Development Update 2
- Robot selection menu "Select" button disappears on some windows devices. - The first 3 listed objects in level editor cannot be placed into the scene. - Saved or subscribed levels sometimes do not show up on level select menu. - Older maps from any previous game versions cannot be loaded according to our testing. - Level foundry ship cannot be selected or moved properly. - Robot animations are broken. - Level ends instantly when the first enemy is killed. - When all lives are depleted the is no "Mission failure" screen. - Level foundry models or not as flexible in where you can overlap them (Wanting to make a multi level corridor for example). - Non intuitive controls.
We are working on a score system so that when you complete a mission you gain a reward, these points will act like the currency. (wow we've never seen this system in a game before) But to clarify; later you will be able to upgrade drone communications distance, battery life, weapons and damage to bases. The score will be based on: - How quickly you sabotage the enemy base. - How many enemies you took down. - How few of your own robots you used up. - How much your mission effected the overall goal (Later in a campaign update).
Currently the drone is kinda useless. But now we're adding BOMBS. Your drone can drop a limited number of BOMBS on enemies and in order to sabotage the enemy base in the Infiltration missions The drone will also have a small gun to harm enemies if need be.
This is a preview of the new scene I (QadarCG) am working on, space will bring a very different type of game play and setting. It will also help flesh out the context and reason you are where you are and where Highblast is set. This will not be in the next update but it is coming sometime soon.
A small feature that feels necessary to add. One or two new types of level terrain will be added to the level foundry as well as a way to select each type of terrain. The current terrain used (Rollcakeus Crater) will be an option to pick in the foundry. Thank you very much for playing, we hope you play again. Please report any other issues that are not labelled above! -QadarCG & ilikefrogs101.
[ 2023-07-12 09:41:10 CET ] [ Original post ]
It's been a while since the last time the game was updated because we've been working on other projects. But progress has been made behind the scenes! We've been testing our private betas a lot and have fixed a lot of annoying game breaking bugs. And new features and models that are in the works will be listed below.
Issues that we're aware of:
- Robot selection menu "Select" button disappears on some windows devices. - The first 3 listed objects in level editor cannot be placed into the scene. - Saved or subscribed levels sometimes do not show up on level select menu. - Older maps from any previous game versions cannot be loaded according to our testing. - Level foundry ship cannot be selected or moved properly. - Robot animations are broken. - Level ends instantly when the first enemy is killed. - When all lives are depleted the is no "Mission failure" screen. - Level foundry models or not as flexible in where you can overlap them (Wanting to make a multi level corridor for example). - Non intuitive controls.
New Content That will be soon
Score Points
We are working on a score system so that when you complete a mission you gain a reward, these points will act like the currency. (wow we've never seen this system in a game before) But to clarify; later you will be able to upgrade drone communications distance, battery life, weapons and damage to bases. The score will be based on: - How quickly you sabotage the enemy base. - How many enemies you took down. - How few of your own robots you used up. - How much your mission effected the overall goal (Later in a campaign update).
Drone Weaponry
Currently the drone is kinda useless. But now we're adding BOMBS. Your drone can drop a limited number of BOMBS on enemies and in order to sabotage the enemy base in the Infiltration missions The drone will also have a small gun to harm enemies if need be.
Space Base
This is a preview of the new scene I (QadarCG) am working on, space will bring a very different type of game play and setting. It will also help flesh out the context and reason you are where you are and where Highblast is set. This will not be in the next update but it is coming sometime soon.
Different terrain assets to choose from
A small feature that feels necessary to add. One or two new types of level terrain will be added to the level foundry as well as a way to select each type of terrain. The current terrain used (Rollcakeus Crater) will be an option to pick in the foundry. Thank you very much for playing, we hope you play again. Please report any other issues that are not labelled above! -QadarCG & ilikefrogs101.
HIGHBLAST
Ilikefrogs101
Ilikefrogs101
2021-11-15
Indie F2P Singleplayer Multiplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Mixed
(40 reviews)
https://hamishbrown26.wixsite.com/highblast
https://store.steampowered.com/app/1801630 
HIGHBLAST linux content [424.57 M]
HIGHBLAST is a parkour FPS game partly inspired by games like Redmatch 2 and Karlson. Some of the core mechanics include things like slow motion, low gravity, jetpacks and grappling. Your goal is to destroy the evil enemy robots and escape the levels by getting to the dynamite (story mode coming soon!) Hope you have fun! :)
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS (512 MB) or equivalent
- Storage: 512 MB available spaceAdditional Notes: Make sure that the app is allowed to run in settings and These requirements are not final
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB