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Welcome back Handler! The ever-shifting unreality of Rip Space awaits, unveiling secrets, threats, and companions in the most unexpected places. In our latest "Wild Moons" update, the cosmos unravels yet another layer of its mystery... [hr][/hr]Note: This update includes a fair chunk of new content, mechanics and systems for settlements -- especially the procedural nature of fauna -- which will almost certainly require ongoing tweaking. As such, we consider 1.1.0 experimental; we'll be quick to balance and update in the coming days. If for whatever reason you run into serious issues, the Wild Moons content can be disabled via the Gameplay menu. [hr][/hr]Settlements are the focus of 1.1.0, the core of which is a new, unique mission type offered by "Wayfarers". Your Deadnaut will be tasked with eliminating dangerous megafauna and in return for your assistance, the Wayfarers will shield you from the watchful eyes of the Benefactors. Wayfarers are a resilient faction of scavengers living off the land, who do not harbor ill will towards the Handler or your Deadnaut. Their aid can prove invaluable as they transform into guerilla warriors, aiding you in your next mission against the Benefactors. Their technology is also at your disposal -- powerful autonomous drones that pack a whole lot of ballistic firepower. Settlements are now teeming with fauna, new entities that coexist in groups, non-aggressive until provoked. Be wary, for their behavior escalates in intensity at higher tiers and once turned hostile, they'll spare neither your Deadnaut nor your enemies. Finally, prepare for the arrival of storms on settlements. While a planet with a storm system will be clear of a toxic atmosphere, the storms themselves may prove dangerous. Your atmospheric hazard meter will warn you of their approach. Brace yourself, for as the storms rage, anything can happen. [hr][/hr] Alright! With that out of the way, here are the patch notes for 1.1.0:
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