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Thrive Patch 0.6.4.1 Out Now

Having just released our performance refactor update 0.6.4, we quite quickly became aware of a large amount of bugs and other issues brought up by our players. Thanks to everyones help and reporting, we were able to track down the source of many of these bugs and patch them up with care. The resulting patch has just been published today, and should result in a significantly more stable experience for our players. With the bulk of these bugs now dealt with, we should be able to begin focusing on the contents of our next update soon enough! Unless of course we still get many new bug reports after this patch.

Patch Notes


  • Balancing improvements: movement speed for larger cells was increased a bit, bacteria can now again spawn in larger swarms than just 2 at once, and debuffed colony movement bonus a bit to make sure colonies aren't faster than individual cells.
  • Added better tooltips for microbe action hotbar and become macroscopic button
  • Added panoramic 3D backgrounds for late multicellular editor. Before they were used just for the stage itself.
  • Fixed cells not appearing at all when using low thread count. The same root cause also caused cell rotations to stop working after some time in the game.
  • Hexes placed in previous editor session are now slightly darker to make them actually visually distinct
  • Engulfing animation now correctly stars from the engulfed object's world position
  • Fixed eukaryotic size bonus for engulfment not working
  • Fixed new health max not applying after exiting the editor
  • Fixed engulfing pulling in animation playing twice in a row
  • Fixed engulfing endosome graphics scale blowing up a ton when engulfing a specific object type
  • Fixed engulf eject animations not working at all
  • Fixed a crash related to despawning engulfed objects
  • Fixed a save error when a species had a chemoreceptor set to detect that species it was in
  • Fixed incorrect data being generated for multicellular body plan indexes which lead to a crash when colonies regrew lost cells
  • Fixed tutorial about leaving colony to be able to enter the editor being able to trigger in early multicellular stage
  • Fixed the reproduction bars staying white if the player died when the editor was available. Also with the same change compound bars will only update while the player is alive.
  • Fixed softlock when pressing the editor button but the player was in a microbe colony (not multicellular)
  • Fixed Godot warning that was printed when the editor was exited (this was from the options menu sound device list)
  • Fixed a Godot error when shutting down the game that was caused by PhotoStudio
  • Fixed crash in early multicellular stage related to organelle repositioning when exiting the editor
  • Mostly fixed microbe colony member positions. Members bound 3-4 cells away from the lead cell still have some rotation and positioning issues.
  • Made multicellular lost cell tracking ignore cells that no longer pointed to a valid cell index in a species' body plan. Most likely caused by removing cells from the body plan after that cell colony was spawned.
  • Going to the art gallery now disables the 3D menu background performance tracking which should fix unintentional low performance detection due to a lag spike
  • Removed old evolutionary tree build error message that should not be able to trigger anymore as we have had a save breakage point
  • Made speed cheats work much better, especially for larger colonies which got way too much bonus speed
  • Unified the cases of our JSON files, properties are now PascalCase everywhere (with internal names still keeping camelCase naming)
  • Fixed native library symbol upload script
  • Updated Nito.Collections.Deque from 1.1.1 to 1.2.1
  • Updated translations


[ 2023-12-16 19:02:34 CET ] [ Original post ]



Thrive
Revolutionary Games Studio
  • Developer

  • Revolutionary Games Studio
  • Publisher

  • 2021-11-26
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 42  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1021 reviews)


  • Review Score

  • https://store.steampowered.com/app/1779200 
  • Steam Store



  • Thrive Linux Content [649.7 M]

  • Public Linux depots

  • In Thrive, you take control of an organism on an alien planet, beginning with the Last Universal Common Ancestor (LUCA). Your goal is to survive in the environment, adapt your species by adding mutations, and thrive. Other species will emerge to compete with yours. They will evolve via a population dynamics driven simulation with random mutations - you must improve and spread your species to surpass them. The success of your species depends both on your skill in surviving as an individual cell and the changes you make in the editor.

    In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.

    Current key features:


    • Control an individual member of your species and survive the environment
    • Predate on other species, use photosynsthesis or scavenge for resources
    • Edit your species to make it more successful
    • Compete with other species emerging on your planet via an evolution simulation
    • Explore different biomes
    • Fight other cells with multiple cellular level weapons
    • Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
    • Learn about biology by using real compounds, organelles or parts inspired by real science
    • Spread your species via the biome map
    • Review and plan future actions by looking at population simulation results and graphs
    • Learn the basics of the game with a light interactive tutorial



    The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.

    If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
    MINIMAL SETUP
    • OS: Ubuntu 20.04 or latest Fedora version
    • Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 530
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 or latest Fedora version
    • Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD equivalent
    • Storage: 5 GB available space
    GAMEBILLET

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