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Deadnaut: Signal Lost - "Wild Moons" Update 1.1.0

Welcome back Handler! The ever-shifting unreality of Rip Space awaits, unveiling secrets, threats, and companions in the most unexpected places. In our latest "Wild Moons" update, the cosmos unravels yet another layer of its mystery... [hr][/hr]Note: This update includes a fair chunk of new content, mechanics and systems for settlements -- especially the procedural nature of fauna -- which will almost certainly require ongoing tweaking. As such, we consider 1.1.0 experimental; we'll be quick to balance and update in the coming days. If for whatever reason you run into serious issues, the Wild Moons content can be disabled via the Gameplay menu. [hr][/hr]Settlements are the focus of 1.1.0, the core of which is a new, unique mission type offered by "Wayfarers". Your Deadnaut will be tasked with eliminating dangerous megafauna and in return for your assistance, the Wayfarers will shield you from the watchful eyes of the Benefactors. Wayfarers are a resilient faction of scavengers living off the land, who do not harbor ill will towards the Handler or your Deadnaut. Their aid can prove invaluable as they transform into guerilla warriors, aiding you in your next mission against the Benefactors. Their technology is also at your disposal -- powerful autonomous drones that pack a whole lot of ballistic firepower. Settlements are now teeming with fauna, new entities that coexist in groups, non-aggressive until provoked. Be wary, for their behavior escalates in intensity at higher tiers and once turned hostile, they'll spare neither your Deadnaut nor your enemies. Finally, prepare for the arrival of storms on settlements. While a planet with a storm system will be clear of a toxic atmosphere, the storms themselves may prove dangerous. Your atmospheric hazard meter will warn you of their approach. Brace yourself, for as the storms rage, anything can happen. [hr][/hr] Alright! With that out of the way, here are the patch notes for 1.1.0:

Added


  • New mission type: Wild Moons. A friendly group of settlers have been overrun by dangerous megafauna. They promise to hide your location from the Benefactors on this mission - but you have to kill the megafauna. To help you, the settlers give you a few powerful drones.
  • Wayfarer faction. It comprises of settlers and scavengers that are not hostile to the Deadnaut.
  • New mission reward: Wayfarer guerillas. When you complete a Wild Moon mission, Wayfarer guerillas will spawn into your next mission to hunt down Benefactors.
  • Wayfarer drone. A special drone given by settlers to the Deadnaut to help attack dangerous creatures.
  • Settlements now have fauna. These are new entity types and are typically found in groups. They are usually not aggressive, but will attack if you get close. Fauna properties are randomly generated for each settlement and do not appear as scanned lifeforms. Fauna will attack all other enemies except for Sentinels and Rovers. They become more dangerous in higher tiers - for the Deadnaut and all other enemies.
  • Storms on settlements. Storms can have different effects, sometimes positive. If a settlement has storms, the atmosphere will be non-toxic. The Deadnauts toxicity meter will start to countdown when a storm is approaching. While a storm is active, a range of effects may occur.
  • More clarity on location scans related to environmental hazards. Hover over the atmosphere icon to check the effects of the toxic environment or storms on settlements.
  • Gameplay option Wild Moon features. The features in this patch alter the gameplay in significant ways. Players can use this setting to adjust - or disable - all the Wild Moon features.
  • Option in Gameplay settings to control how long scrolling text messages remain on screen before fading.

Balance


  • The first T4 mission always has either a Foundry or Black Market codes on easy and normal difficulties.

Enhancement


  • Rangers and Lancers can now coordinate when hunting the Deadnaut.
  • Toxic atmospheres are now tinted based on the type of debuff: vigor (light red), acuity (green), wits (yellow), grit (purple).
  • Reworked location and mission distribution to reduce repetition and increase likelihood of getting different missions throughout the campaign.
  • The ADAD icon on location scans will flash with a cyan circle if security systems at the location are disabled or offline.
  • Data file changes that should significantly reduce the download size of minor updates.

Fixed


  • Additional checks for edge cases where starter sigils may not have been awarded to a new player.
UPDATE: We've just pushed out a hotfix that addresses the following issues:
  • Degraded performance on settlements related to Wayfarer drone pathfinding.
  • An issue with carryovers that could cause settlements not to load.
  • "Downsample settlements textures" option in the Video & Audio menu. This setting is unsupported, and should only be used on VRAM-constrained systems where settlements fail to load as it has a noticeable impact on the quality of settlement heightmaps.
It can be lonely out there Handler. But never fear, company can be found on the Screwfly Discord server.


[ 2023-05-17 02:21:15 CET ] [ Original post ]



Deadnaut: Signal Lost
Screwfly Studios
  • Developer

  • Screwfly Studios
  • Publisher

  • Coming soon
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (70 reviews)


  • Review Score

  • https://signal-lost.com
  • Website

  • https://store.steampowered.com/app/1801410 
  • Steam Store



  • [240.94 M]

  • Public Linux depots

  • From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.


    Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.


    Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.


    There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?




    Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.


    Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.


    The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.

    FAQ

    How does this relate to the original Deadnaut (2014)?
    Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.

    Is this a sequel?
    Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.

    How many levels are there?
    Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.

    Isn’t everything ‘roguelike’ these days?
    Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 or later
    • Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or similar
    • Storage: 250 MB available space
    GAMEBILLET

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