Today we are proud to present the final update within the year of 2022; Thrive 0.6.0! Twilight now falls on the seas of Thrive, and the normally dominant autotrophs now face their greatest enemy It is always darkest before dawn with the beautiful addition of the day/night cycle! Found a species you love and want to remember forever? Immortalize it with the all new fossilization tool included in the long awaited Thriveopedia, future home of all things informational. These and more, in Thrive 0.6.0! Specifically in the Steam version one of the most major things you'll see (or won't see) is that the Launcher will no longer be visible before Thrive is started. The launcher is still able to open automatically when there is a reportable crash or if you use the special button in the Thrive main menu to exit to the launcher. If you prefer, you can configure the launcher to be shown before starting Thrive to get back the old functionality. [previewyoutube=tko9CMr7Adk;full][/previewyoutube] Our developers have worked hard to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the full patch notes at the end.
The Thriveopedia
Weve always wanted it and now we finally have it; The go-to resource for all things Thrive! The Thriveopedia is the future home of any information on the world, the game, and its mechanics, that the player could ever need to know. As of now, the Thriveopedia only contains a home page with links to our wiki and forums, a map of your current world, evolutionary tree, and the museum. In the future, this guide is planned to contain information on the games features, including information about their real-life counterparts, and strategies on how to best use them.
Fossilization
Individual species can now transcend the confines of their home worlds at the behest of the player, with the powerful fossilization tool. While in the pause menu, the player can now select any species in view to capture its information and study it, and should they so desire, save it forever in their personal museum!
Amass all the species you could ever want within the Museum section of the Thriveopedia where not only can you admire your collection, but you can also freely start a new freebuild session as a select species of your choice! Share your favorite cells with other players by transferring your .thrivefossil files with each other! Gotta collect them all!
Day and Night
Throughout all of Thrives history photosynthesizers have reigned supreme as the most stable and uncontested autotrophs to grace the seas. But this ends today as the world of Thrive is no longer tidally locked with its sun and now experiences the exciting phenomena of night and day. Plant players beware as you must now periodically face a trial of endurance within the shadowy depths of the night, where the once ever-reliable sunlight can no longer reach.
As it is quite a large change to gameplay, the day/night cycle is currently disabled by default. So for anyone interested in experiencing the flow of time, make sure to enable it in the advanced game-start settings! Otherwise, players will be greeted with the familiar sunny skies of classic Thrive.
Launcher 2.0
Behold the latest in Thrive launcher technology, launcher 2.0; Now entirely rewritten and featuring enhanced processing and loading speeds, a sleeker design, and greater versatility.
Other Notable Changes
- Thrive now has a new intro video when you start the game. Make sure you have it enabled in the settings so you can appreciate the exciting view!
- The main menu now features social media icons so that you can easily find a community outlet of your choice.
- Thrive now has a safe-mode triggered crashing, which disables all mods and video playing before restarting.
- Pili now feature a slight damage delay, preventing them from rapidly inflicting a large amount of damage at once.
Looking Ahead
While this update may be exciting, it is only the beginning of our plans for 0.6.x and sets The stage for the future implementation of our upgrades system, unlocking system, combat reworks, and more! Want to hear more? Come join us in our upcoming developer Thrivestream to ask us whatever you like, and celebrate the new release!
Patch notes
- Added day/night cycle. Note that due to missing tutorials, balancing etc. which we didn't have time for, you need to manually enable this feature when starting a new game in the advanced options.
- Added the first few pages of the Thriveopedia to show info about the current game and show the evolutionary tree now in the game proper as well
- Added fossilisation feature to save selected species to the museum which can be loaded through the Thriveopedia to the freebuild editor
- Pilus damage now has a cooldown to prevent a ton of damage from it very quickly
- Balancing changes
- Fixed infinite compound ejection caused by negative compound ejection (only a bandaid fix for now due to time constraints)
- Engulfing now gives extra glucose on top of what the engulfed cell actually had
- Membrane colour transparency works again. Be prepared to have AI species evolve to be more transparent again to avoid being eaten by the player.
- Refactored our code related to species colour adjusting when used in graphs
- Fixed multiple issues related to organelle graphics rendering by changing their render modes and splitting organelles into transparent and opaque ones
- New intro video
- Added our social media and website links to the main menu
- Added safe mode start up after Thrive crashed before managing to start fully. Safe mode can disable all mods and video playing
- Digestion efficiency display in the editor now shows the separate values for each type of digestion to reduce player confusion regarding them
- Fixed panspermia being selectable with LAWK being on by default now
- Enabled word wrap for credits to fix some misaligned columns
- Saving being unavailable in some prototypes now has the warning about that shown correctly when manually making a save in the later editors
- New mucilage and slime jet icons
- Starting with no mods enabled but having installed mods now shows a heads up notifying that mods need to be enabled first before they work
- Fixed evolutionary tree being cutoff even when fully zoomed out
- Added some features used by Thrive Launcher 2.0. Added button to exit to the launcher when the launcher is hidden and would otherwise be difficult to return to from Thrive. Store versions of Thrive now use seamless launcher mode to not show the launcher window before starting Thrive.
- Improved performance of our custom rich text labels by only registering input listening when necessary
- Saving now uses a new Godot API to generate the screenshot PNG this avoids an unnecessary temporary file write to disk and should be faster as a result
- Fixed a rare crash when using a lot of slime jets
- Added a bandaid on infinite compound ejection due to engulfed object having compounds with NaN amounts in it
- Added some guards against dividing compound amounts by zero this should hopefully reduce how often the NaN compounds bug happens
- Changed scene change mod callback to trigger slightly earlier
- Updated some code comments related to the saving system
- Fixed localization update script writing BOMs in .po files on Windows
- Fixed some typos in the English text
- Updated translations
[ 2022-12-10 18:31:32 CET ] [ Original post ]
- Thrive Linux Content [649.7 M]
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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