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Deadnaut: Signal Lost - "Wild Moons" Update 1.1.1

Whether you've been caught in a hallucination storm and lasered phantoms, or tussled with the chaos that the Rip rains can bring, we hope you're enjoying the new newness of the Wild Moons update. Today we're tightening up a few bits and pieces with a small patch. Notes? Oh, notes. Yep, got those right here:

Added


  • (Hotfix) "Downsample settlements textures" option in the Video & Audio menu. This setting is unsupported, and should only be used on VRAM-constrained systems where settlements fail to load as it has a noticeable impact on the quality of settlement heightmaps.

Balance


  • Fauna no longer break off so easily when Deadnaut moves out of range.
  • Megafauna with special abilities are now more likely to appear on T3 missions.
  • Black Market Codes appearing on final mission.

Enhancement


  • Fields will no longer automatically target all fauna. The field will now only latch onto megafauna or fauna that are actively targeting the Deadnaut.
  • Auto move is no longer marked as experimental.

Fixed


  • Visual discrepancy related to health on some types of fauna.
  • Some parameters related to settlement terrain and fauna changing between game loads.
  • Merged some upstream fixes into the optimised Mono runtime.
  • (Hotfix) An issue with carryovers that could cause settlements not to load.
  • (Hotfix) Degraded performance on settlements related to Wayfarer drone pathfinding.
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[ 2023-05-24 04:08:30 CET ] [ Original post ]

Deadnaut: Signal Lost
Screwfly Studios Developer
Screwfly Studios Publisher
Coming soon Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
Very Positive (70 reviews)
Public Linux Depots:
  • [240.94 M]
From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.


Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.


Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.


There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?




Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.


Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.


The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.

FAQ

How does this relate to the original Deadnaut (2014)?
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.

Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.

How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.

Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.

MINIMAL SETUP
  • OS: Ubuntu 16.04 or later
  • Processor: 2.6GHz quad-core or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 or similar
  • Storage: 250 MB available space
GAMEBILLET

[ 6138 ]

12.74$ (15%)
7.66$ (69%)
1.00$ (90%)
8.39$ (16%)
26.69$ (11%)
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33.17$ (17%)
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13.34$ (11%)
3.25$ (84%)
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0.60$ (90%)
23.99$ (40%)
GAMERSGATE

[ 3458 ]

1.76$ (91%)
10.0$ (75%)
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14.29$ (43%)

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