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To follow the release of Sunset World Online (March 1st)
https://store.steampowered.com/app/1903270/Sunset_World_Online/
Game's Discord Server to keep in touch:
https://discord.gg/NbZgMpRxqr
Greetings, unfortunately, Element Quest will have to be taken down and off the Steam Store.
There are multiple reasons why this is happening:
1) The game had received tremendous negative feedback from users.
We initially thought players would see beyond the game's early-state flaws and believe in its potential and future but alas players see it and treat it like a full complete and paid-for product.
We tried to target the widest audience, neglecting some of the game's initial quality by doing so. By providing google-translate localization to other languages, we thought non-English speakers would have the opportunity to try out and understand a game that is, in any case, short on sentences. We did plan to eventually cover the basic translation with human-made translation, at least for the countries that play EQ the most.
We have implemented controller support but never advertised to have it, for some reason players with controllers didn't like that?
Lack of players, due to not knowing well enough where MMO releases are advertised or how to price deals for YouTubers, etc... Or by not syncing the press with the release.
Some negative reviews were just "Bad Game" / "Not Fun" / "Doesn't Feel Good" and other unhelpful "jargon".
In any case, rightful or not, this is what it is.
2) Development Team Issues
The team has been demotivated by the fact that the game has been taken so negatively, while trying to fix the situation, we didn't manage to score enough victories and keep the ship afloat. So negative feedback kept piling and a core developer had decided to leave.
3) No return on investment
We have spent a year developing this game, paid many freelancers for art, voice acting, and other services. Alongside some promotional push which costs money as well and research experiments. The game was never close to return-on-investment, we decided to never make it a pay-to-win, we do still stick to that decision, but that may have been one of the things that made the user-acquisition plan difficult.
In conclusion, we were heavily inspired by old-school MS, and had a dream, to recreate and succeed upon that old experience, bring new, modern and innovative mechanics to a side-scroller online world.
Hopefully, the game will return back to service in the near future.
With a better gameplay experience, a smaller target audience, no localization, maybe under a different name.
It will still be supported and available on Google Play for some time.
Don't lose heart, I don't plan to let it go, just learn from the mistakes and make it better.
Game's Discord Server to keep in touch:
https://discord.gg/NbZgMpRxqr
New Features
Element Quest has now become available on android, for those who cant stick to your old PC chair for too long or would want to run an expedition from some hotel far away!
CLICK HERE to DOWNLOAD
https://play.google.com/store/apps/details?id=com.XPloria.ElementQuest
Greetings! Too much time had passed since the last Dev Blog was posted, and many things have changed since. We hadn't released any content this week since we had figured more content would not be helpful, at least at the moment, in order to fix the game's most critical issue, which is, lack of online players! So what ARE the potential problems we have found and have to solve? 1) Easy-Anti-Cheat seems to lock away every player which has non-English characters in its OS's user name. (And players in other sporadic cases) After a while they have found out about this problem, hopefully, fixed it, and will release it in their next SDK version, until that is prepared, some players will, unfortunately, remain outside. 2) Lack of publicity due to the fact that we still hadn't reached a worthwhile deal with a worthwhile influencer, our PR freelancers still hadn't released our press release and many of our experiments failed in one way or another. This is not bad tho', we have learned more about what's good for the game and what's bad, what's worth pursuing and what's not. We would still look for worthwhile influencers and try different promotions. 3) The Vicious Cycle of active players: Two tips I'll certainly give to anyone releasing an MMO. First, do what you can to make sure your early version is good in terms of retention so when players come by they will stick for at least an hour. Second, make sure your press release BEFORE the game releases is big enough so there will be a single strike of players that will keep the engine running, what do I mean by that? New players come every day, from steam, if not from anywhere else, since this is a non-mixed F2P game. These players don't see a lot of players running about, what do they do? after a while, they give up, contributing to the problem. So slow and steady growth maybe works for other games but not for this one. Our solution to this problem is quite peculiar, it is to release the game on Android. And yes, before you get angry about it, please understand that promoting a product on the mobile market is much more straightforward. We need more online players, and some return on investment, and if there is a viable and effective solution, we would pursue it. Not because we are greedy, but because we would try to pursue every potential avenue for success. 4) Potentially Problematic Early Game? What we have found is that the Expedition is the "make-or-break" of the game, players either get hooked on it or leave in it. And that's good, the game is not meant for everyone, some players are too casual or require easier wins which we never planned to provide. With that said, the regular slow trickle of players maybe would have remained for a little while if the initial flow of the game was more entertaining. This may be resolved later, and if so, we are still not sure how maybe the players begin in a school / monetary / order/barracks, each class of its own, experiencing a small specifically directed introduction to the game before going on a ship to the Edgeworld. This is just one suggestion. We are still looking for bright ideas to improve on it. So, basically, this is what we are struggling with at this point in time. We are still working 11 hour days, every day of the week, to get the game up on a running horse, metaphorically speaking. (How the hell would it not be ??) We appreciate your companionship! If you read this you surely care a lot about the game and this is, even though it's not obvious, very helpful and morale-boosting. By the way, a new trailer is out! [previewyoutube=di3Zo2ZxKFk;leftthumb][/previewyoutube]
Short and Simple:
Merry Christmas to those who celebrate!
