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It is once again time for early testing of the next Thrive release, 0.8.1. This release has a lot of new gameplay features like environmental tolerances, radiotrophy and reworked thermosynthesis gameplay. And theres also the usual bunch of smaller changes. One other highlight is that there is now an exclusive fullscreen mode that should improve things for everyone on Windows who want to play in fullscreen. Please report to us if the one pixel border and slightly wrong resolution problems are gone now. This testing build is a bit more raw than we would have preferred as the environmental tolerances feature was literally finished just a few hours ago. So please dont be too harsh on it. But do report back how it changes the feel of the game. There is a known problem where the tolerances GUI gets messed up when loading a save made in the editor, so please dont report that again as we are aware of it. Also it is very easy to get into negative MP when using the tolerance sliders. There's been multiple reports about that already so we don't need more, thank you. To access the beta build, right click Thrive in the Steam client and in the properties opt into the "beta" branch. As usual please post any feedback you have on this test build on our forums or the comments below. We are especially interested in the current game balance as many of the new features havent had time to be balanced well so we expect them to be unbalanced currently. We will try to get the game balance as good as possible before the full 0.8.1 release in one week.
[ 2025-02-15 19:00:14 CET ] [ Original post ]
- Thrive Linux Content [649.7 M]
In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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