In the Microbe Stage, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes, and modify your species. Add new organelles, change your membrane, and change your cell's visuals. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.
Current key features:
- Control an individual member of your species and survive the environment
- Predate on other species, use photosynsthesis or scavenge for resources
- Edit your species to make it more successful
- Compete with other species emerging on your planet via an evolution simulation
- Explore different biomes
- Fight other cells with multiple cellular level weapons
- Try different gameplay styles by specializing in different energy sources in subsequent playthroughs
- Learn about biology by using real compounds, organelles or parts inspired by real science
- Spread your species via the biome map
- Review and plan future actions by looking at population simulation results and graphs
- Learn the basics of the game with a light interactive tutorial
The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot engine with the C# programming language.
If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!
This is a small bugfix release to address the most pressing problems after the 0.9.1 release, which has been our most unstable version in a long while. This release should hopefully fix the prevalent crashing problem in 0.9.1 that was caused by the new division animation. And this also addresses many MP calculation related problems that should now make the microbe stage fully playable and the prototypes mostly working (we haven\'t had enough testing time to fully verify). There\'s also some balance changes included that we felt were small and important enough to put out now to get more feedback on them.\n\n
Patch notes
\n\n- \n
- Fixed microbe division animation trying to apply for detached physics bodies. This is likely the cause of the flood of crash reports we received.\n
- Fixed various cases of the new MP system not working correctly\n
- Fixed the new MP system to work correctly for multiple cell type edits in multicellular and macroscopic\n
- Buffed prokaryotic toxin generation amount\n
- Buffed iron and chemosynthesis\n
- All multicellular species\' hex layouts can now be previewed in the tooltips instead of just species that have been edited in the editor\n
- Fixed error on switching patch in the multicellular editor\n
- Fixed auto-evo calculating NaN energy gains for species (when a patch was empty of ammonia)\n
- Fixed cells spinning around when they thought they were taking hydrogen sulfide damage but actually weren\'t\n
- Fixed cell editor light level trying to apply too soon leading to major editor errors\n
- Fixed MP multiplier difficulty setting not working with the new MP system\n
- Fixed saving in wide locales with certain length strings\n
- Fixed saving not working when there is a cell remove action in the edit history of multicellular\n
- Fixed a case where the pilus collision system may have tried to access a dead entity\n
- Suppressed already connected signal error popup (this is a years old engine bug)\n
- Updated some code dependencies and added some testing helper code\n
- Updated translations\n
Minimum Setup
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 3 3300UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 20.04 or latest Fedora version
- Processor: AMD Ryzen 5 2600X or Intel equivalentMemory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD equivalent
- Storage: 5 GB available space
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