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0.8.2 will soon be here so the time for the usual public test build is now. The major highlights to look for are the water currents system affecting microbes, new patch events, and completed tolerances system (though the GUI sliders need a tiny bit more work that there was no time to complete). And of course theres also a plethora of smaller features, like bioluminescence, and a variety of bugfixes. To access the beta build, right click Thrive in Steam and opt-in to the "beta" branch of the game. As usual please post any feedback you have on this test build on our forums, or in the comments below. We will try to then fix as many found high priority issues before the full 0.8.2 release as possible.
This is a small patch release to make the multicellular stage work again as there was a major bug that slipped into the previous release that completely prevented playing the multicellular stage.
Environmental interactions get a lot more varied in this new latest version of Thrive. The first major change is that there are now environmental tolerances to consider. This means that your species needs to be adapted to the conditions of the environment you want to live in: temperature, pressure, UV, and even the presence of oxygen. Also added are new environmental chunks like the radioactive chunk shown in the first image. It will cause damage to microbes that cannot resist radiation.
Also in this release we finally have a fully finished thermosynthesis gameplay, though it might not be exactly fully balanced yet as we didnt get that much balance feedback on the public test build last week. And of course along with the major new features we have a ton of small tweaks, graphics and GUI improvements as well as bug fixes. One highlight is that we now have an exclusive fullscreen option which should help anyone wanting to play in fullscreen mode on Windows.
Read on for more details or play the new update now.
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It is once again time for early testing of the next Thrive release, 0.8.1. This release has a lot of new gameplay features like environmental tolerances, radiotrophy and reworked thermosynthesis gameplay. And theres also the usual bunch of smaller changes. One other highlight is that there is now an exclusive fullscreen mode that should improve things for everyone on Windows who want to play in fullscreen. Please report to us if the one pixel border and slightly wrong resolution problems are gone now. This testing build is a bit more raw than we would have preferred as the environmental tolerances feature was literally finished just a few hours ago. So please dont be too harsh on it. But do report back how it changes the feel of the game. There is a known problem where the tolerances GUI gets messed up when loading a save made in the editor, so please dont report that again as we are aware of it. Also it is very easy to get into negative MP when using the tolerance sliders. There's been multiple reports about that already so we don't need more, thank you. To access the beta build, right click Thrive in the Steam client and in the properties opt into the "beta" branch. As usual please post any feedback you have on this test build on our forums or the comments below. We are especially interested in the current game balance as many of the new features havent had time to be balanced well so we expect them to be unbalanced currently. We will try to get the game balance as good as possible before the full 0.8.1 release in one week.
Get ready for another exciting update: Thrive 0.8.0 is here! Packed with visual upgrades, this release introduces reworked 3D models for organelles, fresh membrane textures, and improved icons to enhance clarity and aesthetics. The dynamic environments also see significant changes, with more balanced compound changes and vent eruptions.
In the editor, two major tools make their debut. The organelle suggestion system offers strategic recommendations based on auto-evo, guiding players on which organelles will benefit their organisms evolution. And the split order tab which gives you precise control over ATP production by letting you customize the sequence of organelle reproduction, adding a new layer of strategic depth to cell development.
Give the new version a try now, or if you don't have Thrive yet there's a sale on Steam right now for 25% off, so this is the perfect chance to grab a copy if you dont have one already or to gift one to a friend.
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Thrive 0.8.0 is releasing in one week so the usual public test builds are here. It hasnt been too long since 0.7.1 but we are squeezing one more release into this year so there isnt much time left to make that goal. The major goal of this release was to complete all of the remaining 0.7.x roadmap items, which we have managed to do as is evident from being able to call this release 0.8.0. In addition to the general polishing work of the editor and microbe stage heres a few highlights: improved dynamic compounds, tweaked microbe visuals, added new editor features like controlling organelle split order and organelle adding suggestion. In addition to the new features weve fixed a ton of bugs and improved the AI code to better use recently added features. Also as a major feature the experimental Mac support is back! This means that for the first time in a year people on macOS can play the latest version of Thrive. This isnt yet a fully supported platform for us and as a result this build is not part of the Steam version but can be downloaded separately if someone on Mac is wanting to give it a go. Hopefully we can make the Mac version a fully supported platform next year. See here for a wishlist goal weve had for a long time for people to show support for wanting to Thrive fully support Mac. So if you are on a Mac and would like to see Thrive there, please make sure you've wishlisted Thrive and set your platform preference in the Steam options correctly to be counted. To access the beta, right click Thrive in the Steam client and in the properties select "beta" as the active beta version. As usual please post any feedback you have related to this build in the dedicated feedback thread or the comments below. We are especially interested in any game breaking bugs or regressions that have accidentally slipped in. We hope to correct as many of the found problems before the full 0.8.0 release as possible.
