In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
We are once again about to release a new Thrive version next week, and as usual we have a public test build this week. The biggest things to be noticed in this build are the achievements added for the microbe stage to encourage trying out various different strategies, and the upgrades to the multicellular stage prototype. Besides those headline features we have a long list of small and some big bug fixes as well as smaller new features and many balance tweaks.
The added achievements are visible in Steam already, but are only achievable with this beta version. So if anyone has noticed the new achievements but hasn\'t managed to get any, that\'s the reason.
It took a bit of extra time for this new release due to the summer break that cut down on the available development time. Also if anyone with an AMD GPU notices the game graphics glitching out, that is likely due to a new driver version that causes problems with Godot Engine. As far as we know there has been no further driver or Godot version released to address the problem, but if a Godot update is released to address this, we will try to get it out to all the players as soon as possible.
To access the beta build, you need to right click Thrive in the Steam client and opt into the beta version.
Please provide any feedback you have on this test build. We are especially interested in hearing about the game balance and how the achievements feel. You can comment on our forums: https://community.revolutionarygamesstudio.com/t/0-8-3-release-candidate-testing/8581 or in the comments below.
Minimum Setup
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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