Deadnaut: Signal Lost - Update 1.0.4
[ 2023-04-10 06:23:46 CET ] [ Original post ]
Once again, a big thanks to everyone who's made suggestions, reported bugs, and provided feedback. We want to make sure we're addressing the bits that matter, and the help of our dedicated players has been invaluable in this regard. Please note due to a rework of how keybinds are stored, rebinds will need to be redone. Apologies for the inconvenience. Quite a few notes to get through for this patch, so let's jump right in.
- Enhancement: The warning LED on the insulation gauge will now glow green if the Deadnaut is in a room with both a Watcher and an active countermeasure (ships), or in range of an ADAD tower with an active countermeasure (settlements). While the countermeasure is active, rather than flash, the LED will become dimmer/brighter based on the Watchers distance to the rooms centre, or the Deadnauts distance from the tower
- Enhancement: Holo map now shows revealed objectives and unused cloners as icons
- Enhancement: Purchased blueprints can now be individually hidden via an eye icon in the bottom-right corner of the blueprint card. A larger button with the same icon to the right of the Blueprints label can be clicked to reveal all previously hidden items. This information is stored in your save game; it will be reset upon starting a new game
- Enhancement: Reduced the intensity of screen interference on settlements when the Deadnaut is inside the radius of an ADAD tower
- Balance: Sentinels that have not been alarmed will only attack enemies in melee range or retaliate against an attack. If the Sentinel is alarmed by a tower, it will attack anything it can see
- Balance: Settlement discoveries have a greater impact on mission performance, meaning fewer buildings need to be scouted to get a positive score
- Balance: Increased duration of Jammer and Knockout Jammer
- Balance: Decreased drop chance of common upgrades relative to suit or fragment upgrades
- Added: If black market codes are unavailable, a popup reminder will appear the first time the Foundry screen is opened after each mission. This reminder can be disabled via the Gameplay options menu
- Added: "--safemode" switch that deletes all video settings and starts the game in windowed mode at a resolution of 1366x768. Note the switch only takes effect after the splash screens
- Added: Tooltips to the back/forwards buttons in the manual explaining what they do, and that the mouse back/forwards buttons are shortcuts to them
- Fixed: Additional checks to prevent soft locks when the Deadnaut dies with a cloner active, but the cloner is on a different level
- Fixed: Some instances of excessive whitespace on tooltips
- Fixed: Reactive armour tooltip sometimes overwriting other tooltips
- Fixed: Floating tags on furniture, elevators, etc. no longer block interactions when other modes (such as hacking or sensor pinging) are active
- Fixed: Mission performance indicator animation getting stuck at a larger size
- Fixed: Reworked saving and loading of keybinds to address lingering issues with rebinds not persisting. Keybinds will be reset as a side-effect of this change
- Fixed: All entrances to rooms will prevent Watcher attacks inside that room. This includes active doorways, broken doors and openings
- Fixed: Firewalls that get hit by more than one Watcher on the same turn will block all Watchers instead of just the first one
- Fixed: Rare cases where dropzones were surrounded by inaccessible areas
- Fixed: Sentinels are no longer teleported
- Fixed: Issue where cloak status was inconsistently affecting enemy detection chance
- Fixed: Labour suit no longer erroneously displays starting rifle
- Fixed: Panic effects now clearly explained on tooltips and modifiers
Deadnaut: Signal Lost
Screwfly Studios
Screwfly Studios
Coming soon
Strategy RPG Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
Very Positive
(70 reviews)
https://signal-lost.com
https://store.steampowered.com/app/1801410 
[240.94 M]
From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.
Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.
Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.
There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?
Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.
Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.
The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.
Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.
Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.
Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.
There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?
Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.
Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.
The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.
FAQ
How does this relate to the original Deadnaut (2014)?Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.
Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.
Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
MINIMAL SETUP
- OS: Ubuntu 16.04 or later
- Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950 or similar
- Storage: 250 MB available space
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