
A new city will be established on a flat plain and its administration has been given to you. In order to keep the administration in your hands, the city needs to develop continuously.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
What is next (v0.2.0)
I also think about some ideas to reduce gameplay repetitiveness, like adding biomes.
Thank you for playing early access!

Hello,
Now I'm developing v0.2.0 and I would like to tell the planned changes:
- Population / jobs balance will be changed dramatically. In early versions lack of workers was a problem, in this version unemployed people will be the problem.
- There will be different biomes that will be generated randomly for each game. Biomes will mostly affect agricultural fields and industry.
- There will be new chains on industrial production, such as goods.
I also think about some ideas to reduce gameplay repetitiveness, like adding biomes.
Thank you for playing early access!
Edit 2021-12-13:
Some shots from development process:

[ 2021-12-11 13:31:10 CET ] [Original Post]
Minimum Setup
- OS: any (64-bit)
- Processor: Intel Dual CoreMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: 128 MB OpenGl 3.3 compatible graphic card
- Storage: 40 MB available space
Recommended Setup
- OS: Ubuntu 20.04 (64-bit)
- Processor: Intel Core i3 or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256+ MB OpenGl 3.3+ compatible graphic card
- Storage: 40 MB available space
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