After a few releases thin on new features this version of Thrive has focused purely on new features. The main 3 major new features are: endosymbiosis, day/night cycle enabled by default, and toxin customization. These add much more variety to the microbe stage and hopefully make the game significantly more enjoyable. Endosymbiosis allows you to create an endosymbiont organelle from another species giving a free copy of that organelle and unlocking placing that organelle. Day/night cycle has been polished up with some new GUI features in the editor to make it easier to determine if you can survive the night and as such is now enabled by default. The toxin customization feature allows using different toxin types that have different effects for more interesting toxin gameplay. Besides the major features we also have a variety of smaller changes and bug fixes (including one fix for the game freezing during gameplay). To play this early test build you need to right click Thrive in the Steam client and in the properties select "beta" as the version to play. Please provide any feedback you have about this new upcoming release, we are especially interested in feedback related to balancing of the new features as well as any major game breaking bugs. You can provide feedback in the comments below or on the dedicated thread on our community forums: https://community.revolutionarygamesstudio.com/t/0-6-7-release-candidate-testing/7497
[ 2024-06-08 10:58:59 CET ] [ Original post ]
- Thrive Linux Content [649.7 M]
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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