Changes:
[previewyoutube=toeKAhVz0Eg;full][/previewyoutube]
[previewyoutube=nFnW3_4deTQ;leftthumb][/previewyoutube]
Version 0.4 - Patch Changelog
We have spent the past week laboring day & night in order to create a worthwhile solo-content experience.
I am proud to announce that we have gained, at least in my opinion, quite a lot of ground on that goal!
We have implemented each and every location in the map above, as well as secret areas, which are hidden around the newly added region!
We also have created the infrastructure for Quests, EXP / Loot from world enemies, support for Mac & Linux, a slot machine to the tavern? as well as fixed some issues / bugs along the line.
Our current goal is to complete all of the planned quests to the region, 3 new, actually interesting, world bosses for 10 players as temporary end-game content, leftover bug fixes and a bunch of more suggestions buy you guys, that we have found worth prioritizing.
This, accompanied by new items, balancing and tweaks, is ambitiously estimated to be delivered NEXT WEEK, (9/12/2021) - 8am PST.
The thing is, there are so many suggestions and so numerous as well as diverse new ideas, our task list is huge, so we have figured the most important thing to do now is prioritize properly since we don't generate enough revenue to grow and increase our capacity of goods-per-patch, we must instead recognize the more immediate issues and deal with them first.
We also plan to accompany this somewhat big patch with a fair share of experimental marketing, to draw in new players, as well as old back into the game.
We have to get those who have found the game disappointing, due to the lack of solo content, and things to do while waiting for an expedition / or due to loneliness because people don't wait around when there's no solo content. - back in for another try.
Hopefully, some bad reviews would change back in our favour!
I wouldn't lie, the past week has been as fun as it has been full of work, and am really excited to see how people perceive this heft chunk of solo content!
Feel free to post whatever questions come to mind in relation to that blog entry, we will try to answer each and every one to the best of our ability!
Alright, even though this is the fourth post today on our behalf, it is still necessary to an extent. What we have expected from the release: It may seem pretentious but MMORPG's are rare, and for a fair reason, they are quite hard to create. Alongside that, and the fact that there is only about one other game similar to this one, you end up with a very small amount of witnesses that may predict what will happen if such a game releases. So what is the plan? Our plan was to, at best case scenario, in which celestial intervention somehow gets players to play the game nonstop, we will have at least 2 regions, in which, at least 3 realms support the amount of traffic. And in the worst case, we may:
Two fixes have implemented in this silent update, they will address some critical issues, for those who can't launch the game, try to re-install. It may work after doing so. If you still encounter launch errors, try, at least in the meantime, to make sure your anti-virus does not block Easy Anti Cheat, or, Element Quest.
Note, the server will be down for maintenance at 9 AM - Pacific Time for approximately 30 mins,
Partake in shaping Element Quest's future! VOTE on what we should add next! Together, we may build a better game! Suggestions that we have found worthy; may be added to this poll or future polls as well!
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