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This week we have focused on further performance improvements for the game, and the upcoming chemoreceptor part. The chemoreceptor will act as a radar ability for your cell, pointing the way towards food that would otherwise be just out of sight. In the future, this part may become customizable to allow for targeting specific foodstuffs, or perhaps even detecting allied or unrelated cells! In later stages, this will be an important part for specialized olfactory cells on your organism. As for optimization; our investigations into the cause behind late game lag is still on-going, but we hope to resolve the issue as soon as we can. For now we are going to further limit the number of game entities that are allowed to spawn at once. With the already finished work and soon to be finished work, we have started thinking about when to release 0.5.7 to bring these updates to everyone. Right now we are planning to have 0.5.7 released within a month, maybe as soon as in three weeks. The crash reporting system that will be included in the release is already mostly done and only needs some tweaking to make sure it works on Windows. We also need to make a custom version of Godot engine for this as our PR to them has not been accepted yet. The other changes this week:
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