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Deadnaut: Signal Lost - Update 1.0.5

Patch #5 has arrived for Deadnaut: Signal Lost and with it, a bunch of tweaks, fixes and improvements we're sure you'll love. Or at the very least, be keen to pat gently in front of a plasma fire. Warms the chambers, it does. Huh, what? Patch notes? Oh yeah, we got those!

  • Added: One-time introduction dialog after the Quick start screen. This dialog can be reset via the Reset tutorials button in the Gameplay options menu
  • Added: Option to disable the streamlined Quick start in the Gameplay options menu. If disabled, all holo screens will be available before the first mission
  • Added: As long as they havent been destroyed, double-clicking on the lifeform inspector (while a creature is selected), minimap or the Deadnauts portrait in the Deadnaut module will open the Lifeforms, Mission and Deadnaut holo screens respectively
  • Added: Axes have a first strike ability. If an engaged enemy moves into melee range, the Deadnaut can strike with an equipped axe. First strike chance is based on the Deadnauts acuity and will only activate once per turn
  • Added: Labour suit has a built-in triage ability. If the Deadnaut saves against a fatal blow in the Labour suit, health is set to 10 instead of 1
  • Balance: All shotguns have a chance to permanently cripple an enemy. A crippled enemy will have their movement speed dramatically reduced (other actions are performed at their usual speed)
  • Balance: Increased damage-over-time from EMP injection to mechanicals
  • Balance: Reduced cooldown on slug and grenade launchers. T1 launcher now has an inherent heat injection chance
  • Balance: Slightly reduced chance of orb attacks doing kinetic injection
  • Enhancement: Increased chance of dangerous enemies on low tier missions on Hard difficulty. Added glowing icon on location scan if dangerous enemies detected. Dangerous enemies will only appear on side track missions
  • Enhancement: Reduced the average time taken to perform location scans
  • Enhancement: Optimisations to how sounds are cached and fetched, which should provide a small reduction to startup times
  • Fixed: Upgrades and blueprints sometimes having no image while being dragged
  • Fixed: Bug that allowed inaccessible upgrades to be added to the toolbelt, which could result in a corrupted save
  • Fixed: Reduce swarming behaviour of shades around portals
Be sure to join the Screwfly Studios family on our Discord, where even the most Rip-mutated entities are welcome. Just try to keep your tail to yourself, OK?


[ 2023-04-14 02:11:49 CET ] [ Original post ]



Deadnaut: Signal Lost
Screwfly Studios
  • Developer

  • Screwfly Studios
  • Publisher

  • Coming soon
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (70 reviews)


  • Review Score

  • https://signal-lost.com
  • Website

  • https://store.steampowered.com/app/1801410 
  • Steam Store



  • [240.94 M]

  • Public Linux depots

  • From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.


    Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.


    Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.


    There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?




    Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.


    Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.


    The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.

    FAQ

    How does this relate to the original Deadnaut (2014)?
    Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.

    Is this a sequel?
    Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.

    How many levels are there?
    Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.

    Isn’t everything ‘roguelike’ these days?
    Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 or later
    • Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or similar
    • Storage: 250 MB available space
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