Brace yourselves for another feature-packed update: 0.7.1 is here! Along with enhancements to the various reports available to the player in the editor, a lot of visual improvements to our cells, backgrounds, icons, and textures are here.
Furthermore, oxygen is now dynamically simulated, being introduced by photosynthetic life forms on your planet. This has an immense effect on gameplay and progression throughout the Microbe Stage. Your organism, which now starts its journey on an anoxygenic world, must now strategically evolve its metabolism around the pace at which oxygen is introduced to your atmosphere. A significant chapter in Thrives development has begun the introduction of a changing, scientifically accurate world that evolves with the life on your planet!
The time to test 0.7.1 is here! This release was almost called 0.8.0 as most of the 0.7.x roadmap is now complete, but a few items are left. The most immediate noticeable thing in this release is that the world will start off without oxygen and only get oxygen after photosynthesis is evolved. That has required various tweaks all over the game to keep things working nicely with the new starting conditions. Theres also a ton of the usual small changes, features and bug fixes. Theres also some new microbe stage visual effects that can be enabled in the options menu. If people like these, they may become default options in the future. This beta version is available as the beta branch on Steam (right click Thrive in the Steam client to be able to select that version to play). Please provide any feedback you have about this new upcoming release, we are especially interested in any major game breaking bugs that we have not found yet. You can provide feedback in the comments below or in the thread on our forums: https://community.revolutionarygamesstudio.com/t/0-7-1-release-candidate-testing/7810
Continuing the momentum from our previous update, many new features have been added to Thrive which will enrich the player experience. Symbolizing another monumental step forward towards a complete Microbe Stage, we present to you Thrive 0.7.0!
This release marks the completion of the 0.6.x roadmap. For this release the major features are a new auto-evo algorithm based on miches that should generate much better AI species, and a convolution surface algorithm which gives macroscopic creatures a skin in the prototypes. Theres also a lot of smaller new features and tweaks to the microbe stage as usual. The last roadmap items to be completed where engulfing balancing and fixing as well as allowing continuing as a related species in easy mode.
The upcoming Thrive release 0.7.0 marks the end of the 0.6.x series of releases as we have completed all of the roadmap items. This marks a major milestone towards the completion of the microbe stage. As usual we are making a public test version available to make sure the release can be more polished. The most major change is a new auto-evo algorithm that should vastly improve the AI species. Theres also a ton of small new features and tweaks in the microbe stage. Finally wed like to highlight a feature made by a new contributor to the game: convolution surfaces are finally here! This means that in the macroscopic prototype theres now a skin wrapped around the metaballs which will give much more of an impression of what the end goal of the visuals for that stage of the game are. This beta version is available as the beta branch on Steam (right click Thrive in the Steam client to be able to select that version to play). Please provide any feedback you have about this new upcoming release, we are especially interested in any major game breaking bugs that have snuck in. You can provide feedback in the comments below or in the thread on our forums: https://community.revolutionarygamesstudio.com/t/0-7-0-release-candidate-testing/7673
This is a quick small patch release to fix a few major issues that were resolved since the last release. The most major fix is that many more older CPUs should be able to run Thrive now. This problem was caused by a build configuration setting unintentionally targeting much newer CPU instructions than intended. You can find the major updates in 0.6.7 in the previous news post.
With the slew of backend changes from previous updates now finally done and out of the way, development was centered entirely on the development of new features for the past few months. And now, with the release of Thrive 0.6.7, we bring you the long awaited endosymbiosis feature, toxin customization, ferroplast organelle, and much more!
After a few releases thin on new features this version of Thrive has focused purely on new features. The main 3 major new features are: endosymbiosis, day/night cycle enabled by default, and toxin customization. These add much more variety to the microbe stage and hopefully make the game significantly more enjoyable. Endosymbiosis allows you to create an endosymbiont organelle from another species giving a free copy of that organelle and unlocking placing that organelle. Day/night cycle has been polished up with some new GUI features in the editor to make it easier to determine if you can survive the night and as such is now enabled by default. The toxin customization feature allows using different toxin types that have different effects for more interesting toxin gameplay. Besides the major features we also have a variety of smaller changes and bug fixes (including one fix for the game freezing during gameplay). To play this early test build you need to right click Thrive in the Steam client and in the properties select "beta" as the version to play. Please provide any feedback you have about this new upcoming release, we are especially interested in feedback related to balancing of the new features as well as any major game breaking bugs. You can provide feedback in the comments below or on the dedicated thread on our community forums: https://community.revolutionarygamesstudio.com/t/0-6-7-release-candidate-testing/7497
Here is another very quick patch release to address one major bug that prevented playing normally. This release now fixes the patch extinction screen not being properly sized, which made using that important part of the game very difficult.
This is a quick patch release to address some of the biggest issues with the previous release. This doesn't fix every single issue report we got after 0.6.6 as many of the issues still don't have known root causes and wouldn't be easily fixable in a small amount of time. The biggest visible things are the fixed organelle models as well as fixing the size and position of many GUI elements. The version of the included Thrive Launcher was also recently updated. This new launcher version will now show a warning if the current CPU is detected as not being suitable for running Thrive. Please continue reporting any bugs with loading saves or the game locking up (as we'll need more information to track down this problem).
After over a year since Godot 4 was released, Thrive has finally made the huge leap to go from Godot 3 to 4. This release is sadly thin on new features as Godot 4 is so different from 3 that it took a lot of time to go over everything that needed to be updated to work with Godot 4, as the automatic upgrade process was missing a ton of things. Also we needed to bugfix and tweak a lot of our code that relied on how Godot 3 worked which was changed in 4.
This conversion didnt require us to fix the gameplay once again thanks to the ECS rework that was done last year. That protected our gameplay code from all of the Godot changes. A lot of the GUI needed to be tweaked and fixed, though. This upgrade to Godot 4 now allows us to use a modern C# runtime and language version features. As an added bonus the new runtime has increased the game performance. While Godot 4 initially looked like it made the game a bit slower, that runtime upgrade should have the net effect of the game being again just a bit more performant. All this background work is setting up for the future of Thrive. For the next release well get back to working on microbe roadmap features so hopefully everyone can have a bit more patience with us before we can bring out some new major features. Unless of course an overwhelming amount of new high priority bugs are discovered after this release, but heres hoping that that doesnt happen.
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See our patch notes at the end for full details, or read on for some of the highlights.
Thrive has updated from Godot 3 to Godot 4. This engine upgrade has caused a ton of problems, but the game is now back to working well enough that a new release can be made. This is the usual early testing build before a release. The gameplay should be the same as the previous release but there are some small graphical artifacts on organelles. And there might still sadly be a game lock up problem where the game just freezes and no longer does anything at all (gameplay is frozen and GUI cant be interacted with either). If anyone sees this happen, please let us know. Hopefully this is not too prevalent of an issue that would prevent the release. Status of the Godot 4 conversion along with all still known issues is here: Godot 4 Board For audio crackling issues or the game not starting due to missing Vulkan, there are new options for starting Thrive in the Thrive Launcher that might help with these problems. Any experiences, either working or not working, related to these options would be great to hear about. This version is available through Steam as the beta version (right click the game and select the beta in the properties). Please let us know if there are things you notice that are now worse in this version than in 0.6.5. But please check first that no one else has mentioned the same thing in this thread yet. If you have any feedback about this version please share it below or on our forums: https://community.revolutionarygamesstudio.com/t/0-6-6-release-candidate/7421
Another few months, another Thrive update full of game-changing new features and improvements! Headline features of Thrive 0.6.5 include organelle unlocking mechanics and fog of war for the patch map, adding more elements of progression to our evolving gameplay loop, together with further performance enhancements on top of those made by the rework last release. [previewyoutube=Hg6jv75cbgU;full][/previewyoutube] Following the relatively feature-light release of Thrive 0.6.4, Thrive 0.6.5 brings you some major updates in mechanics that should make the whole game a more satisfying experience. See our patch notes at the end of this post for full details, or read on for some of the highlights.
Thrive 0.6.5 will be released next week and as such the usual early test build is here. This should be a more normal testing version compared to the one for 0.6.4 with a lot less radical changes included in this version. This version mostly focused on improving performance with not redoing almost the entire game logic. The most major new features re the fog of war for the patch map and organelle unlocks. If you test this version you can let us know how the game performs now. Please include info on how many threads was used and if game simulation multithreading was enabled. Slightly tweaking those settings may change the performance a lot which would help us pick good defaults if we get reports from multiple people how those impact things. This beta version is available as the beta version through Steam (can be selected in the Steam client game properties) If you have any feedback about this version please share it below or on our forums: https://community.revolutionarygamesstudio.com/t/0-6-5-release-candidate-testing/7288 Especially if any game crashes or lockups are found please report those along with saves / steps on how to trigger the problem and well make sure those problems are taken care of before the full 0.6.5 release.
Having just released our performance refactor update 0.6.4, we quite quickly became aware of a large amount of bugs and other issues brought up by our players. Thanks to everyones help and reporting, we were able to track down the source of many of these bugs and patch them up with care. The resulting patch has just been published today, and should result in a significantly more stable experience for our players. With the bulk of these bugs now dealt with, we should be able to begin focusing on the contents of our next update soon enough! Unless of course we still get many new bug reports after this patch.
For five entire months straight our developers have worked and toiled to bring about a massive rework in the functionality of Thrives background processes. A massive undertaking that has left nothing untouched, and everything entirely different. This is without a doubt a fundamental change in the underlying rules of reality in the world of Thrive; A brand new physics engine complete with better performance. Nothing will quite feel the same as it once did, but its still Thrive, and it can only get better.
In focusing on this grand refactoring, we regrettably have little to show on the gameplay side of things, but it will be smoother sailing from here on out.
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Our developers have worked hard to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the patch notes at the end for a full list of features and bug fixes.
We had a beta build last week, and quite expectedly it had a bunch of problems. Weve spent the last week fixing as many of them as possible. Right now there shouldnt be any blocker issues on releasing 0.6.4 and as such it is scheduled for next week. For now there is a public test build to just to make sure that the release will be good enough quality as it is always the case that random people find bugs we developers have not seen at all. The new test build is available as the beta version through Steam (selectable in the Steam client game properties). It has various improvements over the previous public beta test. Here's a short list of the most major things:
It has been quite a while since the last update to Thrive. The reason why is that we've been hard at work switching the game to a new physics engine and converting all of the gameplay code to an ECS architecture. This improves the game performance significantly, which has been a long standing complaint that we are addressing with these very drastic measures. The game code refactoring has been a huge amount of work but hopefully the game performance gains (and future performance gains that these changes allow but didn't make it into this release) make the delay in new feature development worth it in the end. The game still has unconverted parts and many smaller issues, but the microbe stage is now mostly playable. In order to ensure we do not release a really broken version we have made a public test build of 0.6.4. This is available as the "beta" version through Steam (can be selected in the game properties in the Steam client). We would greatly appreciate any and all reports of crashes, unusual behavior, and other bugs you might discover. Please give us instructions on how you managed to break something! As that will be very crucial in cutting down on the time it takes to fix any of the found problems. Please note that if you reach the early multicellular editor and exit it, it is totally expected that the game will crash as that is the still unconverted part of the game. If there aren't too many major problems found, 0.6.4 will release next week, with likely a patch 0.6.4.1 following it before the Christmas holidays. If things don't go well it might still be multiple weeks until 0.6.4, but we are working very hard to get a new version of Thrive out before the end of the year. We have a dedicated thread for keeping track of all of the reported problems on our community forums, where we will be much more likely to notice any reports about issues than elsewhere: https://community.revolutionarygamesstudio.com/t/beta-testing-of-thrive-0-6-4/7027
Glimpse the future of your species in the latest release of Thrive! Now including prototype versions of all planned stages going all the way to the very end of the game. For the first time ever, your species can now experience the entire journey from single cell to galactic empire, and at the very end, return once again to where it all began. All this and more, in the release of Thrive 0.6.3.
