Thrive 0.8.0 is releasing in one week so the usual public test builds are here. It hasnt been too long since 0.7.1 but we are squeezing one more release into this year so there isnt much time left to make that goal. The major goal of this release was to complete all of the remaining 0.7.x roadmap items, which we have managed to do as is evident from being able to call this release 0.8.0. In addition to the general polishing work of the editor and microbe stage heres a few highlights: improved dynamic compounds, tweaked microbe visuals, added new editor features like controlling organelle split order and organelle adding suggestion. In addition to the new features weve fixed a ton of bugs and improved the AI code to better use recently added features. Also as a major feature the experimental Mac support is back! This means that for the first time in a year people on macOS can play the latest version of Thrive. This isnt yet a fully supported platform for us and as a result this build is not part of the Steam version but can be downloaded separately if someone on Mac is wanting to give it a go. Hopefully we can make the Mac version a fully supported platform next year. See here for a wishlist goal weve had for a long time for people to show support for wanting to Thrive fully support Mac. So if you are on a Mac and would like to see Thrive there, please make sure you've wishlisted Thrive and set your platform preference in the Steam options correctly to be counted. To access the beta, right click Thrive in the Steam client and in the properties select "beta" as the active beta version. As usual please post any feedback you have related to this build in the dedicated feedback thread or the comments below. We are especially interested in any game breaking bugs or regressions that have accidentally slipped in. We hope to correct as many of the found problems before the full 0.8.0 release as possible.
[ 2024-12-14 13:07:12 CET ] [ Original post ]
- Thrive Linux Content [649.7 M]
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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