




Greetings! Too much time had passed since the last Dev Blog was posted, and many things have changed since. We hadn't released any content this week since we had figured more content would not be helpful, at least at the moment, in order to fix the game's most critical issue, which is, lack of online players! So what ARE the potential problems we have found and have to solve? 1) Easy-Anti-Cheat seems to lock away every player which has non-English characters in its OS's user name. (And players in other sporadic cases) After a while they have found out about this problem, hopefully, fixed it, and will release it in their next SDK version, until that is prepared, some players will, unfortunately, remain outside. 2) Lack of publicity due to the fact that we still hadn't reached a worthwhile deal with a worthwhile influencer, our PR freelancers still hadn't released our press release and many of our experiments failed in one way or another. This is not bad tho', we have learned more about what's good for the game and what's bad, what's worth pursuing and what's not. We would still look for worthwhile influencers and try different promotions. 3) The Vicious Cycle of active players: Two tips I'll certainly give to anyone releasing an MMO. First, do what you can to make sure your early version is good in terms of retention so when players come by they will stick for at least an hour. Second, make sure your press release BEFORE the game releases is big enough so there will be a single strike of players that will keep the engine running, what do I mean by that? New players come every day, from steam, if not from anywhere else, since this is a non-mixed F2P game. These players don't see a lot of players running about, what do they do? after a while, they give up, contributing to the problem. So slow and steady growth maybe works for other games but not for this one. Our solution to this problem is quite peculiar, it is to release the game on Android. And yes, before you get angry about it, please understand that promoting a product on the mobile market is much more straightforward. We need more online players, and some return on investment, and if there is a viable and effective solution, we would pursue it. Not because we are greedy, but because we would try to pursue every potential avenue for success. 4) Potentially Problematic Early Game? What we have found is that the Expedition is the "make-or-break" of the game, players either get hooked on it or leave in it. And that's good, the game is not meant for everyone, some players are too casual or require easier wins which we never planned to provide. With that said, the regular slow trickle of players maybe would have remained for a little while if the initial flow of the game was more entertaining. This may be resolved later, and if so, we are still not sure how maybe the players begin in a school / monetary / order/barracks, each class of its own, experiencing a small specifically directed introduction to the game before going on a ship to the Edgeworld. This is just one suggestion. We are still looking for bright ideas to improve on it. So, basically, this is what we are struggling with at this point in time. We are still working 11 hour days, every day of the week, to get the game up on a running horse, metaphorically speaking. (How the hell would it not be ??) We appreciate your companionship! If you read this you surely care a lot about the game and this is, even though it's not obvious, very helpful and morale-boosting. By the way, a new trailer is out! [previewyoutube=di3Zo2ZxKFk;leftthumb][/previewyoutube]
[ 2022-01-15 10:35:05 CET ] [ Original post ]
🎮 Full Controller Support
- LinuxOS [846.27 M]
Gather your party and embark on an adventure to the Edge World of Element Quest!
A one of a kind Side-scroller - MMORPG in 2D which provides an open world full of life, socializing, adventure
& exploration.
Each expedition is different, each story unique, each experience individual.
- Massively Multiplayer Online Game
- Very Social
- Uniquely Displayed, In 2d!
- Roguelike expeditions for 3-5 players with random stages and boss fights!
- Pick up a unique class from the 4 different elements: Fire, Earth, Water & Wind!
- Day & Night cycle with different game elements like merchants and NPCs
- Open World
- Free to Play!
Escape to Element Quest's dream-like sunny world, and begin your adventure NOW for FREE!
- OS: Ubuntu 16.04+
- Processor: Intel Pentium D / AMD Athlon 64 X2Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT +Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 16.04+
- Processor: Intel Core 2 Duo (2.2 GHz) / AMD Athlon 64 X2 (2.6 GHz) +Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 240 GT / ATI Radeon HD 4850 +Network: Broadband Internet connection
- Storage: 1 GB available space
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