Deadnaut: Signal Lost - Update 1.0.3
[ 2023-04-06 09:18:16 CET ] [ Original post ]
Hot on the heels of 1.0.2 is another chunky update for Deadnaut: Signal Lost! We wanted to squeeze in another patch before the Easter break, so you'll have an even grander experience if you have some time to spare over the next few days. Righto, onto the patch notes!
- Added: Labour suit now has reactive armour. When hit, the suit will be temporarily hardened against subsequent damage of that type, reducing incoming damage to 1. A permanent indicator for reactive armour has been added to the top of the labour suits modifier panel (left of the Deadnaut's portrait).
- Added: Known fragment upgrades are added to toolbelt at game start.
- Added: All stims are now dual-purpose. In addition to buffing your Deadnauts VAWG stats they also wipe one or more injector effects (fire, acid, etc.) and boost resistance to further injections.
- Enhancement: Doors emit sounds when enemies try to unlock and/or open them.
- Enhancement: Auto-pause no longer stops the Deadnaut if they spot a friendly (for example, a deployed sentry).
- Enhancement: The mission performance indicator during missions (which shows if you will currently gain or lose trust after the mission) will now play a sound and animate when your performance drops below, or rises above, zero. The indicator can be found on the summary holo UI above the console, to the left of the knowledge counter.
- Balance: Stealth stat now reduces accuracy of incoming ranged attacks if the Deadnaut is in an unlit room. Does not apply if Deadnaut has an active shield.
- Balance: Reduce Shade swarming behaviour.
- Fixed: Cloner and foundry ambient sounds now stop playing once interacted with. Boosted the volume of these effects.
- Fixed: UI not working when certain combinations of input devices were connected all at once, such as joysticks and throttles.
- Fixed: Summary holo UI above the console now flashes to draw attention to the fact it can be clicked. This only ever happens once.
- Fixed: Rebinds not persisting for movement keys.
- Fixed: Various layout issues on the Lifeforms screen.
- Fixed: Sensor suit now correctly displays its stealth bonus.
- Fixed: Fields no longer wake hibernating Sentinels.
- Fixed: Field tooltips now explicitly state that they must be activated.
Deadnaut: Signal Lost
Screwfly Studios
Screwfly Studios
Coming soon
Strategy RPG Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
Very Positive
(70 reviews)
https://signal-lost.com
https://store.steampowered.com/app/1801410 
[240.94 M]
From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.
Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.
Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.
There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?
Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.
Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.
The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.
Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.
Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.
Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.
There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?
Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.
Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.
The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.
FAQ
How does this relate to the original Deadnaut (2014)?Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.
Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.
Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
MINIMAL SETUP
- OS: Ubuntu 16.04 or later
- Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950 or similar
- Storage: 250 MB available space
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