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Our developers have worked hard to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the patch notes at the end for a full list of features and bug fixes.
0.6.3 is releasing in a bit over a week so here's a surprise early release candidate test build due to midsummer. The upcoming release adds all of the remaining prototypes for game stages that weren't ready in time for the previous release. Besides those there are a bunch of small fixes and feature improvements for the microbe stage and general GUI parts. You can play the RC now by switching to the beta version on Steam (right click on Thrive to access properties). You can leave feedback in the comments below or on our forums: https://community.revolutionarygamesstudio.com/t/0-6-3-release-candidate-testing/6619
Take your species further than ever before with the newly optimized cellular stages that will smoothly take you sailing into our latest advancements in the prototype stages! No longer are the creatures of Thrive strictly confined to the underwater realm, as now they can move onto the frontiers of land, where civilization will soon be born.
Bear in mind of course, that these later stages are raw prototypes and are not indicative of the final rendition.
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Our developers have worked hard to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the patch notes at the end of this post for a full list of features and bug fixes.
Time for another pre-release testing of Thrive before 0.6.2 is released. The most major things you will see are the new 3D main menu backgrounds (these are a bit performance intensive), as well as the continued prototypes which are now all the way to the end of society stage. Theres also been a ton of small changes, fixes and graphics tweaks. To play the RC opt into the beta version of Thrive in the Steam client game properties (right click the game). You can share your feedback either in the comments here or on our forums: https://community.revolutionarygamesstudio.com/t/0-6-2-release-candidate-testing/6345 Well try to fix the most major found problems before the full 0.6.2 release next week.
Were back again with our latest tri-monthly release of Thrive! This update brings to you a long awaited feature; The further adaptation and specialization of otherwise familiar parts. That is to say, part upgrades are finally here! As of now, only one upgrade exists, which provides cilia with a brand new functionality for players to experiment with. This and more, will be elaborated upon further into the post. [previewyoutube=tpatXf9YkyE;full][/previewyoutube] Our developers have worked hard to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the patch notes for a full list of features and bug fixes at the end of this post.
0.6.1 is soon here so it is once again time to test the release ahead of time. The highlights of this release are the new pulling cilia upgrade (and finished general updates framework), new movement mode selectable in the options along with further work towards full controller support, a microbe benchmarking tool, showing our news feed and new patch notes in the game, additional features for the auto-evo exploring tool, and of course various smaller bug fixes and tweaks. To test the version early switch to the "beta" version on Steam (in the game properties) and you can then play the test build.
The Steam version of the launcher has been updated to version 2.0.3, this brings in various bug fixes and small improvements over the previous launcher version. Luckily there weren't any critical issues with the huge 2.0 release of the launcher, which meant that we didn't have to put out multiple small bug fixes immediately after. The most visible change with this should be that the game launch failure detection advice should get displayed more reliably.
Today we are proud to present the final update within the year of 2022; Thrive 0.6.0! Twilight now falls on the seas of Thrive, and the normally dominant autotrophs now face their greatest enemy It is always darkest before dawn with the beautiful addition of the day/night cycle! Found a species you love and want to remember forever? Immortalize it with the all new fossilization tool included in the long awaited Thriveopedia, future home of all things informational. These and more, in Thrive 0.6.0! Specifically in the Steam version one of the most major things you'll see (or won't see) is that the Launcher will no longer be visible before Thrive is started. The launcher is still able to open automatically when there is a reportable crash or if you use the special button in the Thrive main menu to exit to the launcher. If you prefer, you can configure the launcher to be shown before starting Thrive to get back the old functionality. [previewyoutube=tko9CMr7Adk;full][/previewyoutube] Our developers have worked hard to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the full patch notes at the end.
0.6.0 will be released next week and because of that we are putting out a test build of the new version. To play the test build switch to the "beta" version in the game properties in the Steam client. Note before you download that the day/night cycle needs to be turned on in advanced new game settings to work. All the other major features like Thriveopedia will work with existing saves in a limited manner. And please note that for now the new launcher 2.0 doesn't yet start in seamless mode on Windows (so you'll still see the launcher before playing Thrive). This will be fixed for the full 0.6.0 release. If you have any feedback please post it on the relevant thread on our forums at: https://community.revolutionarygamesstudio.com/t/0-6-0-release-candidate-testing-and-launcher-2-0-testing/5735 or in the comments below.
