0.5.8.1 is out now. This release focuses on performance improvements and other smaller fixes. Of special note is that the game should now work on Windows 7 through Steam thanks to us switching the library we use for interacting with Steam. Also we have added inbuilt support for Harmony based mods for this release. There are 2 new example mods from us on the workshop showing off this feature. They are cell autopilot for letting the AI take control of moving your cell and random part challenge which is a challenge where you are given one random organelle per editor cycle and you need to try to survive. Patch notes for this release:
- Fixed major problem with the spawn system not being able to despawn things as fast as it spawned. This should give a major improvement to later game performance
- Improved game object processing speed and added some multithreaded processing to them
- Fixed crashing in text formatting when using our localized text class to guard against bad translations
- Fixed incorrect translation bbcode being able to crash the game
- Updated to Godot 3.4.4
- Switched to a different Steam client library to make the Steam build work on Windows 7
- New mod loader improvements to have inbuilt Harmony support
- Fixed enemy spawn cheat not making the spawned cells despawn
- Fixed auto-evo using energy balance instead of consumption when calculating populations
- Reduced flagellum energy cost to 4
- Fixed unintended cannibalism when player becomes multicellular
- Fixed an issue with the player species not spawning in multicellular
- Fixed dead cells being able to be added to a colony causing issues
- Fixed bacteria group spawns spawning things that immediately despawn
- Added a new more detailed metrics panel (default key is shift+F3) to be able to see game performance in more detail
- Microbe editor now shows the total storage of a cell
- Added a new microbe stage ambiance track
- The options menu now shows the resolution the game renders at
- Main menu music now fades out when starting a new game instead of cutting out immediately
- Fixed patch map nodes reacting to the scroll wheel
- Partially fixed NaN compound storage amounts by resetting them to 0
- Fixed incorrect "{0}" shown in save upgrade fail message
- Fixed our custom colour picker leaking Godot objects
- Simplified logic slightly in name permutation generation
- Romanian language is now available in the game
- Updated translations
Thrive
Revolutionary Games Studio
Revolutionary Games Studio
2021-11-26
Indie Simulation Singleplayer EA
Game News Posts 42
🎹🖱️Keyboard + Mouse
Very Positive
(1021 reviews)
https://store.steampowered.com/app/1779200 
Thrive Linux Content [649.7 M]
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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