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Deadnaut: Signal Lost - Update 1.0.6
Unless we see signs that the world is about to implode, patch 1.0.6 marks the end of smaller updates for the "1.0.x" phase, as it were. We'll be moving our attention to a meatier patch in the form of 1.1.0. The main focus will be on settlements, and we have a few things we're working on:
[ 2023-04-21 02:52:51 CET ] [ Original post ]
Greetings fellow space... adventurers? Dwellers? Monster fodder? However you classify yourself in the cosmic food chain, anyone can enjoy Deadnaut: Signal Lost's 1.0.6 update. Not sure how it tastes, but your gameplay experience sure loves it! We're trying a new format for patch notes today, because we felt we weren't making enough use of the Markdown options available. Thanks Steam!
Added
- The discovery level of a lifeform increases regular damage. Each pip increases damage by 5% up to a maximum of 20% for a fully discovered lifeform
- Five new Steam achievements focused on using specific suits and upgrades
Balance
- Reduced cost of T1 and T2 upgrades and slightly adjusted costs of all upgrades based on usage and feedback. Boosted discovery chance of upgrades relative to gear. Increased cost of T3 and T4 gear to better match campaign progression.
- Slight decrease in weapon damage to compensate for damage boost on lifeform discovery; increased toughness of T3 and T4 enemies, but with a reduction in their density
- Bribery cost increases linearly with tier
- Increase Foundry chance in all sectors
Enhancement
- Adjustments to the work done by the location scan thread which should significantly increase the speed at which scans complete, particularly for ships
- Loadout slots are now labelled Primary, Secondary, Injector and Armour Shard to reflect the blueprints they support
- Loadout slots and blueprints now have matching frames to make it easier to see which blueprints can be equipped to which slot
- Added filters to market screen for primary and secondary gear
Fixed
- Blueprint tooltip not appearing when mousing off the hide icon
- Removed unnecessary selection rectangle when clicking on blueprints
- Trust score on mission list now displays trust value at end of mission, not the degree of trust adjustment
- Issue where the starting sigils may not have been allocated to the players profile. All players that have less than the number of starting sigils will receive on their next new game, loaded game or custom game.
On the Horizon: "Settlement" Update 1.1
Unless we see signs that the world is about to implode, patch 1.0.6 marks the end of smaller updates for the "1.0.x" phase, as it were. We'll be moving our attention to a meatier patch in the form of 1.1.0. The main focus will be on settlements, and we have a few things we're working on:
- Fauna! Encounter more than just the various horrors that plague the galaxy. Fauna is procedurally generated for each planet, will start passive, but will attack if provoked. This goes for everyone, not just the player!
- Storms on settlements. If storms are present, the planet will have a non-toxic atmosphere, and the SPO2 meter on the Deadnaut module will instead reflect the storm's build-up, active period, and eventual dissipation. Storms can have various (positive) effects (to be revealed)
- Tweaks to the colours and visuals of toxic atmosphere to reflect the stat they debuff
- Updates to the location scan UI to reflect atmosphere, storm and fauna details
- And more...
[ 2023-04-21 02:52:51 CET ] [ Original post ]
Deadnaut: Signal Lost
Screwfly Studios
Developer
Screwfly Studios
Publisher
Coming soon
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
Very Positive
(70 reviews)
Public Linux Depots:
- [240.94 M]
From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.
Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.
Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.
There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?
Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.
Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.
The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.
Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.
Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.
Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.
There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?
Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.
Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.
The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.
FAQ
How does this relate to the original Deadnaut (2014)?Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.
Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.
Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
MINIMAL SETUP
- OS: Ubuntu 16.04 or later
- Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950 or similar
- Storage: 250 MB available space
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