Today we are proud to announce the release of Thrive 0.5.10, which among a large host of bug and performance fixes, provides players with brand new tools to play with and study their world. Deter predators by impeding them with the sticky mucus left in your wake! Live your life to the fullest as a proper vegetative plant, without having to search for compounds! Create entire timelines to your exact specifications with the new autoevo tool! All of this and more, awaits you in the latest in Thrive. [previewyoutube=VrHI4_CrivQ;full][/previewyoutube] Our developers have tirelessly labored to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the patch notes at the bottom for a full list of features and bug fixes.
A new release is soon here so it is time to do the customary pre-release testing. Some of the major features if you decide to test this will be the timed reproduction system, auto-evo exploring tool and various fixes and tweaks in a bunch of places. The release candidate can be accessed by switching to the "beta" branch for Thrive in the game properties on Steam. Feel free to provide feedback about any new issues you experience with the new version and we'll try to fix as many problems before the release as possible. You can leave feedback either in the comments here or on the dedicated feedback thread on our forums.
Thrive, just like the creatures it simulates, is constantly evolving and improving. But to do that, we need effective channels by which we can hear feedback from the community. We decided to make this process much more streamlined by introducing a new Suggestions Board for the game! It's easy to sign up, using either your email, Discord account, or Github account. Once logged in, you can:
Three months since our last release, were back with another Thrive update. Thrive 0.5.9 heralds the arrival of a large slate of game-changing features, many of which have long been stuck on our to-do pile. From procedural patch maps to 3D editors, cilia to thermoplasts: read on to learn more about these new additions.
Our developers have worked hard stuffing this release full of juicy new content to make the game a richer and more diverse experience. Weve outlined the major changes in this devblog. See the patch notes for a full list of features and bug fixes.
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Note that saves created in previous releases will not load in Thrive 0.5.9. This was a necessary change for some of the new features to work correctly, since the new features were so big it wouldnt have been worth the large effort to write a save upgrader.
0.5.9 is approaching so it is time to do the usual pre-release testing. Note that this time we expect to break save compatibility between the rc1 and 0.5.9 release. So either dont put too much time into saves with the RC or be mentally prepared to not be able to load them in 0.5.9. With that out of the way some of the most major things youll see are the engulfment revamp, procedural patch map, cilia, and continued work on the prototypes. Of course theres a bunch more other changes included as well. The release candidate can be accessed by switching to the "beta" branch for Thrive in the game properties on Steam. Feel free to provide feedback about any new issues you experience with the new version and we'll try to fix as many problems before 0.5.9 is released as possible. You can leave feedback either in the comments here or on the dedicated feedback thread on our forums.
This is a re-issued patch 0.5.8.1 as we noticed that the crash reporting system was not functioning correctly. This update only changes how the engine version was built compared to 0.5.8.1 in order to make the crash reporting system fully functional again.
0.5.8.1 is out now. This release focuses on performance improvements and other smaller fixes. Of special note is that the game should now work on Windows 7 through Steam thanks to us switching the library we use for interacting with Steam. Also we have added inbuilt support for Harmony based mods for this release. There are 2 new example mods from us on the workshop showing off this feature. They are cell autopilot for letting the AI take control of moving your cell and random part challenge which is a challenge where you are given one random organelle per editor cycle and you need to try to survive. Patch notes for this release:
Thrive version 0.5.8 is finally here; And with it comes the versatile signaling agents, which allow you to actively communicate with your allied cells; New randomly generated region names, which gives each world a new and unique flair; The highly anticipated multicellular prototype, which permits you to progress further than ever in the grand journey of Thrive; And of course, a grand host of other changes and bug-fixes! [previewyoutube=7ygUoOw5kJo;full][/previewyoutube] If you want a summary of what this version brings, here are the full patch notes for this release.
0.5.8 is releasing next week. A release candidate is now available to test the new release early. It can be accessed by switching to the "beta" branch for Thrive in the game properties on Steam. Feel free to provide feedback about any new issues you experience with the new version and we'll try to fix as many problems before 0.5.8 is released as possible.
