Three months since our last release, were back with another Thrive update. Thrive 0.5.9 heralds the arrival of a large slate of game-changing features, many of which have long been stuck on our to-do pile. From procedural patch maps to 3D editors, cilia to thermoplasts: read on to learn more about these new additions.
Our developers have worked hard stuffing this release full of juicy new content to make the game a richer and more diverse experience. Weve outlined the major changes in this devblog. See the patch notes for a full list of features and bug fixes.
[previewyoutube=3D3u88bSHSc;full][/previewyoutube]
Note that saves created in previous releases will not load in Thrive 0.5.9. This was a necessary change for some of the new features to work correctly, since the new features were so big it wouldnt have been worth the large effort to write a save upgrader.
Procedural Patch Map
Perhaps the biggest change in this release is the procedural patch map generator. In previous versions, every game took place in the same world with the same biome layout. In Thrive 0.5.9, each game world is different, with a dynamic map to explore and adapt to. In future, we hope to extend this system to allow more detailed planet generation. While different planet types do arise in the current implementation its possible your planet may be full of ice biomes for instance, suggesting a much colder world these arise by pure chance, and still rely on only a small set of patches. But this system is a start, and adds a replayability factor the game was sorely missing. If you yearn for the familiar layout of Pangonia though, dont fret you can switch to the classic patch map thanks to our next important feature.
New Game Settings
Have you always found Thrive too easy? Too hard? Too boring to always start in the hydrothermal vents? In Thrive 0.5.9, weve addressed these issues and more with the new game settings screen. Select a difficulty preset to adapt the game to your skill level. If youre feeling adventurous, switch to the advanced view, where youll find plenty of sliders you can fiddle with to fine-tune various difficulty parameters. Meanwhile, with the planet settings, you can enter a chosen seed for the procedural map generator and choose your starting patch from a range of scientifically plausible options. The advanced view also lets you switch between procedural and classic Pangonia map layouts. Speaking of scientific plausibility, we finally have a LAWK toggle! Thats Life As We Know (it), for those unaware. If youre all about that strict realism vibe, turn this on to disable speculative game elements we havent observed in nature. More on these shortly
Engulfment Revamp
Weve given engulfment mechanics a makeover in this release. Its now more engaging than ever to swallow chunks and other cells, with custom mutations to expand your options further. Digestion is now a timed process. Engulfed objects remain inside the cell as its enzymes break down ingested material. You can evolve lysosome organelles to make this process faster and more efficient. Modifying these lysosomes unlocks the ability to digest tougher membrane types, which have been buffed with resistance to engulfment from all cells without this mutation.
Macroscopic Prototype
Following on from the Multicellular Stage prototype last release, Thrive 0.5.9 adds a prototype editor for the macroscopic portion of the Multicellular Stage. Yes, thats right a 3D editor! Right now its rather basic, consisting of a load of coloured balls representing cells. Other features meant development time had to shift away from this prototype, so theres no 3D gameplay for the time being. Still, its a strong statement of our future intent with the game, and a lot of important work went into refactoring the game to pave the way for this feature and others.
Cilia
Their icon has been in the editors organelle list since Thrive 0.3.4, so were ecstatic to finally announce the arrival of cilia as placeable organelles. Cell rotation rate now depends on size the larger the cell, the closer its agility will be to that of an oil tanker. Cilia though boost rotation rate to help you fight this inevitable inertial creep, so be sure to add a few as you grow. In future, cilia will be upgradeable, with further mutations generating currents to pull in unwary prey, but this feature didnt quite make the cut-off for this release.
Thermosynthesis
The thermoplast is another organelle weve been hoping to add for a while. Thermoplasts (and their prokaryotic counterpart, thermosynthase) are speculative organelles which produce energy from heat gradients. In Thrive 0.5.9, thermosynthesis creates ATP at a flat rate which depends only on the ambient temperature in a patch. This can be quite overpowered, so were looking to implement a more involved mechanic where the player has to chase dynamic heat gradients to keep their ATP topped up.
Spawn System Revamp
A less visible change is a revamp of the system spawning objects and clouds in the environment. While still subject to variation, the new system is less susceptible to large and frustrating regions of emptiness. Hopefully this should make gameplay more satisfying and the world more vibrant.
Art Gallery
Alongside all the above gameplay features, weve added a special treat to the main menu. Under the extras menu, youll now find an art gallery, full of some of Thrives iconic concept art, in-game models and in-game music. Browse at your leisure to the sound of a Thrive Main Theme smooth jazz remix.
Other Changes
Thats the big changes covered, but there are many more smaller changes to enjoy.
- Easter eggs Weve added one type of randomly spawned Easter egg to the game environment, and most of you will find it quite familiar. Can you find it?
- Patch-wide population system Going extinct in only one patch no longer means game over. Instead, youll be greeted with a screen to choose a patch where other members of your species reside, giving you a second chance to thrive.
- Configurable maximum entities option If youre having performance problems, head to the options menu and reduce the maximum number of entities in the performance tab. While its not a silver bullet, this should go some way to helping those with less powerful machinery play the game.
- Pause hotkey Press space to pause and unpause the game.
- Debug overlay Press Ctrl-F3 to open the new debug panel, featuring performance metrics and other helpful information.
- Nucleus damage reduction Having a nucleus now gives a 50% reduction in damage caused by enemies.
- Many other tweaks and bug fixes!
Looking Ahead
In our next release, well be solidifying many of these features with stability and performance enhancements. We also hope to continue expanding the Multicellular Stage prototype, and add further features to the Microbe Stage to bring it closer to its final form. Again, well be holding a developer livestream: [previewyoutube=AEsKo7SEtDM;full][/previewyoutube] to celebrate the new release, so make sure you join us to ask questions and learn more about the inner workings of Thrive and its development team. Were looking forward to seeing you there. We also look forward to seeing you here for our next release!
Thrive
Revolutionary Games Studio
Revolutionary Games Studio
2021-11-26
Indie Simulation Singleplayer EA
Game News Posts 42
🎹🖱️Keyboard + Mouse
Very Positive
(1021 reviews)
https://store.steampowered.com/app/1779200 
Thrive Linux Content [649.7 M]
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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