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Devblog #38: To the future and back

Glimpse the future of your species in the latest release of Thrive! Now including prototype versions of all planned stages going all the way to the very end of the game. For the first time ever, your species can now experience the entire journey from single cell to galactic empire, and at the very end, return once again to where it all began. All this and more, in the release of Thrive 0.6.3.
[previewyoutube=V6qKN8F5I1M;full][/previewyoutube] Our developers have worked hard to bring you an expanded Thrive experience. Weve outlined the major changes in this devblog, but you can see the patch notes at the end for a full list of features and bug fixes.

A glimpse of the future


With the release of all prototypes, the player can now reach the very end of the game, so long as they dont mind a bare-bones experience of course! These skeletal stages serve as a pale representation of the future to come, allowing players to familiarize themselves with what is in store.
Upon reaching the macroscopic stage, you will be greeted with a world of rocks and trees. Here you may familiarize yourself with interacting with a simulacrum of what could someday be a real living environment, destroying trees and wielding tools to eventually build yourself a center of society.
With the advent of society, for now the only society to ever come about in this land beyond time, you will acquaint yourself with the march of progress through technological advancement. The available technology largely consists of no more than the means of producing rockets to push ever forward in this future.
With rockets at your disposal, the final frontier can now be grasped. A single world, your own, and the sun it orbits is all you can currently reach.
At this point, you are sure to quickly master the available technology and build incredible structures, but none so important as the ascension gate. A point of egress from the space stage, bringing you to ascension.
Entering the gate grants you god-like powers that allow you to bend all of reality to your will. From this point on the universe has been conquered, and now exists for you to do with as you please. This is the end of the line, and the final stage of the game. But perhaps you want to try again?
Should you tire of this potential future, you can choose to return to the very beginning with a small gift in tow!

A stable cellular Experience


A revision of our compression library to a previous version should result in significantly less save errors in the microbe stage, ensuring that your files are safer than before. And in the event you still encounter any save errors,you will now be prompted with how to provide us with the errorlog, to make it easier to report such issues. In addition, Fossilization will now tell you if there was an error saving a species so you know to try again.

Other Notable Changes


  • Added a new toxin damage sound (instead of reusing the emit sound)
  • Improved the placeholder tree and rocket graphics for the prototypes
  • Added a system for window panels to reorder this makes draggable windows go on top of other such windows when they are moved around or opened
  • Added a new feature to the museum screen to delete fossils
  • Added miscellaneous fun screen filter shaders

Looking Ahead


This update was largely focused with wrapping up the prototype stages, so while it may not have been very substantial for the more complete parts of the game, it is now ensured that the next release will be entirely centered around continued development of the microbe stage. Want to hear more? Come join us in our upcoming developer Thrivestream to ask us whatever you like, and celebrate the new release: [previewyoutube=KXIqkUc4R1k;full][/previewyoutube]

Full Patch Notes


  • Added the remaining prototype stages: industrial, space, and ascension. It is now possible to play through the skeleton of the game all the way from microbe to ascension, though the later prototypes have bare minimum content to show off the ideas of the stages.
  • Downgraded our compression library (SharpZipLib) to 1.3.3 which should resolve the intermittent save errors that have been happening the past few months
  • Added a new toxin damage sound (instead of reusing the emit sound)
  • Improved the placeholder tree and rocket graphics for the prototypes
  • Save error dialog now explicitly tells to give us the JSON debug log as without it debugging a save failure is basically impossible in most cases
  • Added a system for window panels to reorder this makes draggable windows go on top of other such windows when they are moved around or opened
  • Added a new feature to the museum screen to delete fossils
  • Fossil saving failure will now show an error popup
  • Added miscellaneous fun screen filter shaders
  • Added an unknown key icon
  • Fixed game not fading out before playing the microbe intro video
  • Fixed 3 microbe backgrounds having non-repeating edges
  • Fixed current patch biodiversity fill always checking potential species to split from in a specified order (the order is now random)
  • Fixed some usages of random number generation having their upper limits be off by one
  • Fixed player accidentally becoming awakened if entering macroscopic while already having placed neurons
  • Fixed the ESC key icon not being used (instead the unknown key fallback was used before)
  • Fixed sometimes the close X being invisible on our custom windows
  • Fixed the Thrive logo being blurry in the main menu and the credits
  • Options menu now lazily loads available language list
  • Switched a BOM check around to make dependabot tool updates work
  • Automatic checks now disallow gltf files as they are always worse than .glb files
  • Updated the style_guide on how to add words to dictionary to avoid typo warnings
  • Cleaned up some remaining references to ruby in the repo
  • Fixed a typo in CONTRIBUTING.md file
  • Updated AngleSharp library to 1.0.4
  • Updated a code checking library we use
  • Added support for Godot GUI tab names to be translated
  • Updated translations


[ 2023-07-01 17:21:28 CET ] [ Original post ]



Thrive
Revolutionary Games Studio
  • Developer

  • Revolutionary Games Studio
  • Publisher

  • 2021-11-26
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 42  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1021 reviews)


  • Review Score

  • https://store.steampowered.com/app/1779200 
  • Steam Store



  • Thrive Linux Content [649.7 M]

  • Public Linux depots

  • In Thrive, you take control of an organism on an alien planet, beginning with the Last Universal Common Ancestor (LUCA). Your goal is to survive in the environment, adapt your species by adding mutations, and thrive. Other species will emerge to compete with yours. They will evolve via a population dynamics driven simulation with random mutations - you must improve and spread your species to surpass them. The success of your species depends both on your skill in surviving as an individual cell and the changes you make in the editor.

    In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.

    Current key features:


    • Control an individual member of your species and survive the environment
    • Predate on other species, use photosynsthesis or scavenge for resources
    • Edit your species to make it more successful
    • Compete with other species emerging on your planet via an evolution simulation
    • Explore different biomes
    • Fight other cells with multiple cellular level weapons
    • Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
    • Learn about biology by using real compounds, organelles or parts inspired by real science
    • Spread your species via the biome map
    • Review and plan future actions by looking at population simulation results and graphs
    • Learn the basics of the game with a light interactive tutorial



    The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.

    If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
    MINIMAL SETUP
    • OS: Ubuntu 20.04 or latest Fedora version
    • Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 530
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 or latest Fedora version
    • Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD equivalent
    • Storage: 5 GB available space
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