This week weve finally produced a first playable version of the multicellular prototype which currently features cell type specialization and gameplay. This is a monumental step in Thrives development, but there are yet many more steps on the long road of progress that await us. This prototype will be packaged with the 0.5.8 update, which also includes the new signaling agents part and a large host of other changes. 0.5.8 is currently scheduled to release later this month. Development progress this week:
Today we have released version 0.5.7 of Thrive which includes a new cell part for players to play and experiment with, and an expanded report tab in the editor. Players will never need to worry about not finding what they are looking for, because by evolving the new chemoreceptor part, cells will be able to sniff out resources from considerable distances! Suddenly realized a species is missing and want to know when they went extinct? The history of your world is now chronicled in the newest feature of the report screen; The timeline tab. Alongside these new features are a host of various bugfixes and optimization to ensure that everyone can properly enjoy Thrive at its fullest. We hope that everyone enjoys this release of Thrive as much as we enjoyed making it, and are looking forward to hearing what everyone thinks. Note that if you are upgrading an old save game to this latest version, the player cell needs to first die and respawn before the chemoreceptor functions properly. Patch notes for this release:
Release candidate for 0.5.7 has been released. 0.5.7 will be released in one week so we are releasing a test build now. You can play the test build by selecting the beta version of the game on Steam. We are releasing this test build to catch the most glaring errors before 0.5.7 is released. If you find any new bugs or new features that aren't working please let us know, either in the comments or on our forums in this thread. If you experience any crashes the launcher should give you the option to report them to us, if it does please send us your reports. If there aren't showstopper bugs that we can't fix in time, 0.5.7 will release in one week. The major new features are the new crash reporting system, timeline tab and other editor GUI improvements, as well as some adjustments to address low performance.
This week we have focused on further performance improvements for the game, and the upcoming chemoreceptor part. The chemoreceptor will act as a radar ability for your cell, pointing the way towards food that would otherwise be just out of sight. In the future, this part may become customizable to allow for targeting specific foodstuffs, or perhaps even detecting allied or unrelated cells! In later stages, this will be an important part for specialized olfactory cells on your organism. As for optimization; our investigations into the cause behind late game lag is still on-going, but we hope to resolve the issue as soon as we can. For now we are going to further limit the number of game entities that are allowed to spawn at once. With the already finished work and soon to be finished work, we have started thinking about when to release 0.5.7 to bring these updates to everyone. Right now we are planning to have 0.5.7 released within a month, maybe as soon as in three weeks. The crash reporting system that will be included in the release is already mostly done and only needs some tweaking to make sure it works on Windows. We also need to make a custom version of Godot engine for this as our PR to them has not been accepted yet. The other changes this week:
For this patch we tried to address the most reported issues regarding auto-evo taking too long and being too punishing. Various other fixes and improvements also got done while those other things were being worked on. Full patch notes:
This hotfix contains efficiency improvements to the auto-evo algorithm which should make it roughly 20 times faster to keep even later game waiting times more reasonable. After investigation the exit code 3221225781 turns out to be a missing DLL error. We have added automatically shown advice about this problem in the launcher. The issue seems to stem from using an older version of Windows (only Windows 10 is supported) or not having latest updates for Windows 10 Universal C Runtime. The beta branch will contain a build that may work better for older Windows. This build also includes a few unrelated changes that happened to get done: auto-evo prediction text now changes when language changes, and mod manager caveat text is now auto-wrapped for translations that wouldn't fit on screen otherwise.
This month marks a major turning point in our history as for the first time, Thrive makes its official debut in stores! We are proud to announce that Thrive is now available for purchase on Steam for those who wish to support Thrives further development. For this release, we held a major focus on overall quality and bugfixes for Thrive, which ultimately resulted in a substantial improvement to stability and performance that will ensure a smoother experience than ever before. Even still; We also managed to squeeze in a few defining features that sufficiently expand the depth of functionality such as the long awaited behavior editor enabling customization of allied cells actions, the ever promising mod loader that is sure to inspire customization beyond the games convention, and an expanded auto evo system that now even include the players population. We hope that you enjoy playing with this update as much as we did making it! You can read the full, more in-depth details about the new features of 0.5.6 on our website.
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