This week we have focused on further performance improvements for the game, and the upcoming chemoreceptor part. The chemoreceptor will act as a radar ability for your cell, pointing the way towards food that would otherwise be just out of sight. In the future, this part may become customizable to allow for targeting specific foodstuffs, or perhaps even detecting allied or unrelated cells! In later stages, this will be an important part for specialized olfactory cells on your organism. As for optimization; our investigations into the cause behind late game lag is still on-going, but we hope to resolve the issue as soon as we can. For now we are going to further limit the number of game entities that are allowed to spawn at once. With the already finished work and soon to be finished work, we have started thinking about when to release 0.5.7 to bring these updates to everyone. Right now we are planning to have 0.5.7 released within a month, maybe as soon as in three weeks. The crash reporting system that will be included in the release is already mostly done and only needs some tweaking to make sure it works on Windows. We also need to make a custom version of Godot engine for this as our PR to them has not been accepted yet. The other changes this week:
- The editor report screen now allows changing the patch on it to quickly view graphs for the other patches
- Fixed flagella positioned in a specific way messing with an accurate speed reading, now its defined as the speed in the direction the cell can move the fastest in (which is not necessarily forward)
- Added a separate sound for ice damage
- Microbe movement now has a continuous low volume sound that plays after the movement start sound
- Remade the save delete icon in higher resolution and added a pressed down state for the button
- Lowered volume of microbe theme 7
- Updated translations
- Added a button on graphs to open a bigger view of them to see the data more clearly
- Fixed flagellum animation not working in the previous release (was likely caused by the Godot 3.4 upgrade)
- Converted videos to theora format to fix the stuttery playback on Windows in the previous release (also caused by Godot 3.4 which removed vp8 optimized playback on Windows)
- Player species is now always first in auto-evo results and other species are in alphabetical order
- Disabled multithreaded rendering that didnt seem to help and perhaps caused some reported issues
Thrive
Revolutionary Games Studio
Revolutionary Games Studio
2021-11-26
Indie Simulation Singleplayer EA
Game News Posts 42
🎹🖱️Keyboard + Mouse
Very Positive
(1021 reviews)
https://store.steampowered.com/app/1779200 
Thrive Linux Content [649.7 M]
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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