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After months of remodelling and retexturing old Highblast assets, we are exited to say the new part of the game is almost ready.
Slightly late announcement, this update is a few days old. Change notes:
Next main update coming soon!
It'll be mostly base and graphics updates with some miscellaneous fixes too.
Sorry for the big gap in updates frequency we've been working on lot of stuff!
Here's a quick render concept for the new models:
Update is due this week.
-QadarCG
It's been a while since the last time the game was updated because we've been working on other projects. But progress has been made behind the scenes! We've been testing our private betas a lot and have fixed a lot of annoying game breaking bugs. And new features and models that are in the works will be listed below.
The last update was pretty broken so this should make it more playable. Hope you enjoy. We've fixed the lights, navmeshes and doors etc... Base models and colliders were also fixed up, we constantly update them but this time they broke quite a bit. Brief oversights before the final build and what not. A patch has been very delayed so here, have our patch! Any small bugs you find please post them in steam forums, we'll be aware of the game breaking stuff. :) -QadarCG & ilikefrogs101
Level Foundry Changes: -Mesh issues fixed. -Vertical grid (y axis) snapping changed to 6 units. -You can now make multilevel bases with ramps. -A reactor core must now be at the centre of every base (used as a power supply, sabotage will be coming soon ;) -Mouse sensitivity fixed. -Simple base collision models have been made to avoid getting stuck in things. This will have more updates later to fix clipping. -A button to add to planet map was added so you can access your levels from the main menu. Game-play Improvements: -Player health system rework (mostly internal coding stuff so new content can be expanded on later). -Opening cut scene can be skipped. -Minor big fixes that we can't remember. -Visuals slightly updated. Feedback in discussions or discord would be good. Thanks for playing! -QadarCG & ilikefrogs101
HIGHBLAST now has rockets? Yup! Working ones! In the past week we have made a lot of improvements in the beta which have now been pushed to the main branch, plz enjoy! Feature Fixes and Additions include: -Drone landing is more "immersive". If your a fan of mars rovers than please send feedback. -Drone Communications distance limit. (Further away from dish, the more static you have on screen.) -Drone controls upgrade. -IXTV9 now lands when you start each level. -FX improvements. -Map editor improvements. -You can now win the game if all the enemies are defeated! Return to the ship when the mission is complete. -Frame rate jitters improved. - Map Editor Clear Confirm - Map Editor Save File Overwrite Prompt - Map Editor Maps Now Appear On Level Select Screen - Various Bug Fixes - Achievement Fixes - New Achievements Feedback in discussions or discord would be good, thanks! -QadarCG & ilikefrogs101
Hello Commander! A lot has been happening recently! There are bunch of annoying bugs that have been flushed out and we've been smoothing out code for workshop support and new update material in the future. We have a lot of plans for story and combat and upcoming features! Recent additions to the game include: -New Robot type enemy -New railgun Weapon. (Right click to charge and Left click to shoot) -Anti-drone Gun -Spaceship interior -serious lighting and FX improvements -Level editor -Setting menu -Model cleanups -Sound FX testing -Performance improvements with canvas displays. -Player no-clip fixing Expect these things in upcoming releases for the next while: -End game state (you won (sorta important in games (; brackets))) -Improved map sections -Player Control improvements -Ship landing animation -Drone Communications Dish -Drone weapons -Weapon scale correction -More SFX -Death variation -Code cleaning -Whatever we can do This is just a fun little project but we're trying to make it as quality as we can, news will be updated on a semi-regular basis. Plz enjoy- -QadarCG -ilikefrogs101
New Weapon Models, New Weapon (Flame thrower) and development started on a map editor (should be ready by next weeks update)
New Beta Released With Some of the basic features to be featured in the remastered version of the game
Me and some other people have started redoing it to fix it up and not make it... bad
Bug Fixes: - Fixed the nickname enter thing Changes: - Changed Some UI Elements Additions: - Some New SFX - Drone that the player can use - Drone Enemy - More New Story Maps - 2 New Achievements
Additions: - Added a Landing Headbob - Updated the landing dust - Added Time Wasted Tab - New Secret - New Easter Egg With the Enemys - New Achievment Changes: - Worked On AI - Slightly Increased Enemy Damage - Changes to main menu - Updating the time played and time in air recording method - Updated Some Achievment Names Removals: - Removed Time Played Stat For Time Wasted - Removed Time in Air Stat for Time Wasted In Air - Multiplayer is broken again :(
I released the preview of the story that I am working on
Additions: - Added Recoil - Added New Setting - Added Grapple Gun Aim Assist - New Ability - Added Sticky Bomb - Leaning - New Sounds - New Achievement Changes: - Changed Pistol Ammo from 4 to 6 - Changed Under barrel Grenade Launcher Key - Railgun Now has charge up period - Secret Area Entrance Method Improved Removed: - Removed Time Rewind Ability - Removed Wall Run Temporarily - Removed Pistol Temporarily Bug Fixes: - Fixed Double Jump
Bug Fixes: - Fixed Reload Anims - Fixed Grapple Hook Issues - Fixed Infinite Mode Changes: - Tweaked AI - Optimisations - Changed Enemy Bullet Colour Additions: - New Map - New Enemy - Gun Icons In Top RIght Corner - Added Dash
I know I dont usually do this but I am releasing a patch to fix a gravity issue with the multiplayer
Bug Fixes: - Fixed Reload Bug - Fixed Grappling Hook Stay Grappling When Weapon Switch - Fixed the weird Smoke - Fixed some bugs in the secret room Changes: - Tweaked AI - Can now move normally in slow motion mode - Increased Bullet Speed - Optimisations Additions: - Added New Settings - New Map - Added Timer - New achievement - Added In game patch notes - Multiplayer should work now I think Removed: - Radar Ability
Added new achievements also Australian mode as I am Australian and I thought it would be funny to make a mode that puts the character upside down
The Multiplayer is offline it should hopefully be back online by next update
There is a discord you can join to report bugs makes suggestions and other stuff here: https://discord.gg/fha96jAyKs
Discord RP fix and next story map as well as updating first story map and new music!
bug fixes and fixing issues with the skill select and multiplayer
multiplayer and more changed a bunch of things including the secret area and stats
Fixed grapple hook and fixed lots of bugs as well as adding lots more achievements and removing some of the buggier abilities and fixed and added lots of settings as well as making them save between games
Multiplayer, Stats, map editor and some more things try pressing F7 to bring up the debug menu I fixed the multiplayer so you can see other peoples guns and bullets now
Updated all UI and More abilitys. please give me feedback on the new abilitys also added more settings and options
I added achievement patch and changed bullets to proper projectiles
Added a skill system so you are not super op in the single player so a bit of balancing too
I kind of forgot what I did this week lol I did stuff I just forgot what
Added a run animation and added a bunch of debugging tools as well as pretty much finishing main menu and added lots more of the UI and first story map!
Added a player model didnt have time to import walk animation into every scene sorry will do that next time
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