




Alright, even though this is the fourth post today on our behalf, it is still necessary to an extent. What we have expected from the release: It may seem pretentious but MMORPG's are rare, and for a fair reason, they are quite hard to create. Alongside that, and the fact that there is only about one other game similar to this one, you end up with a very small amount of witnesses that may predict what will happen if such a game releases. So what is the plan? Our plan was to, at best case scenario, in which celestial intervention somehow gets players to play the game nonstop, we will have at least 2 regions, in which, at least 3 realms support the amount of traffic. And in the worst case, we may:
- Test the servers stability / stress response.
- Find out what people like & What we should focus on.
- See what breaks / Makes the game.
- Know if hackers / unknown glitches ruin it.
- Predict if the economy will break due to player intervention.
- Assume how difficult it is to other players since it is a quite challenging game.
- Ben, which is I. mostly in charge of the client-side / art / production of the game.
- Cliff, which develops the back-end as well as some front-end of the game.
- And Nativ, which is in charge of sound / audio / music design.
- Supporting us are many freelancers who mostly contribute a whole lot of art / graphical assets.
[ 2021-11-25 21:45:26 CET ] [ Original post ]
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