadnaut creation.
  • Balance: Challenge rating for the Energy suit reduced from 2 to 1. Suits on the Quickstart screen are now ordered from least to most challenging (Energy, Security, Tech, Sensor, Labour).
  • Balance: Increased longevity of drones. Deadnaut takes reduced damage from drone explosions.
  • Balance: Increased impact of grit when calculating saving throw on 1 health.
  • Balance: Increased duration of all injector upgrades.
  • Balance: Increased drop rate of sigils when mission completed.
  • Balance: Increased duration of hacks on sentinels and rovers.
  • Balance: Shockwave launcher now has very high chance of kinetic injection. Tooltip specifies AOE damage. Fixed issue where projectile would be lobbed.
  • Enhancement: Auto-pause is now on by default. Please note this will not overwrite the current setting for existing players.
  • Enhancement: Unused cloners and foundries now have ambient sounds.
  • Fixed: Missing text on the main menu for systems running on certain locales.
  • Fixed: A visual issue where some statistics were incorrectly rounded in the UI.
  • Fixed: Several issues with rebound controls not sticking between sessions or appearing incorrectly.
  • Fixed: A soft lock when traversing decks if the player had a sentry deployed and the Sensor Feed upgrade active.
  • Fixed: Various spelling errors and inconsistencies in tooltips.
  • Fixed: Issue related to [strike]REDACTED[/strike] in the final level.
The following changes were applied as hotfixes:
  • Fixed: Deadnaut editor not showing imported images correctly.
  • Fixed: An issue that prevented some achievements from progressing.
Also a quick reminder that our launch discount ends soon (12-ish hours at time of posting), so if you know someone who loves tangling with eldritch space horrors, tap them on the shoulder with your limb of choice (mutated or not). After hints and tips, or just want to chat with other players and the developers? Our Discord awaits.


[ 2023-04-04 05:14:47 CET ] [ Original post ]

Deadnaut: Signal Lost
Screwfly Studios Developer
Screwfly Studios Publisher
Coming soon Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
Very Positive (70 reviews)
Public Linux Depots:
  • [240.94 M]
From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.


Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.


Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.


There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?




Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.


Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.


The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.

FAQ

How does this relate to the original Deadnaut (2014)?
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.

Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.

How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.

Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.

MINIMAL SETUP
  • OS: Ubuntu 16.04 or later
  • Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 or similar
  • Storage: 250 MB available space
GAMEBILLET

[ 6138 ]

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GAMERSGATE

[ 3458 ]

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13.2$ (67%)

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