In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
After a bit of a delay, Thrive 0.9.0 is nearing a state it can be released in. Usually we put out a Release Candidate build, however this time the build is being just called a beta, because it is in much rougher shape than usual, but we are putting it out anyway as we dont want to delay 0.9.0 further. The most major omission in the build you are likely to notice is that it is not possible to save the game while in the editor. Saving has been only reimplemented for the swimming around portion of the game. Besides the background work the most major visible new feature is the microbe terrain system that adds bit of inert terrain in many patches and the tweaked current particles and some other visuals. There are also major balance changes and new features added to auto-evo.\n\nThis build had to be delayed a few weeks due to the saving reimplementation, which took much more time than expected, but hopefully it will be worth it in the long run as it will act as a base as we move development to further stages. And cutting down saving time to just a lag spike should make saving feel at least a bit better.\n\nTo access the beta build, you need to select the \"beta\" version in the Steam client for Thrive. Right click Thrive in your Steam library and then in the properties select \"beta\" as the version.\n\nPlease provide any feedback you have on this test build. We are especially interested in hearing about the new game balance and how auto-evo feels. If you can manage to break saving in the microbe stage, we are very interested to hear how you did that, and if possible the save file you have if the problem occurs during loading, so that we can have saving fully working for the 0.9.0 release.\n\nYou can leave feedback below in the comments, or on our forums in this thread: https://community.revolutionarygamesstudio.com/t/0-9-0-beta-testing/8710
Minimum Setup
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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